Oy!
Starting level 11 (with the Level Cap Remover patch) the magic missiles of my wizard are reset to 1... (annoying!) Is there anyone who can help?
My ToEE is patched with the second patch.
Please a little help for a little one
Magic Missiles BUG!!!
- Lord Plothos
- Posts: 525
- Joined: Tue Dec 14, 2004 12:00 pm
- Contact:
If you patch with patch 2 and then temple.zip (which includes the level uncapper) instead of patch 2 and just the uncapper, then you should not have this problem. It's one of the many things moebius (author of temple.zip) fixed.
You can get it here:
http://www.jadri.com/temple.zip
-or-
http://www.co8.org/files/patch/temple.zip
After unzipping the fix, replace the file in the game folder called "temple.dll" with the new file of that name from the .zip, then transfer the three folders from the "data" folder in the .zip to the "data" folder in the game. After that, you're all set, and m.m. should work great. Does fer me.
You can get it here:
http://www.jadri.com/temple.zip
-or-
http://www.co8.org/files/patch/temple.zip
After unzipping the fix, replace the file in the game folder called "temple.dll" with the new file of that name from the .zip, then transfer the three folders from the "data" folder in the .zip to the "data" folder in the game. After that, you're all set, and m.m. should work great. Does fer me.
Proud user and advocate of [url="http://rptools.net/doku.php?id=maptool:intro"]MapTool[/url]for all my RPing-at-a-distance.
(Use the lastest 1.3 build - it's still beta, but stable and far better than 1.2)
(Use the lastest 1.3 build - it's still beta, but stable and far better than 1.2)