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Is everyone the same in the end? (qs about leveling up too)
Posted: Tue Aug 03, 2004 9:16 pm
by Lost One
Hello.
I just started playing this game since last Thursday, and I've realized how you can basically join any Guild, how you can train up any skill or stat.
So, let's say you reach level 100+...would you be basically the same person as any other (considering both persons invested in the same things)?
Honestly, I like this game. But, even though the freedom is nice, I think there's too much of it. There should be some skills that are excluded to you. Let's say you create a wizard or a custom mage, you would then have 5 combat skills excluded, which might then bar you from joining the Fighter's Guild, and force you to use spells. Likewise a barbarian should be excluded from certain magics.
Anyway...as I haven't played the game fully yet, I wonder if my question is true. And one more thing, how do people play the game? Right now, I created an Explorer class, and he is basically running about doing errands
Question on levelling up: What's the best way to level up? How do you know how much of a multiplier you will get on a stat when you level? Does training skills manually instead of using a trainer help you level up more?
Posted: Tue Aug 03, 2004 9:23 pm
by fable
Glad you're enjoying the game. We agree, here: it's great fun.
By the way, are you playing on the Xbox, or PC?
Anyway...as I haven't played the game fully yet, I wonder if my question is true. And one more thing, how do people play the game? Right now, I created an Explorer class, and he is basically running about doing errands.
Many people (including myself) create custom-designed classes, but there's really no one good way to play. Anything can work for you. I agree that running errands is a smart way to gain some easy rewards at first. You may also want to attack some of the mudcrabs around Seyda Neen: cheap kills, and it will boost your chosen weapon skill.
Does training skills manually instead of using a trainer help you level up more?
They're the same. You simply save time and spend money going to a trainer. As you get better at one, it takes a lot longer to train up a skill, but the cost also increases proportionately. Since gold is so easy to come by in this game, however, most people train up skills through trainers later in their careers.
Posted: Tue Aug 03, 2004 9:41 pm
by JesterKing
yes i agree about it being to easy and the alck of limitations, but i am surprised fable didnt post about the countless mods taht are out there to make it more difficult... you can get things that restrict your abilities, and generally make things impossible.
Posted: Tue Aug 03, 2004 11:16 pm
by Mister Bean
Well, level 100 doesn't really happen. Not that I've seen, anyway. But at level 30 or so, yes, everyone does look pretty much alike. Though they don't all look the same. If you've had a high Endurance your whole life, you'll have more hitpoints, and if you have racial/birthsign Magicka multipliers, you'll have a whole lot more Magicka when you reach 100 Intelligence.
Posted: Tue Aug 03, 2004 11:21 pm
by Lost One
yeah, my point was that a mage in this game (one that starts off as a wizard with major and minor on magic & stuff) can use heavy armor and wield two-handed axes as if he were a fighter if he has enough gold to train for it. and in the future, the mage will have the same strength and skill points as the fighter. likewise, the fighter, with enough gold, will have picked up every spell in the game and be able to use it.
thus, the only thing i dislike about this game is that it doesn't seem the choices I make for a character are very important in the long-term...at least, not when it comes to skills and stats. Doesn't matter what class I am, after so many levels, I'm gonna be a fighting machine with spells. Bah.
As much as I like customization...there should be some limitations. And I refuse to use mods. If the mods exist to cover up weaknesses in the game, then what I'm playing then, is a beta version of the game. I'd rather believe that this is the full, ready version I bought.
Posted: Wed Aug 04, 2004 1:02 am
by Xandax
[QUOTE=Lost One]<snip>
thus, the only thing i dislike about this game is that it doesn't seem the choices I make for a character are very important in the long-term...at least, not when it comes to skills and stats. Doesn't matter what class I am, after so many levels, I'm gonna be a fighting machine with spells. Bah.
<snip>
[/QUOTE]
This is also one of the things I dislike as well, the way that one character does or can do it all.
However - if you do wish to be different, you could opt for not using weapons at all, and only relying on magic as a mage.
But there is no game-limitations in effect.
Posted: Wed Aug 04, 2004 6:16 am
by Sir chris
Just a word of advise if you do buy every spell in the game youll spend about 10 minutes to find just the right spell in your magic list thing
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cause there are litteraly hundreds of spells.
Posted: Wed Aug 04, 2004 1:12 pm
by giles337
yes you will eventually end up as a "fighting machine with spells"
if you are a powerplaying gimp. this is a RPG, a roleplaying game. say it to your self. Role PLaying. playing a role. not powergame, Rpg, not PG. it gives so much more enjoyment to play the game in a mindset rather than "if i do this or that ill be able to level up quicker and get mote gold, and turn into a "fightin machine with spells."
Just my two pennyworth.
