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tomes/manuals
Posted: Thu Nov 02, 2000 11:47 am
by Leviathan
Anyone found any stats increasing tomes or manuals in bg2? They seem to exist since they can be edited or cluaconsoled into your inventory.
Posted: Thu Nov 02, 2000 1:06 pm
by Nighthawk
They made a statement that there wouldn't be any. They decided they were unbalancing.
Posted: Thu Nov 02, 2000 4:23 pm
by Leviathan
I can understand that...
Posted: Thu Nov 02, 2000 4:35 pm
by Yuusuke
Maybe they were put there pending a possible expansion pack, or they were in there during development, but couldn't meet the deadline for release so was left out.
Posted: Thu Nov 02, 2000 4:40 pm
by Leviathan
will there be an expansion pack?
Posted: Thu Nov 02, 2000 5:04 pm
by Yuusuke
I dunno, just guessing. I know they're patching it soon, might add stuff to it. There were alot of stair cases and areas that were conspicuously "Incomplete".
how long has this game been out? Maybe they'll jsut decide to go straight on to BG3 instead.
Posted: Fri Nov 03, 2000 4:17 am
by Maurice
Er .. dudes, not to make you see the light or anything, but ... ALL of the items of Baldur's Gate I are implemented in BG II. Sure, there are a few different ones (my brother imported a character from a BG I savegame, and the sword had changed - but was similar to what it should have been - the rest of the items were all identical to the BG I stuff).
So you can create ANY item from BG I. As a matter of fact, you can also create any item sold by the two bonus merchants without installing them ... all those items are present in the gamecode already. It seems like they simply took the BG I itemlist and game engine, and expanded upon it, rather than starting from scratch.
Posted: Fri Nov 03, 2000 5:37 am
by Bill
There is an active post called "BG 3?" with some discussion about the ending of BG2 and the possible meaning of it.Anyone with some ideas can post them there.
[This message has been edited by Bill (edited 11-03-2000).]
Posted: Fri Nov 03, 2000 7:09 am
by Mr Sleep
Bordin,
What were you saying about me being a cheater
Posted: Mon Nov 06, 2000 7:40 am
by Mr Sleep
I was wondering how one activates the CLUA:console i remember BG's method tried it on BG2 and it doesn't work
But hey your all such innocents i am sure none of you know the answer
------------------
"Nothing is foolproof to a sufficiently talented fool."
"What is a man profited, if he shall gain the whole world, and lose his own soul? I suppose this depends somewhat upon the size of the soul. I think there
are cases where the trade would do."
"The tree of life is self pruning."
Posted: Mon Nov 06, 2000 4:39 pm
by Maurice
Well, I of course don't know about it...
I don't know that you need to edit your 'baldur.ini' file first. I don't know that under [GAME OPTIONS] you need to place a line 'Debug Mode=1' (without quotes, but mind the CaPiTaLs). And I don't know that when you next start up Baldur's Gate, you can use the CLUAConsole cheat to do various things with the game.
You see, I can't help you. I don't know anything about this.
Posted: Mon Nov 06, 2000 6:20 pm
by Leviathan
to activate it within the game i think you press ctrl+space. or was it ctrl+F1?
Posted: Mon Nov 06, 2000 6:21 pm
by Leviathan
Crap. i posted doubles.
[This message has been edited by Leviathan (edited 11-06-2000).]
Posted: Tue Nov 07, 2000 3:40 am
by Mr Sleep
Being as you were all so helpful i will overlook the double posting
Posted: Tue Nov 07, 2000 4:53 am
by Maurice
Ah, yes, forgot to add in my previous post...
I don't know that when you're in the game, you press 'CTRL+Spacebar' to activate the console ... why and where would I obtain such knowledge?