Latest Solo Game
Posted: Fri Aug 06, 2004 11:37 am
I had a moon elf named Veldrin (drow picture) that was a fighter/cleric. I had the game on Very Easy because I find IWD2 extremely difficult compared to the other IE games.
I had some difficulty with the more annoying fights, particularly outside the Horde Fortress and entering the Severed Hand. However, I'm pleased to report I made it through eventually without ever cheating or even resorting to 'cheese' tactics (my basic approach was to buff and wade in, and failing that I would search through my inventory for something to assist me).
In the end, Veldrin was a level 12 fighter / 13 cleric and I am very much looking forward to soloing him through HoF mode. Even if I lost most of his items on export because they were stored in containers (D'oh )
Stats (from memory, I'm at work now)
Str 18
Dex 15
Con 10
Int 10
Wis 23
Cha 10
Fortitude: +21
Reflex: +20
Will: +26
Dual wielding +4 Vampiric Longsword and +4 Longsword
Equipped items: Pit Fiend Plate ( Armor Bonus +10 ), Cloak of Displacement, Worg Collar, Boots of Speed, Gauntlets of Weapon Expertise, Every God Ring, Ring of Regeneration, I forget which helmet (it provides permanent Death Ward while equipped)
Main Hand BAB: +26
Off Hand BAB: +23
UnBuffed Hit Points / Armor Class: 198 / 22
Now the super hard part: Skills & Feats
Skills
Intimidate 14
Bluff 2
Diplomacy 7
Spellcraft 4
Knowledge (Arcana) 4
Concentration 7
Feats
Ambidexterity
Two Weapon Fighting
Martial Weapon Large Sword: 3
Simple Weapon Mace: 3
Great Fortitude
Combat Casting
Lightning Reflexes
Dash
Dodge
Iron Will
Notes: It was a mistake to make this guy a moon elf, because of the possible XP penalty. I actually leveled him to fighter 6/cleric 8 while in the Horde Fortress, and boy did I pay for it. I lost about half a level's worth of experience there once you account for the threat adjustment. Intended to be a fighter wizard (no XP penalty ever) but was made a cleric because solo characters can really use healing.
All in all, fun, if a little frustrating sometimes. I hate how most fights turn into ridiculous slugging matches because every monster within 500 feet comes running if you injure one of them. Realistic, but if I wanted to take on half the world at once, I would rather have a choice about it.
There will be much bragging and chest thumping if I ever complete HoF without burning my house down.
I had some difficulty with the more annoying fights, particularly outside the Horde Fortress and entering the Severed Hand. However, I'm pleased to report I made it through eventually without ever cheating or even resorting to 'cheese' tactics (my basic approach was to buff and wade in, and failing that I would search through my inventory for something to assist me).
In the end, Veldrin was a level 12 fighter / 13 cleric and I am very much looking forward to soloing him through HoF mode. Even if I lost most of his items on export because they were stored in containers (D'oh )
Stats (from memory, I'm at work now)
Str 18
Dex 15
Con 10
Int 10
Wis 23
Cha 10
Fortitude: +21
Reflex: +20
Will: +26
Dual wielding +4 Vampiric Longsword and +4 Longsword
Equipped items: Pit Fiend Plate ( Armor Bonus +10 ), Cloak of Displacement, Worg Collar, Boots of Speed, Gauntlets of Weapon Expertise, Every God Ring, Ring of Regeneration, I forget which helmet (it provides permanent Death Ward while equipped)
Main Hand BAB: +26
Off Hand BAB: +23
UnBuffed Hit Points / Armor Class: 198 / 22
Now the super hard part: Skills & Feats
Skills
Intimidate 14
Bluff 2
Diplomacy 7
Spellcraft 4
Knowledge (Arcana) 4
Concentration 7
Feats
Ambidexterity
Two Weapon Fighting
Martial Weapon Large Sword: 3
Simple Weapon Mace: 3
Great Fortitude
Combat Casting
Lightning Reflexes
Dash
Dodge
Iron Will
Notes: It was a mistake to make this guy a moon elf, because of the possible XP penalty. I actually leveled him to fighter 6/cleric 8 while in the Horde Fortress, and boy did I pay for it. I lost about half a level's worth of experience there once you account for the threat adjustment. Intended to be a fighter wizard (no XP penalty ever) but was made a cleric because solo characters can really use healing.
All in all, fun, if a little frustrating sometimes. I hate how most fights turn into ridiculous slugging matches because every monster within 500 feet comes running if you injure one of them. Realistic, but if I wanted to take on half the world at once, I would rather have a choice about it.
There will be much bragging and chest thumping if I ever complete HoF without burning my house down.