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Final Fantasy
Posted: Thu Nov 25, 2004 10:55 am
by Lowkei
Hay are any of you guys final fantasy fans because i have been meanin to ask for a wile. It just thought it was weird that you haven't got any forums for it since it's suck a big RPG. I mean it involves training charectors and learnin new abilities. I would have thought that that would have been somthing you guys would be well into. Any way i was just wonderin so if any one wants to chat bout it then by all means reply because i have just started 9 again for the first time in years and i gettin back in to it again. Im lookin for for steiner's excaliber sword if anyone knows were it is or how to get it, thats one thing i never found in all the times i completed it.
Posted: Thu Nov 25, 2004 11:14 am
by Ideal Maxima
hmm... the only final fantasies i've played are 8 (my favorite one [still didnt beat it though

] and 10
Posted: Thu Nov 25, 2004 4:34 pm
by The Great Hairy
I haven't seen any of the FF games for PC around here. The few games shops around Sydney only seem to carry the console versions (which I don't play).
So, if I could get a hold of one, which would be the best to start off with? And how RPG are they? Are they technically straight console, or are they more PC-ish? (NB: I found KotOR to be RPG lite, to give you a standard to judge by.)
Cheers,
TGHO
Posted: Thu Nov 25, 2004 4:45 pm
by Yeltsu
I've played FF7, FF8, FFX and FFX-2
All great games, (except for FFX-2 which was a bit of a dissapointment)
I really liked the badguys in the FF games: Sephiroth, Seifer and Seymour.
They were the coolest ever!!
What I also liked was the minigames, blitzball in particular....
And of course, one cannot forget the great story of them all, I was amazed at FFX, the story was just brilliant!
@TGHO
I would advise you to start of with FF7 (I don't think FFX comes on anything but PS2) FF8 is a bit hard to understand, so FF7 is probably best for a non-console newbie
Posted: Thu Nov 25, 2004 4:49 pm
by Fiberfar
The only one i know that are made for PC is the new one, Final Fantasy XI. Which you Can (have to?) play on the net with other people....
I have heard several ways to get Xcalibur, but none of them seems serious.
- like defeating the Lich for the second time under 20 hours
- or moving your party in a way that you wont meet any monsters
Posted: Thu Nov 25, 2004 5:57 pm
by Aegis
LEt's I've played 1 through X-2 (won't touch XI, for the very reason it's an MMO). Not to mention, I've played through all the Gameboy versions (to date), as well as Tactics. I haven't tried Chrystal Chronicles, but no Game Cube.
As for my ranking of them, it is definatly a declining arc. The games were, IMHO, far superior back in the days when they were on the SNES, and have become worse as they've come onto the playstation. The reasoning behind this, is that Squaresoft, and now Enix (which I hate with a fiery passion) seem to have the idea that a better game means it has better graphics, but lacks in other departments. Since Final Fantasy 3(6), I haven't found any of the stories that compelling, nor do I feel for any of them as much as I felt for the Dark Knight/Paladin Cecil, or his Dragoon companion, Kain. Or even the subtle, implied love story that made up two of the core characters in FF3/6, being Locke and Celes. As the games have progressed, I feel they have lost more and more of the story, with FF7 being passable, 8 losing quite a bit of credit, 9 putting it borderline, X making it too sappy/whiney, and X-2 ruining it.
Posted: Thu Nov 25, 2004 7:48 pm
by Galuf the Dwarf
[QUOTE=Aegis]LEt's I've played 1 through X-2 (won't touch XI, for the very reason it's an MMO). Not to mention, I've played through all the Gameboy versions (to date), as well as Tactics. I haven't tried Chrystal Chronicles, but no Game Cube.
