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Coo, i made 2 items, tell me what ya think

Posted: Thu Apr 19, 2001 12:35 pm
by Boris Jeltsin
Got hooked up on item editing from teambg and figured i'd make some items:

Blade of the Second Samurai:
============================
The Blade of the Second Samurai was originally forged by the first royal weaponsmith of the second Ming dynasty. It was lost during a battle and recovered by Shaolin Monks who enhanced with powerful magics for use by their protector Samurai. The blade was later lost during a dragon attack. This fearsome blade is very strong in its spirit therefore draining strength from its wielder to itself. It can only be used by those clear in their thoughts making neutral aligned characters unable to wield it.

STATISTICS:

Abilities:
Strength reduced by 1 while equipped
15% chance target panics if struck by this fearsome blade unless a save vs. spells is made at -4 penalty

THAC0: +3 bonus
Damage: 1D10 +4 (Strikes as a +5 weapon)
Damage type: slashing
Weight: 6
Speed Factor: 3
Proficiency Type: Katana
Type: 1-handed
Requires: 11 Strength
Usable By:
Fighter
Good Aligned Characters
Evil Aligned Characters


Cloak of the Arch-Magi:
=======================
Cloak of the Arch-Magi: 'Serath's Bane'
This cloak was given to the Arch-Magi Calisto by a unknown God when he destroyed the Demi-Lich Serath. Calisto later dissapeared without a trace, it is rumored that he used a cursed timestop scroll and got stuck in time for all eterinty, what a shame...

STATISTICS:

Spells: Gives one extra eight level spell and one extra ninth level spell

Magic Resistance: +5% Bonus
Special Use: Mass Invisibility once per day

Only usable by:
Mages
Geniuses


Watchya think, overkill or not?

Posted: Thu Apr 19, 2001 12:43 pm
by Quindo Ma
Look like good items. Now if they were also hard to get, and not just buyable, then they'd probably even make it worthwile to look for them.

Just the Cloak of the Arch-Magi might cause a problem, since the adding of a spell level only works if you actually already have achieved a level where you can use a spell of that level. So, since level 9 spells are impossible to memorize in BG2, making it not possible to use the additional spell slot of the cloak, we'll have to wait until ToB to make it nice.
That, or simply use the expcap remover ;) :p :D

P.S.: Someone make me write posts that I don't have to correct afterwards please :p

[ 04-19-2001: Message edited by: Quindo Ma ]

Posted: Thu Apr 19, 2001 12:45 pm
by TheDude
Originally posted by Boris Jeltsin:
<STRONG>Watchya think, overkill or not?</STRONG>
lil'bit yes i think u can say that :D :D :D :D
but the Kantana with (strikes like a +5 weapon) i dont really get that last on why don't u just make it a D10+5 weapon

But i love the cloak only if u wantto have something about it u should have an exp. cap remover or else u can't even get lvl 9 spells
But it is really nice :D
--------------------------------------------
TheDude Notorious Founder of the Shadow Guild
Co-Founder of The Shadow Mages

- if only my dwarf could have reached that mage's back-

-out of my way if u don't want a fireball up your ass-

Posted: Thu Apr 19, 2001 12:47 pm
by fable
Here are my reactions, since you asked:

1) Second Ming Dynasty? Where in the world of Baldur's Gate did this occur? (Keep your fantasy history separate from realworld history.)

2) Your second item's description contains several major gramatical errors, and a temporal impossibility: for if Calisto was "stuck" in a Timestop situation, he'd be the only one moving, while the rest of us would be frozen forever--a sort of reverse curse on the rest of us.

3) Why create a powerhouse katana? And why no drawbacks?

4) Why can't the katana be used by neutrally aligned characters? Such matters are usually explained in an item's description.

5) The Cloak is waaaaay overpowered, if I understand you correctly. Currently, party mages currently can't learn 9th level spells, which mean they now get one--plus another 8th, plus Mass Invisibility! And I ran through the game once without using any 8th level spells, let alone 9th, and found it a moderate but attractive challenge.

Just my two kopeks. I'm being honest, here, and I hope you don't mind.

Posted: Thu Apr 19, 2001 12:51 pm
by Boris Jeltsin
about the katana, i wanted to have a sword weapon other than carsomyr with +5 to hit, but toned it down with less damage (maybe not enough).

and the cloak, yes i know, but i always use a exp cap remover cause i think lvl9 spells is really cool to play with.

I figured the sword could be found on the corpse of a dragon since it was "lost during a dragon attack" in its desc.

and the cloak could be found using a freedom spell somewhere and you'd have to fight calisto for it now turned into a demi-lich (but without annoying infinite imprisonment spells) by some mystical means

this is ofcourse pretty hard to do in the game, but hypothetically speaking...

