Complete Morrowind final/full out
Posted: Wed Jul 28, 2004 2:09 pm
Just a note that the ultimate version of this extremely RPG-friendly mod is out, today, and available on Euro-RPG. (I imagine it will show up in other places within a day or so.) I'm just going to reproduce part of the readme, to provide some idea of the wealth of options CM supplies:
1-Cooking: This part gives the ability to cook. Now, you can cook\brew\make a huge variety of dishes; some new,and some old, originally found in morrowind. To cook something, equip any knife, pot, bowl, rolling pin, extractor, or pan, or activate a cauldron, and choose what you want.
For most of the dishes, you'll need to have fire(a torch or a candle), and for cooking\making liquids, you may also need a bottle or a jug. The recipes are either very easy to guess(Comberry juice is made from Comberry if you didn't know), or can be found somewhere in Morrowind, from books or dialogs. Try Talking to a publician\trader\scout\alchemist. It also adds a cooking skill, which rises when you cook something, and effects the chances to cook successfully, and not hurt yourself. A small tweak is that you'll have slightly better chances if you have an iron ladle while cooking something in a pot or a cauldron.
2-Sewing:This part adds the ability to sew. Now, you can make EVERY clothing item in morrowind in addition to the newly made Rugs, Pillows, and a usable bedroll! To sew something, either equip the "Portable Sewing Machine", or use a loom, and choose what you want. Bewre, that some choices may differ between the loom and the sewing machine.
To be able to sew successfully, you'll need to have a spool with some threads(visit any clothier to get one.), and some cloth(go to "Vivec, St Olms, Tailors and Dyers Hall" for unlimited supply.). For tailoring leather items you'll need an animal's skin\leather\hide. You also have a sewing skill, which will rise each time you sew something successfully(and sometimes even if unsuccesfully), and affect your chances of success.
3-Pottery: This one adds the ability to make pottery. Now, you can make every clay or glass item found in Morrowind! To begin working, activate a "Hearth", found in most Redoran Buildings. To make glass items, you'll need some raw glass, and to make clay items you need raw clay. Raw clay can be found in any glass\ebony\diamond mine, or in a random place, that suits it. This part also has a skill that controls it, and that will level-up as you work.
4-Wood Cutting: By activationg the "Replacer" you'll get the ability to chop down trees to get logs. To try to cut a tree, get an axe(ANY axe), and use(activate) any tree. You should get a messagebox telling you the result. There're 8 types of wood, each one with it's own uses and it's own textures matching the texture of the tree(which may change if you have a visual replacer)! [NO LIES, GUYS. I GOT A LIST OF ROUGHLY 10 ITEMS I COULD MAKE WITH AN OAK LOG, AND AN ENTIRELY DIFFERENT LIST WITH A MUSHROOM LOG. AND THERE ARE MANY TYPES OF LOGS. MAX MUST HAVE SAT AROUND DRINKING JOLT COLA AND CHUCKLING TO HIMSELF FOR AN INORDINATELY LENGTHY AMOUNT OF TIME TO COME UP WITH THIS MANY WORKING, INTERESTING OPTIONS.]
*One small bug here: When you cut a tree that has fungi on it, they will remain. Unfortunately, I don't have a way to fix it, without removing them.*
5-Carpentry: To make a wooden item, equip a knife and choose to make wooden item, then choose the wood type,then the item. Some items need other materials except wood, like cloth, leather, straw and the like. To make a straw item, or set a campfire, equip straw, which can be found all over Vvanderfell, or gotten from a wickwheat\saltrice bush. Of course, all actions are controlled by a carpentry skill. This will enable you to create furniture, weapons, musical instruments, sewing machines, usable beds & much more!
A small addition is the ability to dry rotten logs for a chance to get usable dry ones, and the ability to make usable chests, and to lock furniture to the ground to give it collision. You must have an axe equipped, and you should activate the desired piece of furniture to perform this operation.
6-Mining: If you activate the "Replacer" ESP, you'll also have the ability to mine rocks to get ore. Not every rock, of course, bears ore, but almost half of them do. You can get iron, silver, or gold ore, which can be used for smithing. To try to mine something, activate a rock, while having a "miner's pick" in your inventory.
7-Smithing & Smelting: Here you can smelt ANY metal item to get different metal ingots, which then can be used to make other metal items. Now you can make EVERY normal weapon or armor found in Morrowind. This also includes the Daedric & Indoril Armor types, which you can smith only after learning the ways of its creation, through a quest and a special event. To smith something, activate an anvil, while having a hammer in your inventory. Every hammer will work. And to smelt something, activate a forge. You can also repair items using forges or anvils.
To begin the quest to find out the Indoril armor secrets, listen to rumors around Vivec. And to begin the event that leads into learning Daedric, you should be of a high level(20+), have a high smithing skill(80+), and be in good health. If all those conditions are met, when you sleep in the wilderness, there's a chance that you will be woken up, and the event will take place. However be aware that it only happens once, so if you couldn't complete it, you won't have another chance to acquire that divine knowledge.
