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Cowards Flight/Backblighter
Posted: Tue Oct 26, 2004 2:55 pm
by Heidrek
I've noticed something about these weapons, both versions have 50% chance that they Slow and 50% that they Panic any struck target. The thing is there is no save against this! Unlike every other weapon in the game I've found. The item descirption doesn't say 'no save' but it happens nonetheless.
Are there any other weapons that are like this? This may make it the best weapon in the game. The Hof version is also Keen and with the Improved Critical Feat it gives a triple damage critical hit on rols of 18-20, that pretty good when it will probably either Slow or Fear it's target anyway.
Has anyone else found other weapons like this? Perhaps this is why Backblighter is in one of the games character portraits!
Posted: Tue Oct 26, 2004 5:30 pm
by JJComo
I'm nearly complete and I've run across these fine examples. Spoilers perhaps...........
Xvimian Fang, 1d4 +3, Special: 5% flesh to stone on every hit, +2 intelligence
My rogue hasn't turned anyone to stone yet by the way.
Brilliant Flail of Wounding, Special: All attacks ignore Armor and Shield bonuses
1 point damage per round for ten rounds fortitude negates
Brutal Impact, War Hammer, Keen: Improves critical hit
Special: 33% chance of corrosive burst, +2d6 acid damage, 10% chance of additional 2d10 acid damage
I aquired the Xvimian Fang from Saablic Tan I think. I'm unsure where I picked up the other weapons. Brutal Impact and Cera Cumat,(Holy Avenger) are my favs though.
Posted: Tue Oct 26, 2004 6:40 pm
by Heidrek
I've also enountered these items, and others that do a set amount of additional damage per hit, but it's the ones that have disabling effects with no save that really interest me. Weapons like Valorfoe and The Dire-Hammer Valorfoe are great but opponents always save in HoF mode.
Cowards Flight doesn't say 'no save', it just doesn't seem to give them one! just a 50% chance they WILL get slowed or fear'd. Against non onstruct/undead opponents this is really good. Could be the best weapon around.
Posted: Wed Oct 27, 2004 1:14 am
by silverdragon72
[QUOTE=Heidrek]Cowards Flight doesn't say 'no save', it just doesn't seem to give them one! just a 50% chance they WILL get slowed or fear'd. Against non onstruct/undead opponents this is really good. Could be the best weapon around.[/QUOTE]
AFAIR it works the opposite way: if a save is allowed, it's said in the description including DC!
exception: weapons with "spell effects" or "spell effects on hits" - normal saves of the regular spell
regarding weapons with elemental damage or effects like keen, wounding, brilliance - no save against these effects !
.
Posted: Wed Oct 27, 2004 3:24 am
by lompo
The item description of the weapons actually says "will save", so that means that a save is allowed.
Posted: Wed Oct 27, 2004 4:23 am
by silverdragon72
[QUOTE=lompo]The item description of the weapons actually says "will save", so that means that a save is allowed.[/QUOTE]
1st) 50% A & 50% B AFAIK means that you have a 100% chance that one of both will happen...
2nd) in normal mode this weapon has a will save - so it will work very well against most enemies - could appear as it works always !
3rd) but the HOF version *don't* allow a will save !!! (have a look at the item description!)
.
Posted: Wed Oct 27, 2004 4:39 am
by Wrath-Of-Egg
DK2 might help when you look at items.. or you could just see it from GameBanshee item list.. GB item list dont have all items in game listed..
like i got Flaming Mace of Disrubtion.. 1d8. B. damage +1d8 fire damge +33% chance for extra 1d12 fire damage.. then i have also got Mace wich had 1d8 +3d8 B. damage..
Posted: Wed Oct 27, 2004 4:00 pm
by Heidrek
Hmmmm. The Bhaals Fire Longsword has 15% of Stunning, doesn't mention a save.
I think it might actually be that weapons with "Spell Process: 50% of casting Confusion when hit" may or may not allow a save. Those few weapons that say "50% chance that target sucumbs to Fear" etc. don't allow a save. Club of Confusion for one. I've also noticed that Monkey Paw of Discipline seems to Fear people quite often.
Can anyone else think of weaopons that have Spell Process effects when they hit?
Also the DC of a wepoans save is never given as far as I know. Does DK2 give this?
Posted: Thu Oct 28, 2004 10:09 am
by Mirk
nope. the way to see it is through "experimnts": smacking your own party members, and deducung the DC by comaring his rols vs. his bonuses.
you may be dusappointed: some of the engame weapons (like Scimitar of Souls) have a Fort DC of 15 IIRC... pretty much everybody saves against it.
Posted: Thu Oct 28, 2004 2:01 pm
by Heidrek
I noticed the low DC of most weapons effects. I think most have DC 14. Almost a guaranteed save. Thats why I'm so interested in the weapons that don't allow a save, the Spell Process: X weapons. As far as I can see if they don't mention a save, you don't get one! I just got the club of confusion+5 and it confuses people far too often for it to be letting them save against it.
Also is it just me or are confusion effects in IWD2 much less effective than in BG2? So if you want effects that actually do something, go for the Spell Process ones.
On a side note, I just fought Ixachu Xvim in HoF mode. Is it just me or is he not much harder than in Normal? I noticed this with the Guardian too. Killed both on my first try. Not that it's an easy fight, but he only seems to have a Fort. Save of about 26, so a lucky Disintegrate can still kill him once you've Malison, Doomed and Recitation'd him.
Funny thing is, he's immune to black Blade of Disaster's disintegrate effect! You can disintegrate him with the spell, but not the sword?