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Lists of Objects Please

Posted: Wed Jul 07, 2004 12:11 am
by tirann
Could a few people list for me 10-20 items categorised into magic and non-magic please. Anything you can think of. Ie:

Dagger +1
Potion of Regeneration
Halberd +2

etc, etc.

or non-magic

A copper cooking pot
A plain tunic

etc etc

I need to compile a list for a HTML-based random item generator. I'm almost finished I just need much more objects. Then the object generator will be ready to e-mail out to anyone who wants it FREE OF CHARGE...

DM: You open the creaky old chest and find (*hang on...click*) a.... dirty sock.

Players: (In unison) A DIRTY SOCK!?!??!?

Even the DM doesn't know what his players are going to get.

Going to try and generate the same thing for dice. PC-based dice rolls. But for now.... items please everyone.

Posted: Wed Jul 07, 2004 3:58 am
by DeathLich
-magical items-
+1 bastard sword
+2 short sword
flaming longsword
+1 quarterstaff
+2 morningstar
Bracers of armor +3
+1 composite shortbow
+1 repeating crossbow
40 +1 arrows
40 +1 bolts
-non magical items-
A glass bottle
a yellow topaz
farmer's garments
a purple cape
an empty leather bag
a severed finger and ear
a blank scroll
a bronze helmet
a ring- roll D%
01-35 = bronze
36-56 = copper
57-80 = silver
81-100 = gold
-extrordinary items-
a portal to another plane
an endless pit


All of those were off the top of my head, so they aren't as good as they could be. Hope this helps some.

Posted: Wed Jul 07, 2004 4:16 am
by tirann
That's great!!!

More like that. All are great examples and all have been added to the list of 'random' items.

Thanx DeathLich!

Posted: Wed Jul 07, 2004 4:23 am
by Xandax
Hmm - it seems to be that for something like this to work you would have to use a more structed approch.
Start with weapons, and type up all the weapons types. Next goes to the same process of armour, helmets, boots, bracers, rings .... etc, right down to miscellanious items (like your sock)
Then do the same with magical attributes (or any other attributes, like dirty).

This way you would have a list/table/database of items, and the same with magical abilities and other sorts of attributes.

Then base it all on some level conditions and volia. Then you wouldn't even have to type up a Bastard Sword, Bastard Sword +1, ...., Bastard Sword +5. You'd just combine Bastard Sword with the ability +5 instead. Save a lot of "program space".

Of course - it is just the programmer aspect of me talking, but just getting items mentioned in somewhat unstructed order wastes time :D :)

Otherwise - proberly a good idea to make an Object Randomizer. I'd just advice to do it structued :)

Posted: Wed Jul 07, 2004 4:32 am
by tirann
Ha ha...yeah. This is being done in HTML. Real simple stuff. Just picks one of a list of items then displays it in the interface.

Not supposed to be a comprehensive list, just something fun to give adventures a bit of depth and unpredictability.

I'm no programmer...

That said, I'm in the process of trying to work out if the whole process (with every item...like...ever) can be done with ASP.Net : one of my mates is a programmer.

The item picked will be a random item from the hundred or so I plan to enter into the list.

Posted: Wed Jul 07, 2004 4:36 am
by tirann
So until we can put together a great .net randomising agent a basic unstructured list will do.

The format that DeathLich put his in is great.

I'll send you a copy when it's done Xandax... It's actually based on a random name generator. I haven't even changed the Male/Female randomising perametres - that's how basic and temporary it is.

Just doing it for a bit of cheap (free) fun.... and gamers will benifit.

Posted: Wed Jul 07, 2004 4:38 am
by Xandax
It should very well be possible to make it in ASP(.NET) without many problems. :)

Posted: Wed Jul 07, 2004 4:44 am
by tirann
Well until we get THAT going I'll keep doing it this way.

More lists please!!!

Posted: Wed Jul 07, 2004 7:30 am
by Lost One
magical

dust of disappearance
whip +1
helm of command (kobolds) - you can command kobolds.
wand of pyrotechnics
crystal ball of scrying
throwable hammer +2 that comes back to owner's hands once thrown.
scroll of bigby's crushing fist
shield of acid resistance
ring of magic missiles
amulet of strangulation (cursed item, starts doing strangulation damage to victim, cannot be taken off)

non-magical

red shoes
belt pouch
xylophones
skulls
deck of cards
tome on undead
snake belt
gold pair of earrings
amethyst
water clock

Posted: Wed Jul 07, 2004 10:33 am
by Rob-hin

Posted: Wed Jul 07, 2004 9:42 pm
by tirann
Thanks Lost One... Thanks Rob-Hin.

Lost One, your suggestions have been added to the list.

The quicker your lists are in the quicker I can get it out to all of you for FREE!!!!

Posted: Fri Jul 09, 2004 6:51 am
by Mr.Waesel
Non-magical:

Gauntlet
Dagger
Dagger, punching
Gauntlet, spiked
Mace, light
Sickle
Club
Mace, heavy
Morningstar
Shortspear
Longspear
Quarterstaff
Spear
Ranged Weapons
Crossbow, heavy
Bolts, crossbow
Crossbow, light
Dart
Javelin
Sling
Bullets, sling
Martial Weapons
Light Melee Weapons
Axe, throwing
Hammer, light
Handaxe
Kukri
Pick, light
Sap
Shield, light
Spiked armor
Spiked shield, light
Sword, short
Battleaxe
Flail
Longsword
Pick, heavy
Rapier
Scimitar
Shield, heavy
Spiked shield, heavy
Trident
Warhammer
Falchion
Glaive
Greataxe
Greatclub
Flail, heavy
Greatsword
Guisarme
Halberd
Lance
Ranseur
Scythe
Longbow
Arrows
Longbow, composite
Shortbow
Shortbow, composite
Exotic Weapons
Light Melee Weapons
Kama
Nunchaku
Sai
Siangham
Sword, bastard
Waraxe, dwarven
Whip
Axe, orc double
Chain, spiked
Flail, dire
Hammer, gnome hooked
Sword, two-bladed
Urgrosh, dwarven
Ranged Weapons
Bolas
Crossbow, hand
Crossbow, repeating heavy
Crossbow, repeating light
Net
Shuriken

magical:

+1 versions of the above.
+2 versions of the above.
+1 flaming versions of the above.
+2 flaming versions of the above.

etc...

There are a lot of treasure generators on the net, to save you the trouble of coding the ghastly list above. :)

Posted: Sun Jul 11, 2004 6:00 pm
by tirann
Yeah, but it's fun...

Thanks for all those.