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Dual weilding Azuredge
Posted: Thu May 31, 2001 1:11 pm
by Red Inquisition
It will not let me dual weild Azuredge or Rifthome if I have another wepon in my off hand even if I set the usage to melee. Is there any way to get around this. I was hoping to equip my Undead hunter with both of those and go vamp hunting.
Posted: Thu May 31, 2001 1:16 pm
by koz-ivan
the game treats them as missle weapons, you're out of luck.
Posted: Thu May 31, 2001 1:52 pm
by Red Inquisition
Is there any way i could modify the wepon to get rid of the ranged attack.
Posted: Thu May 31, 2001 2:02 pm
by Kayless
Just use ShadowKeeper to asign the weapons. They'll work as long as you don't remove them (in which case you need to use ShadowKeeper to put them back again).
Posted: Thu May 31, 2001 3:22 pm
by Grendaal
I've wanted to do that with my fighter where can I down load Shadow Keeper from?
Posted: Thu May 31, 2001 3:35 pm
by Angelus
From [url="http://www.mud-master.com/shadowkeeper/index.html"]here[/url]
Posted: Thu May 31, 2001 6:10 pm
by White Rabbit
If you use SK to put it in your hand, you will drop it every time you level up. When you level up it will act as if you just dual classed and say: "you are no longer able to use an item blah blah blah" and it will go into your inventory, or on the ground if your inv is full. My suggestion is to beg KensaiRyu or Kevin Dorner or somebody to make you a patch that allows missle/melee dual wielding, or just makes Azuredge (sp?) a melee only weapon.