As for my ranking of them, it is definatly a declining arc. The games were, IMHO, far superior back in the days when they were on the SNES, and have become worse as they've come onto the playstation. The reasoning behind this, is that Squaresoft, and now Enix (which I hate with a fiery passion) seem to have the idea that a better game means it has better graphics, but lacks in other departments. Since Final Fantasy 3(6), I haven't found any of the stories that compelling, nor do I feel for any of them as much as I felt for the Dark Knight/Paladin Cecil, or his Dragoon companion, Kain. Or even the subtle, implied love story that made up two of the core characters in FF3/6, being Locke and Celes. As the games have progressed, I feel they have lost more and more of the story, with FF7 being passable, 8 losing quite a bit of credit, 9 putting it borderline, X making it too sappy/whiney, and X-2 ruining it.[/QUOTE]
Well well said about Final Fantasy 2/4 and 3/6, Aegis. I always felt something unexplainable about those games that gained my attention. Both of those games had the best soundtracks of all of them as well. Maybe that's why I'm hoping to get Final Fantasy Anthology for my birthday.
Me, I've completed Final Fantasy 1, 2^, 4*, 6*, 7, 8, 9, and Final Fantasy Tactics; that's about it because I don't have a PS2. I got the reissues of FF 1, 2, and 4 in Final Fantasy Chronicles (Birthday 2001, FF4 & Chrono Trigger), and Origins (Early last year, FF1 & 2).
Note: all numbers by Japanese & Sony Playstation continuity, * are reissued games, ^ is formerly unreleased on American consoles
The funniest thought of all is that practically all of the Final Fantasy games I've gotten except for Tactics were given to me on either my birthday (which was the case for 8, 9, and the FF Chronicles).
Posted: Fri Nov 26, 2004 2:56 am
by Floyd_theBarber
I've played FF3 (6 in Japan), 7 and 9, and I enjoyed 9 the most, closely followed by 3. In FFIX, death was much more likely in non-boss combat than the other games, and, for me, a major draw of any game is the actual possibility of death. In FF3 and 7 death was never a real possibility if you were half-competent with spells and attacks, and even if you weren't, the enemies rarely did enough damage to kill. However, even in FFIX death was fairly easy to avoid.
p.s. I'm itching to try FF8 out so if anyone has a copy they'd like to part with, pm me please
Posted: Fri Nov 26, 2004 3:33 am
by Squee
Posted: Fri Dec 03, 2004 2:54 am
by Destroyed Eden
mmm i think its true that older FF are the best (FF3,FF7). FF8 got a nice classic story but..stealing magic is so annoying (i got it for PC btw). FF9 is a nice and simple FF but nothing special compared to the others (specially the story, gameplay is good though, kinda like the old ones) FF-X is neverending...pointless the ony goal is to make your characters stronger to beat thoses stupid bosses,not enough items to equip.
Posted: Sun Dec 05, 2004 5:21 pm
by Bloodthroe
While the quality of the graphics in the Final Fantasy games has been increasing. The quality of the gameplay has been decreasing.
Posted: Sun Dec 05, 2004 10:16 pm
by Tower_Master
[QUOTE=Aegis]LEt's I've played 1 through X-2 (won't touch XI, for the very reason it's an MMO). Not to mention, I've played through all the Gameboy versions (to date), as well as Tactics. I haven't tried Chrystal Chronicles, but no Game Cube.
As for my ranking of them, it is definatly a declining arc. The games were, IMHO, far superior back in the days when they were on the SNES, and have become worse as they've come onto the playstation. The reasoning behind this, is that Squaresoft, and now Enix (which I hate with a fiery passion) seem to have the idea that a better game means it has better graphics, but lacks in other departments. Since Final Fantasy 3(6), I haven't found any of the stories that compelling, nor do I feel for any of them as much as I felt for the Dark Knight/Paladin Cecil, or his Dragoon companion, Kain. Or even the subtle, implied love story that made up two of the core characters in FF3/6, being Locke and Celes. As the games have progressed, I feel they have lost more and more of the story, with FF7 being passable, 8 losing quite a bit of credit, 9 putting it borderline, X making it too sappy/whiney, and X-2 ruining it.[/QUOTE]
AMEN!!! Just about as good a summing up of the series as I've heard. I'd especially agree with the 2(4) comment. That was the first game I ever played, and I've yet to find its equal in ANYTHING. I've never been able to figure out why, but there's just something about the 2(4) and 3(6) that just defined gaming. After those two, the higher the numbers get, the more useless the games themselves became. Yes, they're shinier, with prettier cutscenes, but the storylines degenerated into piles of brainless mush.