A nifty little thing is that you can find ore around Vvanderfell, and then refine it to metal ingots, using a forge. You can also treat the ebony to make the special "treated" ebony needded for smithing Daedric items and convert iron to steel, by adding some scrap metal to it.
Note: If there's only "Bracer" or "Pauldron" or "Gauntlet", and not "Right Pauldron", "Left Bracer", etc, this means that you'll get a right one if you don't have it, otherwise, you'll get a left one. The causes for using this are tech isssues.
8-Making Bonemold\Chitin items: Just equip a knife and follow the instructions. You can get shells, from which bonemold items are made, and chitin by killing creatures with shells, or by taking them from kollops\barnicles\silt-strider shells.
9-Brewing poisons: This adds the ability to brew poisons. To brew a poison, you first need to find its recipe, then find the right ingredients, a bottle\pot\jug(if needed) & some fire. In the end, you need to equip\activate a pot, and choose "poisons", then choose the one you need. Features include:
1-9 types of Poisons, each one with its own effect & story, written by PurpleTooth.
2-The Brewing is controlled by ( ( Your Cooking Skill + Your Alchemy Skill ) / 2 ).
10-Making Arrows\Bolts\Throwing weapons: This is a compilation of previous parts, so corkbulb, chitin and bonemold projectiles or throwing weapons are made using a knife. However, Metal and Glass ones are made the same way as smithing things; by an anvil.
11-Poisoning Projectiles:To Poison an arrow, a bolt, or a throwing weapon, equip the poison, and choose the type, the material, and the quantity. Features:
1-243 types of projectiles\throwing weapons that can be made by the player by poisoning existing ones.
2-The Poisoning is controlled by ( ( Your Marksman Skill + Your Alchemy Skill ) / 2 ).
12-Filling your bottles with water from wells & drink from kegs: This is the simplest part. You just activate the keg\well, having a bottle in your inventory to fill it. You can drink water from wells to restore some health and fatigue by activating them. The kegs get refilled with new supply after two weeks.
13-Setting campfires and making straw objects: You just activate straw, that you can find in wickwheat or saltrice bushes, or any random location. A menu pops up to give you the choices. You must have logs in your inventory to successfully set a campfire.
Everything in this mod is made according to Elder Scrolls lore, so for example you will need a daedric soul to make a daedric item, or you will be able to make wooden items from corkbulb, as it is said in the ES Codex.
Now, that's a mod.
1-Cooking: This part gives the ability to cook. Now, you can cook\brew\make a huge variety of dishes; some new,and some old, originally found in morrowind. To cook something, equip any knife, pot, bowl, rolling pin, extractor, or pan, or activate a cauldron, and choose what you want.
For most of the dishes, you'll need to have fire(a torch or a candle), and for cooking\making liquids, you may also need a bottle or a jug. The recipes are either very easy to guess(Comberry juice is made from Comberry if you didn't know), or can be found somewhere in Morrowind, from books or dialogs. Try Talking to a publician\trader\scout\alchemist. It also adds a cooking skill, which rises when you cook something, and effects the chances to cook successfully, and not hurt yourself. A small tweak is that you'll have slightly better chances if you have an iron ladle while cooking something in a pot or a cauldron.
2-Sewing:This part adds the ability to sew. Now, you can make EVERY clothing item in morrowind in addition to the newly made Rugs, Pillows, and a usable bedroll! To sew something, either equip the "Portable Sewing Machine", or use a loom, and choose what you want. Bewre, that some choices may differ between the loom and the sewing machine.
To be able to sew successfully, you'll need to have a spool with some threads(visit any clothier to get one.), and some cloth(go to "Vivec, St Olms, Tailors and Dyers Hall" for unlimited supply.). For tailoring leather items you'll need an animal's skin\leather\hide. You also have a sewing skill, which will rise each time you sew something successfully(and sometimes even if unsuccesfully), and affect your chances of success.
3-Pottery: This one adds the ability to make pottery. Now, you can make every clay or glass item found in Morrowind! To begin working, activate a "Hearth", found in most Redoran Buildings. To make glass items, you'll need some raw glass, and to make clay items you need raw clay. Raw clay can be found in any glass\ebony\diamond mine, or in a random place, that suits it. This part also has a skill that controls it, and that will level-up as you work.
