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Manveru's Pantheon project
Posted: Mon May 28, 2001 3:14 am
by Manveru
Ok.. I have finally learned how to make new areas using BG2 areas backgrounds - it gives me many interesting possibilities for my own quests.
I'm going to make my own location with my own Inn, Tavern where will be the place for all Gamebanshee players that want to be put there - so It will be something like Gamebanshee Pantheon.
This tavern will look like ar0605 (one of the halls of Kalah's illusion.)
Conditions are simply - just send to my e-mail your favourite PC exported to *.chr file (if you use custom portraits , then send also small portrait) with some dialogues proposition if you like to say your PC something particular.
My email
manveru@poczta.onet.pl
You could attach also your PCs stories if you have some interesting - I'll just add them as items - books.
All spammers contribution is appreciated...
I await also for any custom area/quest suggestions.......any ideas apperciated.
Posted: Mon May 28, 2001 6:45 am
by KensaiRyu
I will be helping with this. We plan on making it very interesting place where you can gain new quests.
Posted: Mon May 28, 2001 7:21 am
by Weasel
Now this is interesting...I think I will load BG2 again and build me a character.
Posted: Mon May 28, 2001 8:30 am
by Fatale
Hmmm ... looks like I found a home for my vamp ... when she is brought into existence, that is
Currently, I don't have much time as I have college stuff drowning me *eeek-help!* I think I'll probably finish her (debugged and equipped with vampy weapons and all) by late August cos I still have to get a sound recorder to make WAV files (anyone with a vampy female voice? I don't think mine can cut it, with my funny asian accent), and romance music, and all that (she's gonna be real complete).
Kensai/Manveru: I was thinking of taking Bodhi's CRE file as a template. Can this be extracted with SKeeper or do I have to dig deeper?
BTW, when do you think you're gonna launch your area?
Posted: Mon May 28, 2001 8:40 am
by ]RiPPeR[
great idea manveru, i will send my one of my pcs very soon
Posted: Mon May 28, 2001 8:56 am
by Craig
I've sent mine did u get it?
Posted: Mon May 28, 2001 10:46 am
by KensaiRyu
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Kensai/Manveru: I was thinking of taking Bodhi's CRE file as a template. Can this be extracted with SKeeper or do I have to dig deeper?
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That one will work fine the cre file name is Bodhi.cre or bodhi2.cre. They are a tad bit strong, but then arent vamps supposed to be?
And yes shadow keeper will extract them however you will still need to hex edit in your scripts and death variable.
[ 05-28-2001: Message edited by: KensaiRyu ]
Posted: Mon May 28, 2001 3:11 pm
by KensaiRyu
As a side note on this one of the quests (or battles not sure yet) you will get to fight a dragon I created with Improved AI and level 9 spells and lots of good immunities. Hes a tough character, maybe tougher than he should be, (think Kangaxx on steroids with every good spell in the game and a strategy for using em and not undead) but there will be a neat item when you beat him.
I could not finish my expansion for bg2 due to problems with custom animations so alot of the ideas from that (Lloth + her minions) will be tied into quests gained here.
Posted: Mon May 28, 2001 5:45 pm
by Craig
How is the place going (how does it work do we just download it then see everyones personr there)
Posted: Mon May 28, 2001 6:22 pm
by Nikolai
i sent mine
Posted: Mon May 28, 2001 6:54 pm
by GrimReaper
I am currently soloing a sorcerer and when his level maxes I will send him to you. Just so you know. Great idea by the way.
Posted: Mon May 28, 2001 7:12 pm
by KensaiRyu
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BTW, when do you think you're gonna launch your area?
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As soon as possible.
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How is the place going (how does it work do we just download it then see everyones personr there)
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Basically it will work like it.
Posted: Mon May 28, 2001 11:03 pm
by Manveru
For now the one thing is certain - Infinity Add-on patcher will be needed in aim to install our add-on because of custom dialogues.
My custom NPCs didn't require IAP because I used dialogues from game, however if you have many my NPCs installed in the game you could notice that some sentences were used more than once - game has 62000 strings , however it doesn't contain of all possible words combination.
So in add-on we will have to write our own dialogues, texts, descriptions.
One more thing - custom areas would work only if they were not visited earlier - game writes all visited areas status to your savegame files - probably we will do the same thing that was done before in ToTSC, DSoTSC add-ons - we will attach the one sample savegame with access to our custom areas for all players that would like to test it without starting game once again (our areas use the entrance from Waukeen's promenade - so it would be hard to find savegame where you haven't visited this area - it is just begining of the game)
[ 05-29-2001: Message edited by: Manveru ]
Posted: Tue May 29, 2001 5:00 am
by Drean
If you're interested, I can send you my 10/20 LE swashbuckler/cleric... Maybe to supply quests to evil chars? I know I'm not very original...
I'm not exactly new here, but I don't post much...

Posted: Tue May 29, 2001 5:30 am
by Craig
Maveveru you said about writing dialogs, well Genilia(the on i sent you and the story(did you get it?))has a Smash goblins complex(read my story to find out why) could you , somehow, write that in?
Posted: Wed May 30, 2001 7:26 am
by Craig
Bump
Posted: Wed May 30, 2001 11:04 am
by Craig
Bump
Posted: Wed May 30, 2001 9:19 pm
by Weasel
Originally posted by Manveru:
<STRONG> because I used dialogues from game</STRONG>
I have a request of you or KensaiRyu I hope you can help with.
Has either of you saw any dialogues on a Arthur in the Graveyard?
Posted: Wed May 30, 2001 9:36 pm
by KensaiRyu
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6553 // Arthur
26554 // Arthur
26799 // Graveyard
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Closest thing I found were these, Weasel, the numbers are the dialog tlk reference number and the text is the text displayed...
However I did not look through 50000 lines of text either...
Posted: Wed May 30, 2001 9:42 pm
by Weasel
@KensaiRyu..Thanks for looking

I have been drove crazy with this

I hope it's explained in ToB.