Archer/Mage? Archer/Cleric? Archer/Druid?!
Posted: Sat Aug 21, 2004 5:09 pm
Ok, I wanted to try something different this time, and so I chose to make an Archer/Mage and was wondering if that was even a good idea. It seems decent on paper; maybe not quite as good as a Kensai Mage but I made one of those already. As far as I could see, the advantages of an Archer/Mage are:
Being a caster probably would want to say in back anyway.
There are plenty of good ranged weapons in the game.
Archers can hit very hard, plus the spells to hit even harder.
Another possiblity is the Archer/Cleric. He loses the possibility of Summon Planetar, Timestop, Improved Alicrity, and Dragon Breath, not to mention Tenser's Transformation, Shadow Armor, Stoneskin and Blur, but he gains Implosion, Summon Deva, Heal, Globe of Blades, Call Upon Holy Might...
And then there's Archer/Druid. Mainly for Insect Swarm to take on mages.
I can't decide which one's best, but probably Mage, since there are so many good mage spells that complement the Archer (yes yes I KNOW they complement the Kensai better ...!).
The second question is, what ranged weapon? Does the special abilities of the Archer work with Crossbows? Because there aren't too many decent Long Bows in the game (Even ToB's only really got Taralash). So that leaves Shortbows (there are some decent ones, but none that stand out terribly), and of course there are the crossbows. So I'm really leaning toward x-bows, but do Archer skills work with those?
And the third question is, when do I dual over? Level 9 seems a bit low, doesn't seem like you'd get much for your money, but if you think that it's a good lvl to dual then I guess so. I was thinking around 12 should get a decent called shot and good attack with the bow, but what do you guys think?
Being a caster probably would want to say in back anyway.
There are plenty of good ranged weapons in the game.
Archers can hit very hard, plus the spells to hit even harder.
Another possiblity is the Archer/Cleric. He loses the possibility of Summon Planetar, Timestop, Improved Alicrity, and Dragon Breath, not to mention Tenser's Transformation, Shadow Armor, Stoneskin and Blur, but he gains Implosion, Summon Deva, Heal, Globe of Blades, Call Upon Holy Might...
And then there's Archer/Druid. Mainly for Insect Swarm to take on mages.
I can't decide which one's best, but probably Mage, since there are so many good mage spells that complement the Archer (yes yes I KNOW they complement the Kensai better ...!).
The second question is, what ranged weapon? Does the special abilities of the Archer work with Crossbows? Because there aren't too many decent Long Bows in the game (Even ToB's only really got Taralash). So that leaves Shortbows (there are some decent ones, but none that stand out terribly), and of course there are the crossbows. So I'm really leaning toward x-bows, but do Archer skills work with those?
And the third question is, when do I dual over? Level 9 seems a bit low, doesn't seem like you'd get much for your money, but if you think that it's a good lvl to dual then I guess so. I was thinking around 12 should get a decent called shot and good attack with the bow, but what do you guys think?