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Tech Manual

Posted: Mon Oct 04, 2004 4:49 pm
by ZeaL20
Hi, I´m new to Arcanum and im still at Tarant (2nd city). I´ve come across an University and bought a manual that supposely would help me increase my tech skills. The catch is i don´t know how to use it! Can someone explain please? Thank you

Posted: Mon Oct 04, 2004 5:13 pm
by tom the terribl
Right click on the book to open it.

Tarant is your 2nd city?

Did you talk to Jongle Dune in Shrouded Hills? His 2nd quest would take you to Dernholm and there are a few other sites to visit along the way that provide items to improve quests and play. So go back to Shrouded Hills and talk to everyone you skipped. It will mean more points and a fuller quest book.

There are at least two other small quests in Dernholm, one that takes you to Black Root where at least two additional small quests are possible with major points for one of them. Black Root also has two alternative to running to Tarant. You should experience them at least once.

You should be level 12 to 15 by the time you get to Tarant or you may find completion of that phase of the main quest difficult.

Posted: Mon Oct 04, 2004 6:02 pm
by ZeaL20
Thank you for the info regarding the lost plot and possible lots of exp. I will do as you say. But about the books i allready done that but nothing works. It looks like they give me some tech points when im holding them. For instance, when i hold 1 manual of gunsmith my gunsmith tech skill raises 9 points but only if i have the book in my inventory!! That sucks, i don´t whant to carry it forever, i want the points permanently withouth carying the book.. Any suggestions? Some1 can help? Oh, and spare a few tips and tricks if you dont mind, Im new :) Thx u all

Posted: Mon Oct 04, 2004 7:26 pm
by Crunchy in milk
Tech manuals add points to a particular tech skill based on your intelligence statistic. They only raise the discipline value, not the schematics you can make (you can't raise your explosives with manuals to make flash grenades for example, you must reach the skill required and pick their schematic like usual). They only work while you're carrying them.

So you're thinking... "Sounds pretty useless!" For the most part they are but they're great for when you _ find_ a schematic that requires a couple of disciplines you're either not so advanced in or don't have at all.

For example you want to make electrocution grenades, you have a doctorate in explosives but you have no points in the electronics discipline, you can load your inventory with electronics tech manuals along with the ingredients and the game will let you build the electrocution grenades.

You really need a secure place to stash them or an npc to lug them around for you.

Posted: Tue Oct 05, 2004 2:54 am
by ZeaL20
Well, in that case i´m going to keep them :) Thx. Oh, anyway, do you know any place i could make my home? Or a secure place to stash my stuff?

Posted: Tue Oct 05, 2004 9:15 am
by Opalescence
The best place is that area with all the rats. It's in the industrial section; a gnome will ask you to clear out his warehouse of rats. He won't give you much of a reward (except for experience, which is a huge boost of exp, plus the exp from the rats themselves is more than sufficient for a reward in my opinion), but he won't care that you use his warehouse as the Bank of Tarant! Now, his warehouse has LOADS of chests, and if you drop anything in there it'll stay there 'till you come back for it. What this means is that you could choose one of the chests (remember which one!) to hold every one of your manuals. When you find tech scematics, learn 'em and then lug yourself back to your personal Bank of Tarant, drop your inventory into the chest, take the books out of the chest, build the thing from the scematic, then replace the books back into the chest and take your original inventory back!

I believe items on the ground disappear after a while so that may not neccessarily be such a wonderful idea.