Combat: Generators too much trouble?
Posted: Wed Sep 15, 2004 5:02 pm
Personally, I like to have combat quick and smooth. This way, I can run in details like: a sword nips your side drawing a line of blood as the Kobold screeches. Instead of: It hits.. Roll... Ya that one... Ya it hits you... 1 damage... Ya...
I have found several differnet ways to create encounters that run with ease. First is to write out the creatures or generate them on an NPC generator. I also will write the stats of one and have many of the same with different hp.
HOwever, the one I find the easist is the DM Familer program. You can type in your PCs and drag and drop monsters in seconds and run combat with ease. But, the program costs a whoping 30$.
Please try it out at: http://www.paladinpgm.com/dmf/
After you mess around tell me if you think it is worth the money, and opinions.
I have found several differnet ways to create encounters that run with ease. First is to write out the creatures or generate them on an NPC generator. I also will write the stats of one and have many of the same with different hp.
HOwever, the one I find the easist is the DM Familer program. You can type in your PCs and drag and drop monsters in seconds and run combat with ease. But, the program costs a whoping 30$.
Please try it out at: http://www.paladinpgm.com/dmf/
After you mess around tell me if you think it is worth the money, and opinions.