Posted: Thu Apr 19, 2001 1:01 pm
by Boris Jeltsin
1) Second Ming Dynasty? Where in the world of Baldur's Gate did this occur? (Keep your fantasy history separate from realworld history.)
i know, it was kind of lame, but since katanas is japanese, and i'm not very good
with forgotten realms history
2) Your second item's description contains several major gramatical errors, and a temporal impossibility: for if Calisto was "stuck" in a Timestop situation, he'd be the only one moving, while the rest of us would be frozen forever--a sort of reverse curse on the rest of us.
gammmar: i will work on that, english is not my native language
timestop: he used a cursed scroll, hence he was stuck and everyone else moved...
3) Why create a powerhouse katana? And why no drawbacks?
umm strength -1? but i think that it needs more drawbacks...
4) Why can't the katana be used by neutrally aligned characters? Such matters are usually explained in an item's description.
"It can only be used by those clear in their thoughts making neutral aligned characters unable to wield it."
i personally reason like this: either you are evil or good, those inbetween can't just decide... but that is just my oppinion
5) The Cloak is waaaaay overpowered, if I understand you correctly. Currently, party mages currently can't learn 9th level spells, which mean they now get one--plus another 8th, plus Mass Invisibility! And I ran through the game once without using any 8th level spells, let alone 9th, and found it a moderate but attractive challenge.
i was reasoning in course with the two magi rings, one giving 5,6,7 spells, and one giving 1,2,3,4(?) spells, and now one cloak with 8 and 9, and the mass invis. was just cause i wanted to try adding a day-based spell with the editor, and since you have to fight a demi-lich for it (if i could make my own game) it is not much more overpowered then the ring of gaxx
Just my two kopeks. I'm being honest, here, and I hope you don't mind.
input is much appreciated, thank you

[ 04-19-2001: Message edited by: Boris Jeltsin ]

Posted: Thu Apr 19, 2001 1:01 pm
by Quindo Ma
Originally posted by fable:
<STRONG>Here are my reactions, since you asked:

1) Second Ming Dynasty? Where in the world of Baldur's Gate did this occur? (Keep your fantasy history separate from realworld history.)

2) Your second item's description contains several major gramatical errors, and a temporal impossibility: for if Calisto was "stuck" in a Timestop situation, he'd be the only one moving, while the rest of us would be frozen forever--a sort of reverse curse on the rest of us.

3) Why create a powerhouse katana? And why no drawbacks?

4) Why can't the katana be used by neutrally aligned characters? Such matters are usually explained in an item's description.

5) The Cloak is waaaaay overpowered, if I understand you correctly. Currently, party mages currently can't learn 9th level spells, which mean they now get one--plus another 8th, plus Mass Invisibility! And I ran through the game once without using any 8th level spells, let alone 9th, and found it a moderate but attractive challenge.</STRONG>
And I answer:

1) Have to agree here ;)

2) He also said that it was a cursed Timestop scroll, so it could be possible for one to be stuck in a timeloop.

3) Well, there is a drawback, even though small. But maybe there could be another one, would maybe balance it out a little more.

4) Right, agreement here. The description is not enough to explain this.

5) As I said before, you can't use the extra spell slot for level 9 until you can actually cast spells of level 9, which is impossible in BG2 without cheating.

Posted: Thu Apr 19, 2001 1:19 pm
by fable
gammmar: i will work on that, english is not my native language
I meant no criticism of your linguistic skills! In fact, you deserve credit for as much skill in English as you've got. I'm only indicating what needs improvement in the descriptions, since you asked. :)
timestop: he used a cursed scroll, hence he was stuck and everyone else moved...
I see. Interesting concept.

Posted: Thu Apr 19, 2001 1:28 pm
by Craig
hay those are nice items could you put them in my post(nno reason no reason at all :rolleyes: ) because those are unbalenced and you might get som eideas! :eek: <-(nasty thought)

Posted: Thu Apr 19, 2001 2:10 pm
by Boris Jeltsin
you speak very weird craig, i like it!

Posted: Thu Apr 19, 2001 2:34 pm
by Craig
These is my languege

Posted: Thu Apr 19, 2001 2:45 pm
by Locke Da'averan
Why should the description describe the reasons why a neutral person can't wield the katana more detailed than it is? In BG2 the robe of the good arch mage had this "much" info why it's only for good guys: hence the magical enchantments this robe holds it can only be worn by good aligned players...

I'll have to agree with TheDude's comment why not just make the katana a 1d10+5 weapons, an extra point of damage doesn't make that much of a difference, if it still hit's like a +5 weapon...

and i'll have to join the choir about the katana's desc, but the archmage cloak desc was almost like one from the game itself(can't comment about the accuracy not an expert in forgotten realms)

Posted: Thu Apr 19, 2001 6:12 pm
by KensaiRyu
If you send me the item names (ie XXXX.itm) I could add them to a creature Via a script ie Red dragon or whoever u want.Ie loot for shadow dragon etc.Then you would have to fight to get such powerful items.Just tell me what creature you want them added to in an Email AstroBouncer@AOL.com

Posted: Fri Apr 20, 2001 1:00 am
by Boris Jeltsin
cool, i was thinking about that, i will test the items and make more stuff, then i will think about inc. them into the game, but thanks for the offer, maybe i will mail you...

