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The plot thins....SPOILER

Posted: Thu Nov 02, 2000 4:22 pm
by Yuusuke
This post has major spoilers on the games plot including the ending...
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Did anyone else feel that the plot kinda grew weak after a while?

In the beginning it was completely mesmerizing, with the cloning, the wierd pool of water, and all that stuff. But towards the middle, chater 4, 5, and 6, the plot kind of gets obvious.

And in 5, I was totally out of it. You go into Ust'Natha hot on Jon's trail, but once you're in, there's barely any mention of him at all. Then, all of a sudden you realize he's gone back up to the surface. I never even saw a transition. During the whole time in Underdark and Ust'natha, I didn't even feel like I was playing the same game. I felt like I was back in chapter 2 trying to raise money for the shadow thieves.

And the cloning thing, even though towards the end it becomes obvious what that was all about, they really should've utilized that more to give it more of a twist and surprise through out the game.

And the pool of water that seems to contain images about genesis, evolution, and the creation of the world. That never got played out.

All those people in the jars, why were they put there? It seemed like some of them were put there so he could save them. Who were these guys?

The statue of an unrecognizable god in the prison, what was that all about? Was that Amuanator, because it sure looked like him. What was the connection there?

And TorGal in de'Arnise keep spoke of helping and serving "Stronger" who was this Stronger? Was he Irenicus? Why would Irenicus want trolls to raze the keep, if it in fact was him at all?

And then there's this constant hinting throughout the game that eludes to the possibility that Jon's motives are not as obvious as it might seem. But it was just that obvious, he wanted power.

All those dreams of him trying to help me realize my powers seemed like he was trying to help me didn't seem to make any sense, it made it seem like there was some stronger power controlling his actions, and he really wanted me to become powerful so I can stop that power and free him.

In the beginning I was very impressed and thought I was in for a storyline that would rival the Final Fantasy Series (yes yes I know I'm gonna get a million replies telling me that FF sucks and so on, so just save it), but it ended up to be a wild goose chase to stop a man from world domination. A plotline that barely rivals a James Bond movie.

What did everyone else think of it? Someone else drew a connection between the games story and the bible, mainly the new testament, which I thought was kind of interesting, but since I'm not a man of great faith, I really couldn't follow all the comparisons he made.

[This message has been edited by Yuusuke (edited 11-02-2000).]

Posted: Thu Nov 02, 2000 4:55 pm
by Leviathan
I agree with you. It seems the bg development people suffered a lack of fantasy and ideas after a while. Or maybe they got bored and decided to end it the easy way. It is still a great game though.

Posted: Thu Nov 02, 2000 4:59 pm
by Yuusuke
Oh yes, of course, BG2 was a great game. No doubt about that. But I think the problem may be that it was just too strong in the beginning, causing it to fall the added height.

Posted: Thu Nov 02, 2000 5:01 pm
by Lucian
you must have missed the fact that its the bhaal spirit that are using images of irenicus and imoen to confuddle the player..thats revealed when you get the slayer dream..irenicus doesnt give a darn for you..its bhaal inside you

but i agree on that we should have heard more to irenicus in ust'natha..though i think it made sense that you where to foil the plans of his drow helpers

Posted: Thu Nov 02, 2000 5:32 pm
by Yuusuke
Ok I see the jar thing, now, especially when you recall what Rielev said about how Irenicus was trying to cure him of a curse but failed and forgotten about him. The curse would be the mortality of being a non-elf.

Posted: Thu Nov 02, 2000 6:26 pm
by KidD01
I truly agree with Yusuuke with this one. Seems like we all played similar quest. I have been tinkering with file dialog.lnk and i hapen to see some very peculiar things that it seems there is more quest is available than the one we regularry played. i think it is time those guys on Black Isle owe us some explanation.....perhaps some official guide through will be sufficient to satisfy the ever curious BG2 fans.

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They can only kill me with golden bullet !

Posted: Thu Nov 02, 2000 6:42 pm
by risible
I was extremely disappointed in BG2. It started out strong in plot with the first dungeon. It looked like the enemy was going to be a tad more complex than what the plot actually was. Turns out he was nothing more than a super-powerful evil guy trying to get more powerful. How generic can you get. During the first dungeon it looked like he was trying to clone a lost love or something, and he needed your divinity for it. This would have allowed some depth character depth in the enemy. A good guy driven to extremes and the conflicts that result. It would have made your role as protagonist much more complex as well since it would be possible to sympathize with your foe.

The whole game felt like 97% errand boy, 3% actual plot, and that plot was extremely thin. So much of the game just seemed like filler. I think they strive so hard for non-linear gaming that it feels like nothing relates to the plot. What's the obsession with absolute non-linearity. I've played some pretty damn good fairly linear RPG's with complex and in depth stories.

Pathfinding alone made me want to not finish this game. It's fun(extreme sarcasm) trying to get all 6 people to fit in the tiny space required to get into some doors. They just stand there quivering while the game repeats "You must gather your party before venturing forth" over and over. Would it be so hard to make the engine ignore your own party when finding a path? If they all start in formation, they should all find pretty much the same path. That's not how it works however, and more often than not I found a couple party members wandering around repeating the same idiotic path over and over because the rest of the party is blocking their path.

Some good points: NPC interaction was really nice, and one of the main reasons I kept on playing(other than the hope it was going to get good at some point) Character building was complex and interesting.

I'm totally shocked that some feel this is the best RPG ever.

Posted: Fri Nov 03, 2000 6:38 am
by Mr Sleep
What is the best RPG ever then?

And as for the plot i agree it does lack a little diversity closer to the end.