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how can i make
Posted: Thu Nov 25, 2004 10:09 am
by zeal
how can i make diffffffferent size armors like large and small? how how how?
Posted: Sat Nov 27, 2004 12:11 am
by Deadalready
Most of the recipes that let you make armour require you to have an ingredient like leather armour first to start so you just pick up the right sized leather armour first.
If you start with small leather armour and add heavy wire you make featherweight small chain, add dwarven steel and you make small elite plate, add a small steam engine and you make small machined plate.
Posted: Tue Jul 10, 2007 2:47 pm
by !iLoveRaven!
Deadalready wrote:Most of the recipes that let you make armour require you to have an ingredient like leather armour first to start so you just pick up the right sized leather armour first.
If you start with small leather armour and add heavy wire you make featherweight small chain, add dwarven steel and you make small elite plate, add a small steam engine and you make small machined plate.
ok and i have question here...where is the most regular place i could find feather-weight chain armour and how often it happens

...i used to spend almost the whole day wathcing for it in regular stores (weapons\armory) but didnt manage to find it...also as i know there's also feather-weight chain schematic already exist...and what place is the best to visit to find it...lookin' forward thanks...and sorry for kinda offtopic...(i mean, that one AUTHOR's question grow into another bunch of questions in one topic...i just too lazy didnt want to create a topic just to ask that LOL)
Posted: Tue Jul 10, 2007 3:29 pm
by Mr. Pastorius
The only way to make feather-weight chainmail by progressing through the Smithy discipline, as far as I can recall.
Posted: Tue Jul 10, 2007 5:36 pm
by !iLoveRaven!
yes you're right...i've already solved this problem...but its seems that i have another problem, but this time around it seems to be game bug or something ( all i know its shouldnt be that way)...well...first problem is ENVENOMED (poisoned in case i spelled it wrong) AXE and the second is AUTOMATON GUNNER (as it SHOULD be he differs from regular one so that he's wearing Elephant Gun and shooting offcourse

) ...but strange thing is that when i try to activate (aka throw) this SO CALLED automaton GUNNER he becomes just regular AUTOMATON (and i spend my Elephant Gun just for regular AUTOMATON ?!

...ugh thats piss me off...)...the same strange thing is about those ENVENOMED AXE ...well problem actually accurs here when i try to combine Feather-weight axe with strong poison (as a result i should have recieved ENVENOMED AXE)...well what to say when i'm happily go out and check my inventory what do you think i found out there ?

- ENVENOMED SWORD !!

yes an ENVENOMED SWORD instead of ENVENOMED AXE ! ...i just have told you all that so detailed just to let everyone understand my problem as far as it is...i just hope i havent been much confusing...

...well lookin forward thanks for all your help !
...oh and one more - thats last my post here on this topic !

Posted: Tue Jul 10, 2007 10:36 pm
by galraen
Unfortunately several of the schematics are bugged, including the two you mentioned.
The attached .zip file fixes some of them (including Envenomed Axe and Medical Arachnid), but not the gunner, that's completely broken.
One slight snag with the file I've attached is that I replaced the animal scent schematic with a haste potion schematic and you need high skill level in both Chemistry and Therapeutics. I couldn't remember the original ingredients for Animal Scent or I would have changed it back. To use the attached file it needs to be placed in the Arcanum/Data/Rules directory, if you don't have a Rules folder simply create one.