Posted: Fri Apr 20, 2001 1:18 am
by fable
Locke asks:
Why should the description describe the reasons why a neutral person can't wield the katana more detailed than it is? In BG2 the robe of the good arch mage had this "much" info why it's only for good guys: hence the magical enchantments this robe holds it can only be worn by good aligned players...
Locke, I wouldn't disagree with you. I think the Robe of the Good Archmagi has one of the worst descriptions in the game, because it kind of wimps out on explaining things. Instead, you're just told, "Because of the nature of the enchantment, any mage that wears it must be of good alignment," or words to that effect--and that doesn't tell you what the "nature of the enchantment" is. Just my POV, which is why I expressed it. :)

Posted: Fri Apr 20, 2001 2:23 am
by Boris Jeltsin
Ok, I'm a sucker for input so I modified the items some, and i think they are pretty good now (i.e. not overkill) (granted you would find them on powerful enemies)


Cloak of the Arch-Magi
======================
Cloak of the Arch-Magi: 'Serath's Bane'
This cloak was given to the Arch-Magi Calisto by a God when he destroyed the Demi-Lich Serath. Calisto later dissapeared without a trace. It is rumored that he used a cursed timestop scroll and got stuck in time for all eterinty, what a shame...

STATISTICS:

Spells: Gives one extra seventh level spell and one extra eight level spell

Magic Resistance: +5% Bonus
Special Use: Mass Invisibility once per day

Only usable by:
Mages


Blade of the Second Samurai
===================================
The Blade of the Second Samurai was originally forged by the first Samurai for his son. Shortly before his death, the first Samurai forged his own spirit into the blade as a final gift for The Second Samurai.
The Second Samurai was later slain by a mage, and the blade has since developed a hate toward all kinds of magic and spellcasting. The blade vanished without a trace after the mage cursed it making it useable only those strong in magic. The blade was long lost until a group of Monks found it and enhanced it with powerful magics for use by their protector Samurai. The blade was later lost again during a Dragon attack.
This fearsome blade is very strong in its spirit therefore draining strength from its wielder to itself. It can only be used by those clear in their thoughts making neutral aligned characters unable to wield it.

STATISTICS:

Abilities:
Strength reduced by 1 while equipped
Anyone who wield this blade will have a 10% chance of failing their spells
15% chance target panics if struck by this fearsome blade unless a save vs. spells is made at -4 penalty

THAC0: +3 bonus
Damage: 1D10 +5
Damage type: slashing
Weight: 6
Speed Factor: 3
Proficiency Type: Katana
Type: 1-handed
Requires: 11 Strength
Usable By:
Mage single, dual and multi-class
Good Aligned Characters
Evil Aligned Characters


And yes, I know the desc. why only mages can use it is kind of lame, but i wanted the 10% miscast to actually take effect (else a fighter could wield it and never care about the 10% miscast)

how does it look now?

Posted: Fri Apr 20, 2001 8:46 am
by Nighthawk
As if Kensai/Mage wasn't cheesy enough, now there is a weapon made specially for them ;)

Still, these are more balanced than most fan created items I have seen. Except for the penalty on the save and ability to hit certain creatures it's actually weaker than Celestial Fury. Extra point of damage is equivalent to but more predictable than Lightning Blow. Since CF stuns with every strike, against any opponent with a save vs spells of 3 or worse CF's stun effect is actually better.

10% spell failure would be a pretty strong drawback...if not for the ability to instantly switch weapons, cast a spell, then switch back.

[ 04-20-2001: Message edited by: Nighthawk ]

Posted: Fri Apr 20, 2001 9:22 am
by Craig
why not lawfull good,chaotic evil and true neutral y? cause say a lawful good dude will do whats right all the time a chaotic good dude ify init?

Posted: Fri Apr 20, 2001 9:27 am
by rapier
Hmn, the description of the (I think) second edition rules, the character using a TimeStop doesn't stop time, he just moves at an insane speed, while everything else continues to work normally...

Posted: Fri Apr 20, 2001 9:40 am
by rapier
Okay, here's the description:

Time Stop

Transmutation
Level: Sor/Wiz 9, Trickery 9
Components: V
Casting Time: 1 action
Range: Personal
Target: The character
Duration: 1d4+1 rounds (apparent time)

This spell seems to make time cease to flow for everyone but the character. In fact, the character speeds up so greatly that all other creatures seem frozen, though they are actually still moving at their normal speeds. The character is free to act for 1d4+1 rounds of apparent time. Normal and magical fire, cold, gas, and the like can still harm the character. While the time stop is in effect, other creatures are invulnerable to the character's attacks and spells; however, the character can create spell effects and leave them to take effect when the time stop spell ends. (The spells’ durations do not begin until the time stop is over.)

The character cannot move or harm items held, carried, or worn by a creature stuck in normal time, but the character can affect any item that is not in another creature’s possession.

The character is undetectable while time stop lasts. The character cannot enter an area protected by an antimagic field, or by protection from chaos/evil/good/law, or by a magic circle spell, while under the effects of time stop.