Chronic restarted. Trying to give sentinel class a chance
Posted: Wed Nov 03, 2004 6:08 pm
Chronic restarter. Trying to give sentinel class a chance
I admit it, I chronically restart with different characters. My favorite being Scout/Consulars(4/16) followed by Scoundrel/Guardian (7/13). I have never used the Sentinel class before.
Since I figure Sentinels are all about skills, I figure either a Scout or Scoundrel would be a good fit.
I went with Scout
St-10
Dex-16 + 4/5 (attribute bonus undecided) + 3 gloves + 5 implants + 1 saber (maybe) + 2 belt + 2 headgear from Manaan = theoretically 32
Con-9 (fortunate that scouts get a cardio implant at level 1 right?) + 3 LS mastery = 12
Int-14
Wis-14 + 1 attribute (maybe) + 5 star forge robes = 20
Cha-10 (ouch)
Don't plan to freeze the levels of the character but go all the way to 8. Developing stealth to 8 (equipment takes care of rest), demolitions to 10 maybe 15?, persuade to 12 (when Jedi), Repair to 12, Treat Injury rest.
For 13 force powers
Speed -3
Energy Resistance -2
Force Immunity -2
Force Breach -2
Plague -3
Throw saber -1 (note lack of offensive force powers due to crappy DC anyway from low modifiers from wis and cha).
Plan to use the strengths of this character to beat enemies like lay mine traps for strong opponents, sneak past Tarantateks etc. Intend to plague Malak then run around until he is weakened before stimming up and engaging. Feats intended Master duelling, Master Flurry, Toughness 2 or 3, not sure to get saber weapon focus.
Any suggestions for this build?
I admit it, I chronically restart with different characters. My favorite being Scout/Consulars(4/16) followed by Scoundrel/Guardian (7/13). I have never used the Sentinel class before.
Since I figure Sentinels are all about skills, I figure either a Scout or Scoundrel would be a good fit.
I went with Scout
St-10
Dex-16 + 4/5 (attribute bonus undecided) + 3 gloves + 5 implants + 1 saber (maybe) + 2 belt + 2 headgear from Manaan = theoretically 32
Con-9 (fortunate that scouts get a cardio implant at level 1 right?) + 3 LS mastery = 12
Int-14
Wis-14 + 1 attribute (maybe) + 5 star forge robes = 20
Cha-10 (ouch)
Don't plan to freeze the levels of the character but go all the way to 8. Developing stealth to 8 (equipment takes care of rest), demolitions to 10 maybe 15?, persuade to 12 (when Jedi), Repair to 12, Treat Injury rest.
For 13 force powers
Speed -3
Energy Resistance -2
Force Immunity -2
Force Breach -2
Plague -3
Throw saber -1 (note lack of offensive force powers due to crappy DC anyway from low modifiers from wis and cha).
Plan to use the strengths of this character to beat enemies like lay mine traps for strong opponents, sneak past Tarantateks etc. Intend to plague Malak then run around until he is weakened before stimming up and engaging. Feats intended Master duelling, Master Flurry, Toughness 2 or 3, not sure to get saber weapon focus.
Any suggestions for this build?