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Problem with SK

Posted: Sun Nov 07, 2004 6:00 am
by me0w
After Nalia reached levl 11 mage (she can now use her levl 10 swashbuckler skills), I had to go into SK to fix her thieving abilities to that of a levl 10 thief.

Now when I went I decided I'd make her like a Swashbuckler, so I gave her a kit, and I fixed her up to be just like one. Now I was just finishing by doing the 1 lower AC (like a swashbuckler) so I set her starting ac as 9 instead of 10. Now when I went ingame (I just noticed this after a fair few hard [tactics] fights, like the sewers and guarded compound)

I then noticed her AC in the inventory menu, it was -9, I saved, went into SK to edit it back to 10, now its -10.

How can I make it back to 10, or 9 would be nicer and more accurate.

Thanks for any help. Sorry if this post is confusing too.

Posted: Sun Nov 07, 2004 9:05 am
by Cowled Kensai
First who complains about ac -9 man, but I am here to serve. You might have to actually go into theprogram and add your own script, but before you do copy SK becuase you could screw it up badly. As for the scripting part sorry I ama newbie scriptor so that's to complicated for me.

Posted: Sun Nov 07, 2004 10:23 am
by me0w
Well, its just plain cheating. If I was gonna do that, I could just give my main character 2000 hp and giant saving throws and ar. But it wouldn't be fun. It just annoys me the suped up ar. She never really gets attacked any way. (although sometimes I font line her because of Iron Skin and other magical defences.)

Anyway, I don't really understand what your recomending me to do.

"go into theprogram and add your own script"

What kind of script and why exactly?

Posted: Sun Nov 07, 2004 11:50 am
by Cowled Kensai
Well what I suggested was basically hack into the program but then I don't know how to hack so I guess my solution wont work if you don't.

Posted: Sun Nov 07, 2004 5:52 pm
by glenfar
Well, I don't think I've ever tried changing the Base AC, so not really sure what to suggest there ... maybe if you enter -10 it'll work? Certainly sounds like something is messed up with SK for that field!

But as far as making a Swashbuckler - the AC bonus, as well as THAC0 and Damage, go on the Affects tab. Easiest is to create a Swashbuckler as a 'template' and copy from there. (Well ... actually easiest would've been to assign the Kit before your Thief class reactivated!)