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Setting Traps

Posted: Tue Nov 07, 2000 1:39 am
by Trapper
Has anyone set traps in the game? Is it worth putting skill points into it? I have yet to use the skill. Can anyone cite an example in the game which they used that skill?

Posted: Tue Nov 07, 2000 5:29 am
by Crovax
Traps are really kewl. They can save you a lot of time. Its also true that for people that dislike reloading, traps are useless. Becuase of the fact that u never reallly know whats on the other side of a door or how an npc will react (kill and eat your party like snakcs...that kinda things). But if u dont mind realoding and think losing a member is unexeptable u can put down traps where the enemy will walk over. TIP check imoens traping skillz (they really suck) use someone else (JAN or that traitor Yoshimo).
Sometimes when I lay traps I dont get the exp so I try to limit the use. Works great on dragons..eheh..

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beer-for-love

Posted: Tue Nov 07, 2000 3:01 pm
by ZP|9r8AjAx
Instead of reloading all the time just to see what lies on the other side of a door, why don't you just use the Farsight Priest(?) Spell? I always have 1 or 2 Farsights memorized just for that reason. I like to know what i am about to run into. Just doesn't seem right to QS then run into a room just to see what is there, then restart the QS and THEN prepare for battle. I try to only save after a large battle or a quest ending. It makes for an interesting game.
Just my 2 cents.
=)


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-=ZP|9r8AjAx=-

Posted: Tue Nov 07, 2000 3:34 pm
by Crovax
Ofcourse you are right. The game is far more interesting when u dont safe to often, if someone dies deal with it (go to a temple). But that was not the point I was trying to make. ZP you will never have enough farsights. In dungeons and castles there are just to many rooms. So this makes an efective and frequent use of traps imposible. Perhaps walking around with your stalker could help (but come on at some time in the game that will bore you!!). I have till know only really used the autosave (or what ever that automatic save is called) to kill that demon in the underdark. That was the only creature I haven't killed in 1 try (even that firkraag was a push over for me). I must confess though that I spend a lot of time running up and down to temples (saves u some priestspell spots and u can buy some cheap healing).

The thing is that in AD&D it sometimes ( actually very often) happens that one of my friend dies in the midle of quest. What makes it so kewl is the fact that there is no freez rewind botton in AD&D....and I like to think that I implement the same thing in BG2 (I was only telling trapper to use traps if he saves a lot)

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beer-for-love

Posted: Tue Nov 21, 2000 2:04 pm
by justchris
traps can be VERY useful for softening up tough enemies. The best situations for setting up traps are the occasions where you are POSSIBLY going to fight something that is not your enemy yet. For example, in the very first dungeon there is a room with 2 golems just standing there. Neither one is hostile to you so you are allowed to set traps at that time (you cannot set them with enemies around). After you set the traps, THEN you force an attack on a golem, causing the golem to go hostile which then triggers the traps, damaging it greatly. You can use this tactic in all sorts of situation for some fairly nasty enemies. Some that I have used this for are Golems, Dragons, the room upstairs in the Den of the Seven Vales (Waukeen's Promenade), some Liches, etc.

Just use the traps in situations where you know you will end up fighting but are not hostile yet, that is the main point I am trying to get to... Image

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Famous Last Words in BG2:
"I didn't know they could do that?!?!?"

*load last saved game*