4-Wood Cutting: By activationg the "Replacer" you'll get the ability to chop down trees to get logs. To try to cut a tree, get an axe(ANY axe), and use(activate) any tree. You should get a messagebox telling you the result. There're 8 types of wood, each one with it's own uses and it's own textures matching the texture of the tree(which may change if you have a visual replacer)! [NO LIES, GUYS. I GOT A LIST OF ROUGHLY 10 ITEMS I COULD MAKE WITH AN OAK LOG, AND AN ENTIRELY DIFFERENT LIST WITH A MUSHROOM LOG. AND THERE ARE MANY TYPES OF LOGS. MAX MUST HAVE SAT AROUND DRINKING JOLT COLA AND CHUCKLING TO HIMSELF FOR AN INORDINATELY LENGTHY AMOUNT OF TIME TO COME UP WITH THIS MANY WORKING, INTERESTING OPTIONS.]
*One small bug here: When you cut a tree that has fungi on it, they will remain. Unfortunately, I don't have a way to fix it, without removing them.*
5-Carpentry: To make a wooden item, equip a knife and choose to make wooden item, then choose the wood type,then the item. Some items need other materials except wood, like cloth, leather, straw and the like. To make a straw item, or set a campfire, equip straw, which can be found all over Vvanderfell, or gotten from a wickwheat\saltrice bush. Of course, all actions are controlled by a carpentry skill. This will enable you to create furniture, weapons, musical instruments, sewing machines, usable beds & much more!
A small addition is the ability to dry rotten logs for a chance to get usable dry ones, and the ability to make usable chests, and to lock furniture to the ground to give it collision. You must have an axe equipped, and you should activate the desired piece of furniture to perform this operation.
6-Mining: If you activate the "Replacer" ESP, you'll also have the ability to mine rocks to get ore. Not every rock, of course, bears ore, but almost half of them do. You can get iron, silver, or gold ore, which can be used for smithing. To try to mine something, activate a rock, while having a "miner's pick" in your inventory.
7-Smithing & Smelting: Here you can smelt ANY metal item to get different metal ingots, which then can be used to make other metal items. Now you can make EVERY normal weapon or armor found in Morrowind. This also includes the Daedric & Indoril Armor types, which you can smith only after learning the ways of its creation, through a quest and a special event. To smith something, activate an anvil, while having a hammer in your inventory. Every hammer will work. And to smelt something, activate a forge. You can also repair items using forges or anvils.
To begin the quest to find out the Indoril armor secrets, listen to rumors around Vivec. And to begin the event that leads into learning Daedric, you should be of a high level(20+), have a high smithing skill(80+), and be in good health. If all those conditions are met, when you sleep in the wilderness, there's a chance that you will be woken up, and the event will take place. However be aware that it only happens once, so if you couldn't complete it, you won't have another chance to acquire that divine knowledge.
A nifty little thing is that you can find ore around Vvanderfell, and then refine it to metal ingots, using a forge. You can also treat the ebony to make the special "treated" ebony needded for smithing Daedric items and convert iron to steel, by adding some scrap metal to it.
Note: If there's only "Bracer" or "Pauldron" or "Gauntlet", and not "Right Pauldron", "Left Bracer", etc, this means that you'll get a right one if you don't have it, otherwise, you'll get a left one. The causes for using this are tech isssues.
8-Making Bonemold\Chitin items: Just equip a knife and follow the instructions. You can get shells, from which bonemold items are made, and chitin by killing creatures with shells, or by taking them from kollops\barnicles\silt-strider shells.
9-Brewing poisons: This adds the ability to brew poisons. To brew a poison, you first need to find its recipe, then find the right ingredients, a bottle\pot\jug(if needed) & some fire. In the end, you need to equip\activate a pot, and choose "poisons", then choose the one you need. Features include:
1-9 types of Poisons, each one with its own effect & story, written by PurpleTooth.
2-The Brewing is controlled by ( ( Your Cooking Skill + Your Alchemy Skill ) / 2 ).
10-Making Arrows\Bolts\Throwing weapons: This is a compilation of previous parts, so corkbulb, chitin and bonemold projectiles or throwing weapons are made using a knife. However, Metal and Glass ones are made the same way as smithing things; by an anvil.
11-Poisoning Projectiles:To Poison an arrow, a bolt, or a throwing weapon, equip the poison, and choose the type, the material, and the quantity. Features:
1-243 types of projectiles\throwing weapons that can be made by the player by poisoning existing ones.
2-The Poisoning is controlled by ( ( Your Marksman Skill + Your Alchemy Skill ) / 2 ).
12-Filling your bottles with water from wells & drink from kegs: This is the simplest part. You just activate the keg\well, having a bottle in your inventory to fill it. You can drink water from wells to restore some health and fatigue by activating them. The kegs get refilled with new supply after two weeks.
13-Setting campfires and making straw objects: You just activate straw, that you can find in wickwheat or saltrice bushes, or any random location. A menu pops up to give you the choices. You must have logs in your inventory to successfully set a campfire.
Everything in this mod is made according to Elder Scrolls lore, so for example you will need a daedric soul to make a daedric item, or you will be able to make wooden items from corkbulb, as it is said in the ES Codex.
Now, that's a mod.