Ideas for Moltovirs Mod
Posted: Tue Oct 19, 2004 9:45 am
The last two months i've tried to experiment with the TES construction set, building some new houses, writing some simple scripts and such, and now that I know the basics I want to learn every little detail about TESCS by experience, which means I plan to make a huge mod to add to Morrowind Summit. I have some small ideas, but every suggestion is welcome ofcourse
With the exception of one small thing, I want to make everything with morrowind content. I don't have the time or skill to make additional meshes and textures.
What I have so far:
-A new, deadly assassin and spy faction, based on The Claw from Steven Eriksons books (the Malazan empire).
-A dynamic storyline, where all your actions influence the behaviour of your guildmembers. When you are a tyrannic ruler, you may find yourself with a knife into your chest one morning.
-Less errant missions, more information-gaining missions
-A new stronghold: A giant floating fortress (like the ministry of truth), again based on SE's books (it's called Moon's Spawn)
-I've been thinking about a new race, the Centaurs, but that's not for tomorrow, because new meshes and textures will have to be created
-Quests which weave into the main story line and the Great House quests
-Harder skill requirements for all factions
As you see I'm very ambitious, and it will probably take half a year to finish all these things
If you have some absolutely briljant ideas, feel free to post them.
What I have so far:
-A new, deadly assassin and spy faction, based on The Claw from Steven Eriksons books (the Malazan empire).
-A dynamic storyline, where all your actions influence the behaviour of your guildmembers. When you are a tyrannic ruler, you may find yourself with a knife into your chest one morning.
-Less errant missions, more information-gaining missions
-A new stronghold: A giant floating fortress (like the ministry of truth), again based on SE's books (it's called Moon's Spawn)
-I've been thinking about a new race, the Centaurs, but that's not for tomorrow, because new meshes and textures will have to be created
-Quests which weave into the main story line and the Great House quests
-Harder skill requirements for all factions
As you see I'm very ambitious, and it will probably take half a year to finish all these things