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High end open spell needed

Posted: Thu Jul 22, 2004 4:30 pm
by fable
Open Lock at 50 points seems to be the rage these days in the Mage Guilds that my PC runs as Archmage. He wants something stronger, however. Does anybody know of a spell seller in Morrowind proper (not Tribunal or Bloodmoon) who sells the better class of this spell?

Posted: Thu Jul 22, 2004 4:45 pm
by JesterKing
You know about creating your own spells right? keep at least one spell of opening in your list, speak to someone that gives the option 'spellmaking', select opening from the spell list, pick magnitude 100-100, name it and presto, you have an unbeatable opening spell. i should think that would be within your budget... its not that expensive. make it an area of 3 or 4 for best effect.

Posted: Thu Jul 22, 2004 5:00 pm
by Anonononomous
Since there are only a few locks of 100, you might want to also make some in increments. My mage-ish character has Ondusi's Open Door (50) as well as a custim on of 75, 95, and 100. That way I don't need to use all the magica of a 100 on a 70 lock. Plus I'm more likely to make the lower magnitude ones work.


Then again, you could just get some scrolls of Ekash's Lock Splitter.

Posted: Thu Jul 22, 2004 5:12 pm
by fable
A mod I'm running makes creating powerful levitation and open spells next to impossible. I probably should have mentioned that, before. For example, an Open Lock at 70 spell has a -470 percent change of success, costs roughly 300 magicka and 10,000 drakes. :rolleyes:

I think I may remove that mod--it's the one meant to make mages suffer from some of the same problems thieves have, opening chests. But I kinda like the idea of having to locate a teacher who has 70 and 90 level open lock spells...if there are any.

Posted: Thu Jul 22, 2004 5:13 pm
by Anonononomous
Then get the scrolls.
Or an enchanted item.

Posted: Thu Jul 22, 2004 5:15 pm
by Dark Master
I got lucky once when starting a game and the guy in Balmora temple (go in, turn left on the second door) had scrolls of Erikash Locksplitter at level 1. Pretty incredible (he only had one, but they restocked), otherwise you'll need the skeleton key or an amulet/ring (I don't believe picks can get into 100 level locks).

DM

Posted: Thu Jul 22, 2004 5:37 pm
by fable
Wrong mod. It was SuperAdventurers, which I'm not likely to remove--it does too many neat things. Here's the text, though:

Some spell types have been made too expensive to enchant or make with the spellmaker, so that their effects are available only through pre-made items and spells. Why? Because these are too easily exploitable or too powerful. For example:
- calm (All magnitudes of calm have the same effect; you can stop any level creature with a cheap level 1 calm spell)
- drain health (a duration 1 magnitude 100 drain health spell will instantly kill most creatures, and is easy for almost any character to create and cast)
- open (What's the use of having the security skill if any mage with alteration skill can open doors as easily as you can?)


I can't argue with any of that. But there are times...

Posted: Thu Jul 22, 2004 7:50 pm
by JesterKing
yikes... well you can buy master's lockpicks pretty easily i suppose... but why wouldnt a Wizard be able to open a door easier than a theif? i think the problem is that you are able to advance your magic skills so easily, i mean look at the Telvanni, 4000 years and they still arent as good as my 30 year old (i think... maybe more but i dont want to be centuries old just yet) fella... natural talent only covers so much... yes I think spells are to strong, but opening a chest would be pretty easy for any wizard, i think its lobbing a giant fireball that should be a toughie.

Posted: Thu Jul 22, 2004 7:57 pm
by fable
I'm inclined to think a lock shouldn't be easier for a mage than a thief--after all, lockpicking, breaking and entering, these are a thief's raison d'etre. For mages, it's just another-one-of-those-spells. :D If it's that easy to open locked doors for mages, I'd think the thieves' guild would be turning its various offices into pack guar franchises.

But, yes, it *is* annoying when you want to see what's behind that door with a 75 lock.

Posted: Thu Jul 22, 2004 8:08 pm
by Anonononomous
That mod description seems to be telling you exactly what you need to do, then. Build up your security skill.

Posted: Thu Jul 22, 2004 8:11 pm
by fable
[QUOTE=Anonononomous]That mod description seems to be telling you exactly what you need to do, then. Build up your security skill.[/QUOTE]

...or, don't bother with the very high level locks, that are never something essential to the game, anyway. ;)

Not sure which I'll do. Funny thing is, in an old MMORPG a number of years ago, I had a longtime mage character who spent extra training points building up his ability to detect and remove traps and open chests, just to have a fun roleplaying time. So it comes full-round.

Posted: Thu Jul 22, 2004 8:27 pm
by JesterKing
yes but the best things are in 100 level locks! dragonbone curiass, curiass of the savior's hide, scourge, daedric cresent, all that kind of stuff.

Posted: Thu Jul 22, 2004 8:29 pm
by fable
Okay, okay. You've convinced me. My PC is going to learn how to be a locksmith. :D

Posted: Thu Jul 22, 2004 9:01 pm
by blake
all those items you listed have a key to open the chest. I think everything in the game that has a lock level of 100 has a key that goes along with it.

Posted: Thu Jul 22, 2004 9:04 pm
by fable
My PC has just taken his first vacation from Security School. :)

Posted: Sat Jul 24, 2004 8:01 am
by Rookierookie
There are, however, some 90 chests which have no key but contain nice items. Take Galbedir's chest upstairs in Balmora Mages' guild, for example: if you can stop Galbedir from going upstairs during Ajira's quest you can steal some VERY nice weapons/armor from that chest which is lock 90.


[POSSIBLE SPOILER]
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Also, you need to open the chest with Anararen's Devil Tanto which is lock 65 in a Thieves' Guild mission, and while you're there you might as well open the enchanter's closet, which gives you some solid and profitable items.

Posted: Sat Jul 24, 2004 10:05 am
by Dark Master
[QUOTE=JesterKing]yes but the best things are in 100 level locks! dragonbone curiass, curiass of the savior's hide, scourge, daedric cresent, all that kind of stuff.[/QUOTE]


Main quest does need one. Its...In the ruins in Tribunal, you need it to get at the satchel charges, so you can get trueflame, so many times that lock has screwed me over.... Grrrr

Posted: Sat Jul 24, 2004 5:16 pm
by fable
I'll put Security on the agenda, then. I've already found several Master and Grandmaster lockpicks--some very nice people over in Hlomaren were kind enough to give them to my PC after he administered traditional bleeding techniques. :)

Posted: Sun Jul 25, 2004 10:32 am
by Sophronia
I got a "Wild Open" spell from some guy in the canal works of foreign quarter (I'm pretty sure it was foreign quarter) and it opens 1-100. He's on the side where Jim Stacy is, only in his own shop. Healer, I think.

Posted: Sun Jul 25, 2004 7:24 pm
by Demortis
Who ever said lock picks arent meant for 100lvl locks is sadly mistaken, you know the building Lord Vivic is in? i took that lock easily with the lowest pick. That and i had a rather high security.its also recomended that your futige meter is full when you do this.