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SK anomen

Posted: Wed Aug 25, 2004 6:05 pm
by ektoplasma
Am going crazy trying to edit anomen with SK into a cleric/fighter, instead of the otherway around. I rather have him reach high levels with fighter than cleric(and it goes better with his story). how is this done? is it possible? i've tried lots of stuff, even making him only cleric, then dualing him to fighter BUT wierd thing is he keeps leveling in cleric, and fighter is zero.. wtf? thanks in advance.

Posted: Wed Aug 25, 2004 6:29 pm
by Ekental
To fool around you might want to make just a pure cleric in MP and mess around there....
Also, if you wanna get it exactly right make a MP Cleric and then copy EVERYTHING over to Anowyn... (Not stats, just class stuff) and then save him like that. Then in game dual him over to fighter, that way you can be sure not to mess up, just do it step by little step if your having trouble

Posted: Wed Aug 25, 2004 6:53 pm
by ektoplasma
Multi Player? i use a new game, sp, making a cleric, does it matter? :D

i already tried making him cleric, then dualing him but he continues to level up in cleric :/

Posted: Wed Aug 25, 2004 7:08 pm
by glenfar
Sorry - AFAIK it can't be done ... there must be a flag somewhere that specifies whether you're a dual class, and what you're first class was. I haven't been able to find it anywhere in SK though, and I suspect it just doesn't expose it. So unless someone else (UU?) has found a way, I think you're out of luck.

Posted: Wed Aug 25, 2004 7:11 pm
by ektoplasma
oh darn it! :D
well if you manage to find out let me know okay thx

Posted: Wed Aug 25, 2004 10:13 pm
by nephtu
I think it's doable

Here's a suggestion - set his HPs to 1, class to single class cleric, level to 0, EXP to whatever corresponds to the level of cleric you want him to be, memorized spells to zero, and no weapon proficiencies. Reset his Wisdom to 17+ Save the game in Sk, Load it up and voila! He's ready to duel to fighter. You can then just re-edit his EXP. I just tried it, and it works.

*EDIT* Never mind, it doesn't work. For some reason, fighter stays locked.

Posted: Wed Aug 25, 2004 10:46 pm
by Baldursgate Fan
Try doing a search on User Unfriendly's posts

Editing NPCs seems to be a very common topic in this forum.

I have not checked; maybe what you can do is search thru User Unfriendly's posts. He's done crazy things with sk, and I am quite sure he will a have solution for Anomen.

Cheers.

Posted: Thu Aug 26, 2004 7:39 am
by Thrain
i'm curious, how does it fit better with his story?

Posted: Thu Aug 26, 2004 8:02 am
by Sytze
You might want to try it the way Ekental suggested. Before you copy your affects over to Anomen, remove the stuff on his affects tab. When you've emptied it, paste everything from your created multiplayer npc over to Anomen.

Posted: Thu Aug 26, 2004 12:39 pm
by ektoplasma
[QUOTE=Thrain]i'm curious, how does it fit better with his story?[/QUOTE]

I've gotten the impression that he's just recently begun his adventuring days... he's going on about all the magnificent things he's done, in order to become a knight of the most noble radiant heart (or whatever). And that would be a paladin, i presume, and paladins are more fighters than clerics. He's studied all his life, books, and ****e, and now he's gone out to seek fame? More "fighterish" to me anyways.

Posted: Thu Aug 26, 2004 1:51 pm
by glenfar
Well, if you wanted to make him a Paladin instead, that's definitely doable ... any kind of single-class character is fine.

The one trick when editing him in SK is to make sure you put his proficiencies under 2nd class. Otherwise, they'll be ignored - the game still thinks of him as a dual class, so will only look under the 2nd class proficiencies.

Posted: Fri Aug 27, 2004 4:51 am
by Baldursgate Fan
Near Infinity

Just thinking out loud, anyway to change Anomen's attributes via Near Infinity ?