Oh, and being on the xbox, i do tend to grumblle when fable (or jesterking
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) go on about mods (OH! and especially beornica
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traitor!. (
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)) but i think your point is wrong. what games have YOU played that couldn't have been improved in any way??? this is what the modding community is about. making the game even better
Posted: Thu Aug 05, 2004 12:11 am
by Lost One
[QUOTE=giles337]yes you will eventually end up as a "fighting machine with spells"
if you are a powerplaying gimp. this is a RPG, a roleplaying game. say it to your self. Role PLaying. playing a role. not powergame, Rpg, not PG. it gives so much more enjoyment to play the game in a mindset rather than "if i do this or that ill be able to level up quicker and get mote gold, and turn into a "fightin machine with spells."[/QUOTE]
I'm well aware of what RPGs are. And I don't consider computer games to be 'true' RPGs. True RPGs, in my opinion, is where your character is free to make any choice he wants within his ability without being limited by game mechanics (such as in computer games). An example of an RPG game, D&D. Not a computer game based on D&D however.
While I agree Morrowind does give you a lot of options for role-playing, I think it's lacking in certain areas of it. For example, starting as a warrior, you can join the Mage, Thief and any other Guild. Would this make sense in a real fantasy world? Nope. It also doesn't make sense that you can become a master of everything with enough gold in your pockets. While customizing your character opens up a broad range of role-plays to choose from, the lack of limitations spoils it somewhat I believe.
If I'm a warrior, in a fantasy world, who can learn useful magics by spending gold on it, what is to stop me from doing this? Even if you role-play as a warrior...if your warrior is intelligent enough to sense an advantage from learning magic, he will do so...especially since in this game, learning other paths does not have disadvantages. In D&D, for example, if you chose a mage level, you'd lose all the benefits of a fighter level. There is a tradeoff. In this game, there isn't.
That is pretty much my only itch with the game. I thoroughly enjoy the rest...which is why I've been playing almost every day.
Posted: Thu Aug 05, 2004 9:03 am
by baileyatbrats
Yes, one does seem to end up a jack of all trades. In very short order too. In less than 1000 days you'll pretty much be able to do anything.
I'll make this caution though. You can become TOO average in some respects. Just like in D&D multicalss where you can do a little of everything, but not a lot of anything. You should focus your early skills on one method of fighting and the stats that back it up. THeres a cahnce you can be high level (mid 30s) and have less than 200 hp and less than 100 magica. THis can be bothersome later.
Posted: Tue Aug 10, 2004 6:54 pm
by Dr. Seuss
[QUOTE=Lost One]While I agree Morrowind does give you a lot of options for role-playing, I think it's lacking in certain areas of it. For example, starting as a warrior, you can join the Mage, Thief and any other Guild. Would this make sense in a real fantasy world? Nope.[/QUOTE]
ya see the thing about fantasy is that it is not real and the thing about morrowind is that you CHOOSE what to do and you dont have to be fighter using magic but should you choose to then you can TRAIN ( you know learn that skill seeing as realistically you wouldnt be completely incapable of being a fighter learning magic)
im trying to be nice about this but morrowind doesnt have any restrictions and it doesnt make you train all your skills so if you dont want magic dont use it if all u need is magic then dont use weapons its really that easy
Posted: Tue Aug 10, 2004 9:24 pm
by Lost One
Even a fantasy world still has realism. Why do you think there is a combat system, a common language, weapons doing more damage than others (in terms of size and type), currency...etc...
A fantasy world is based off the real world. But anyway, that's the not the point I was trying to make. We all have opinions, and maybe I'm just used to playing games using the D&D system (which I think is more realistic). I like Morrowind, I really do, which is why I play it...but I just think that there should more restrictions. The way I play games like this is that I DO immerse myself in their worlds. And imagining myself in such a world only makes me think that I would grasp all opportunities such a world could offer (who wouldn't?). So if I start as a warrior, and I sense an advantage of picking spells up, I will seize it.
Realistically (if you can call it this), a person should not have such a wide access to all skills/spells and become masters of them. Anyone who's read fantasy books knows that it is very rare to come by a character that is a supreme fighter, mage, priest and thief all at the same time. Specialized characters should be very good at one thing, & the jack-of-all-trades average (at best) at everything. The fact that the system allows you to become a master-of-all makes it a
bad system IMO. That is all I'm talking about. The system, comprendre?
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Posted: Wed Aug 11, 2004 2:08 am
by Coot
@Lost One: How would we know that 'it's very rare to come by a char that's a supreme fighter, mage thief and priest'? In MW's gameworld, I mean? Sure, what you say is true for, say, Faerun (Baldur's Gate) but why would it have to be true for another (imaginary) world? The fantasybooks you refer to have nothing to do with MW's gameworld.
When you say that '...a person should not have such a wide access to all skills/spells and become masters of them' it falls pretty much into the same category as '...a person should not have to pay such high taxes.'
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Posted: Wed Aug 11, 2004 2:17 am
by Xandax
The reason the PC have to do everything in Morrowind is because there is nobody else to turn to. No party, no hired help and so on.
But personally - I'd much rather have seen that the players choice in regards of his PC specialization/construction would lead to different paths, instead of giving the oppertinity to do everything.
But that is just me - I would belive that each choice would lead to both advantages and disadvantages, but in Morrowind it is very much no penalty for selecting skills because all skills can progress rather easily (especially by using the nice trainer people).
There is no sacrafice associated by selecting character paths. And that is one of the week points of the game in my opinion. (and is also a part of what makes the game to easy in my opinnion)