clerics and lack of wisdom
Posted: Thu Jul 22, 2004 9:01 am
I have a party of 3 pure clerics and 1 ftr 4/cleric X. One of the pure clerics and the ftr/clr have only wisdom 14 and the pure cleric of course can't cast his level 5 spells (chars are all about level 9-10). OK, stupid me, I didn't plan very well. I haven't played in a year and got the urge so I installed and whipped up a party with too little thought.
Of course, I plan to keep adding to their wisdom on level-ups (started with 12), but these 2 guys are going to be behind the spell curve, especially the pure. Even my other 2 clerics might fall behind as I think they are wisdom 16 or so.
Here's my question: is it possible to continue on as I am, or will these chars become too weak? Because the one has 4 fighter levels, his spells will come slower anyway - I think he's only got level 3 spells for now.
If they will fall too far behind in spells, is there any way to salvage the situation?
Also, is my party makeup in general a bad idea? I've always wanted to try an all-cleric party, but don't know if the later chapters will become too hard. Animate undead, of course, is the spell of choice. Cast 3-4 of those guys as a frontline, and start shooting ranged stuff from behind. Very effective. Even Sherincal (just defeated her this morning) wasn't much of a threat using this technique.
Appreciate any constructive advice. I love this game, but I'm not exactly an expert. I've only ever got as far as early chapter 5.
One more thing: I'm thinking about buying Icewind Dale original. Is it as much fun as IWD2 and BG2 (have both)? Will it be as much fun? What dnd rules does it use?
Thanks!
Of course, I plan to keep adding to their wisdom on level-ups (started with 12), but these 2 guys are going to be behind the spell curve, especially the pure. Even my other 2 clerics might fall behind as I think they are wisdom 16 or so.
Here's my question: is it possible to continue on as I am, or will these chars become too weak? Because the one has 4 fighter levels, his spells will come slower anyway - I think he's only got level 3 spells for now.
If they will fall too far behind in spells, is there any way to salvage the situation?
Also, is my party makeup in general a bad idea? I've always wanted to try an all-cleric party, but don't know if the later chapters will become too hard. Animate undead, of course, is the spell of choice. Cast 3-4 of those guys as a frontline, and start shooting ranged stuff from behind. Very effective. Even Sherincal (just defeated her this morning) wasn't much of a threat using this technique.
Appreciate any constructive advice. I love this game, but I'm not exactly an expert. I've only ever got as far as early chapter 5.
One more thing: I'm thinking about buying Icewind Dale original. Is it as much fun as IWD2 and BG2 (have both)? Will it be as much fun? What dnd rules does it use?
Thanks!