Posted: Sun Dec 05, 2004 11:09 pm
by Aegis
Not only that, but the first series of Final Fantasy games were actually that, High Fantasy. Once 7 came about, it ruined the suspension of disbelief, and made it closer to home by including technology such as guns, cars andother such items that are out of place within the High Fantasy setting. It was Squaresoft begining to sell out, attempting to cater to the market that wanted these things, rather than staying true to what they had started off with, which was an amazing alternative to the fantasy provided by Dungeons and Dragons.
A mild attempt was made to return to their roots with projects such as Final Fantasy 9, Tactics and Crystal Chronicles, but aside from Tactics, those attempts, I feel, were poorly implemented, and it is reflected in the fact that they have not only returned to mixing of fantasy and machine, but they have created the first, ever, sequel to a game (which is another sad mark on the series).
I have loved the Final Fantasy games since their intial North American release (Yes, I played through them, as they were released, not after FF7, like so many, many people now interested in the series), and am saddened to see the decling of one of the greatest series of High Fantasy to ever grace a gaming platform.
Posted: Mon Dec 13, 2004 4:23 pm
by Robnark
[QUOTE=Aegis]Not only that, but the first series of Final Fantasy games were actually that, High Fantasy. Once 7 came about, it ruined the suspension of disbelief, and made it closer to home by including technology such as guns, cars andother such items that are out of place within the High Fantasy setting. It was Squaresoft begining to sell out, attempting to cater to the market that wanted these things, rather than staying true to what they had started off with, which was an amazing alternative to the fantasy provided by Dungeons and Dragons.[/QUOTE]
in other words, damn them for daring to try to come up with an original setting. what the console really needs is a glut of generic fantasy RPGs of the kind that grace the PC.
humbug.
now, I can understand you not liking the change of setting, but there are plenty of technological thingummies in some of the earlier ones. frankly, I applaud their use of a more original setting, since I have had more than enough of bloody castles and all that in every SNES RPG ever. to be blunt, I always felt that the high fantasy of so many of the japanese RPGs was a bit cartoony and twee - which were my issues with FF9. and I know you really don't rate 7, but it is the only game in the whole series where the first few hours simply took my breath away. and maybe that doesn't make for happy fantasy fans, but that's not my problem. I like the feeling that they're making an effort.
innovation is not always a good thing - see the last few years of the series - but imagination is.
Posted: Mon Dec 13, 2004 4:48 pm
by Aegis
There is nothing overly more original about the setting in the Final Fantasy games post 7 than there was in the original ones for the SNES. Not only that, but it is not the technology that makes an original setting (nor is that even the prime concern of mine when I play an RPG. For instance, I'm a huge fan of Square's Star Ocean games, which is highly futuristic). The thing is, though, look at the title of the series: 'Final Fantasy'. Square is selling the fantasy aspect of the game, yet moving away from the roots of high fantasy, to a more technocratic feel.
Now, that's not to say that high fantasy can't be mixed with technology, as Square has successfully done so, twice (and hopefully a third time), in my opinion. It was done quite well in Final Fantasy 3/6, and Final Fantasy Tactics (for Playstation), and hopefully, will be done again in Final Fantasy XII (which is set in Ivalice, the same setting as Tactics). Those three titles maintained the aspect of high fantasy (Swords and Sorcery), with intermingled technology (The Technocratic Empire in 3/6, the Engineers and lost technology in Tactics).
If it's a change of setting you want, though, there are other games that have done the more futuristic approach to RPG's, coincidently, some of them even produced by Sqaure. Not only that, but finding a true high fantasy RPG these days, that is not based around Dungeons and Dragons is becoming increasingly difficult. Even more so if you want a good one.
As for the innovation vs. imagination, yes, I agree. But innovation can be done with imagination, but I find very little imaginative when there is a level of development and civilization so closely linked to our own. Either go full out, or not at all. I don't like the feeling I'm merely playing a game world that merely has a different name, and some different worldly physics and miracles. (which is, coincidently, why I so hated playing Secret of Evermore, and to a lesser extent, Earthbound).
