Likely problem with light/dark side play as with KotOR
Posted: Tue Aug 03, 2004 4:41 pm
I hope that the "light/dark side" decisions you make don't alter the difficulty of the game like it did in KotOR. It was all too easy to run through the game as an evil character. I'm sure it will be corrected in KotOR II and hope game developers can all learn from each others mistakes. (omit all the crappy clones of the GTA francise )