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Multiclass Wizard

Posted: Thu Sep 30, 2004 11:44 am
by Fiberfar
What is "The best" multiclass Wizard :confused:
Myself I prefer a pure Wizard, so I don't know any good combinations exept the palemaster. Good idea's are welcome.

Posted: Thu Sep 30, 2004 6:10 pm
by Volk
Fighter/Wizard works for me just memorize a lot of protections and focus on fighting abilities, boost them with magic.

Posted: Thu Sep 30, 2004 8:44 pm
by Heidrek
Rogue/Wizard has some very nice possibilities. High Int. benefits both classes, the Rogue levels give better weapon options, particularly bows and swords/rapiers, evasion and Sneak Attacks, while the Wizard levels allow for Invisibility, Mirror Image, Visages and other defensive spells plus of course hefty offensive spells if you prefer to stay in the background.

Posted: Thu Sep 30, 2004 9:41 pm
by Noober
Generally some kind of Monk/Wizard/Arcane Archer is the best muticlass wizard, there are about 100 different variations on the Wiz/AA builds. Palemaster is not a good multiclass option, almost as bad for Wiz as RDD is to Sorc.

Posted: Thu Sep 30, 2004 11:19 pm
by Fiberfar
[QUOTE=Noober]builds. Palemaster is not a good multiclass option, almost as bad for Wiz as RDD is to Sorc.[/QUOTE]

Actually, the palamaster is good if you don't care about the spells...
A wiz 10/PM 30 (30 int) has a DC on the Deathless mastertouch of 27
the undead graft's DC is 29. With some scrolls he will be a wizard exept the damage his for example Horrid Wilting does(10d8). But he has hitpoints like H*** and are immune to Critical hits, paralysis, hold, stun

Posted: Fri Oct 01, 2004 12:40 am
by Noober
Yes, and he will have spell penetration of a level 10 Wizard. Which means that with 32 spell res (max from items) none of your spell will touch me (only 20% of your spells will penetrate if you take Epic Spell Penetration). Then we consider Monks...

In fact at level 40 pure palemaster, your summon will be a better caster.

Though the Immunities and nice, as are the AC bonuses, if looks alot like RDD to me (Fire, para, sleep Immunity and AC bonuses too and breath instead of touch).

DC 29 isn't exactly high either (for both PvM and PvP).

Posted: Thu Oct 07, 2004 3:03 am
by Noober
Hmmm, I have reconsidered. A Wizard 29/Palemaster 10/Monk 1 is very deadly. Epic Warding + Immunity Criticals makes you almost invulnerable to physical damage :) . Then we have Energy Buffer, Evasion, etc..... :D

Posted: Thu Oct 07, 2004 6:31 am
by Fiberfar
after the 15th level of Palemaster, he gets epic spells on his bonus feat list.
I would probably either take Noober's build or a Wizard 20/palemaster 19/ monk 1

Posted: Sun Oct 10, 2004 5:33 pm
by Noober
Wizards get a bonus feat evey three levels which can also be used for Epic spells, there's not point in taking extra PM levels unless you are desperate for extra AC and can not/do not want to wear an amulet of Natural Armour.

Posted: Thu Oct 21, 2004 10:26 am
by MIKKYLD
Wiz/Rogue

what are your thoughts on a wiz/rogue build? I'm just starting out in NWN with a rogue1 wiz 4 character - any suggestions on the best way to proceed?

Posted: Thu Oct 21, 2004 7:11 pm
by The Great Hairy
[QUOTE=Noober]Wizards get a bonus feat evey three levels which can also be used for Epic spells, there's not point in taking extra PM levels unless you are desperate for extra AC and can not/do not want to wear an amulet of Natural Armour.[/QUOTE]

Before 20th, it's every 5 (not 3) levels for bonus Wizard feats (IIRC).

Cheers,
TGHO

Posted: Fri Oct 22, 2004 1:29 am
by Noober
Yes, my mistake, however there is still little reason to take pale over wizard considering that there are very few good epic spells.

Posted: Fri Oct 22, 2004 6:38 pm
by The Great Hairy
Well, yeah. But the undead arm looks soooooo cool! :D

And the Monk/Wizard/Pale Master is not a bad combo, simply because you do whack enemies regularly, and the effects are quite nice.

Cheers,
TGHO

Posted: Sat Oct 23, 2004 5:53 pm
by Noober
I seriously doubt your chances at hitting an enemy, not to mention that your arm uses are relatively limited. The real advantage here is Epic Warding + Immunity: Criticals, which will allow you to take down most melee opponents.

Posted: Sat Oct 23, 2004 9:04 pm
by The Great Hairy
Are you talking PvP or PvM? (I noticed in the other thread that you mentioned you mostly play PvP). I only play PvM, so my chances of hitting most monsters is actually pretty good. Helps having high Str, etc.

Cheers mate,
TGHO

Posted: Mon Oct 25, 2004 6:04 am
by Noober
Both, though I believe that deathless etc. are touch attacks. Don't forget that resting after every attack isn't very practical either.

Posted: Mon Oct 25, 2004 6:27 pm
by The Great Hairy
Yep, touch attacks. Which is why you have some Monk levels (the unarmed count as touch attacks IIRC). Why would you need to rest after each attack?

Cheers,
TGHO

Posted: Tue Oct 26, 2004 5:40 am
by Noober
Taking Monk levels just ensures that you don't get Opportunitied, not change all your attacks to touch. I was talking about deathless, which is only one or three uses a day which means lots of resting.

Posted: Tue Oct 26, 2004 6:31 am
by ladyblack
But playing a Monk is driving me crazy! She's level 6, can't bash open chests and is starting to be unable to disarm traps. I used Delean Red Tiger to help with the chests, but he has failed to open some and we're still in the first module. My friend says that lvl 10 Monks start coming into their own, but my problem is I'm running out of creatures to kill, so I'll have to start facing fairly high powered ones. This is a character who couldn't hit a mummy. Her only good points are that not only did she have enough points to up the critical stat that Monks need (Wisdom?) I had enough to make her Intelligence quite high as well. I am thinking of making her a Wizard as well as a Monk. I'm wondering if I should have started as a wizard and then moved to Monk, I never considered that the order might matter as well?

Posted: Tue Oct 26, 2004 10:46 am
by Zel Greywords
Well, it makes no big difference wether you start out as a wizard or a monk - as those are both classes that tend to suck badly on lower levels. ...although one might argue that the wizard class probably begins to un-goof itself a few levels sooner than a monk.

Rest assured that you (most probably) haven't really done anything wrong so fae, though - by now I have read several first-time-monk-player's comments who grieve about how extremely pathetic their charas feel while they are within the level range that you mentioned as well.
Quite a few wondered if they had chosen the wrong class. Yet, know that you will definitely be rewarded with quite some major power candy later on.

Until then, well... Potions always help a bit. They are fairly cheap and each single bonus seems not much, but if you swallow a whole set of them (statboosting ones, blessing ones, ACboosting ones etc...), all the little boosts add up to a fairly acceptable dose of supportive power. Of course a tank henchman like Daelan helps, too - only that you get less EXP when you aren't setting out alone.

-Zel