Posted: Thu Dec 16, 2004 4:54 pm
by Robnark
well, I wouldn't say the FF7 world was all that close to our own. and personally, I don't mind that. I mean, I'm something of a fantasy-hater, although the more varied settings of the final fantasy series aren't too bad. Soe and Earthbound have their own problems, frankly. true, when the world is ostensibly similar to our own and recognisable, adding elements to it can misfire, but I'd argue that FF7 was at least as far from a contemporary setting than yer usual kings and castles and knights with improbably shiny swords.
secondly, I do not think that square have really mixed technology with a fantasy setting in your example games. the technology in Tactics, for example, played far smaller a role than materia did in 7, and it made absolutely no impact whatsoever on the setting. it was fantasy with guns.
finally, I don't thinkthat the inclusion of fantasy in the titles means that there should be what is known as a fantasy setting - in the sense of the genre, rather than the dictionary definition. on the other hand, I think that the move to the bloody silly high-tech settings in recent years can be held responsible for some problems in the series. and personally, the only editions I've enjoyed since 7 have been fantasy-based.
basically, I think they're making design decisions based on marketing and are trying so hard to be new and innovative in the game systems that they damage the end product. they keep trying to be radical, but I'm starting to doubt that anyone there has a vision of what the game should be.
for example, for all the polish and gimmicks in the recent series, since 7 - and a number of the incarnations on the SNES - I struggle to remember a single truly iconic moment that makes your jaw drop in awe. and not because they have the shiniest FMV, but because they made the plot do something that really, really worked, something that makes you want to stand up and applaud. they're just too wishy-washy now. they need to bring the darkness back to get a little contrast.
Posted: Thu Dec 16, 2004 5:19 pm
by Aegis
In tactics, there was more than just the guns for the technology aspect. There was a whole civilization based on the technology. There were the golems (Worker 7 and 8, for instance) not to mention the Engineer's fun little toys used within the story for small side quests. Not only that, but technology mixed well with the fantasy setting, with limited use and interference.
Not only that, but how can you deny the use of technology within Final Fantasy 3/6? The game was the first step for the Final Fantasy series to including even more technology! The Magicite armour, the steam powered locomotive, the lighting used for the Opera House, the Mechanical castle that could translocate, not to mention the entire city of Vector, and it's Magicte factory with the actually assemble-line esque build.
Those two games are good examples of a mixing of fantasy and technology.
Final Fantasy 7, 8 and 10 were not. It created a ridiculous feel about the fact that the main cast was using archaic weapons in order to fight the more technologically advanced ones. If anything, it broke the suspension of disblief as soon as it made a sword more powerful than a gun. not only that, but he inclusion in modern types of transportation (cars, electric boats, submarines, even the techno-vamped airships, not to mention a space station and uber-advanced civilization in 8), as well as technology striking closer to home. all these aspects are so close to our current level (minus the uber advanced civilization), that it takes away from the fantasy aspect of the RPG, to a point where there is no mystery to you, or the characters in what many things should, or will do.
But, seeing as you've said that you don't appreciate the later ones as much as 7, I'll try to remain focused on that one for future reference.
Another beef I have, with the destruction of the final fantasy series, is the Materia system. I'm sorry right now, but to me, this is what killed the uniqueness of each character. A system in which every possible character was allowed to use magic, a force that is supposed to be, in almost every system that uses it, an extremely powerful, rare gift, and all of sudden, everyone and their uncle can use the damn stuff. At least within Final Fantasy 3/6, the Magicite learning process gave certain little bonus' to leveling with certain magicite, which allowed some semblance of unique character traits to remain. Even in Tactics, which anyone could work as any class, there were still aspects that defined how powerful the magic would be (Zodiac signs, times of the year, relations to the target of the cast spell, and that's to name a few).
To me, Final Fantasy 7 killed what was one of the greatest lines of RPG's we've seen, and there are many, many reasons why I think so (some of which I have outlined. I personally won't start on the story, as that one is quite subjective).
Posted: Thu Dec 16, 2004 11:28 pm
by Galuf the Dwarf
Note: All of these numbers are by Playstation/Japanese count.
[QUOTE=Aegis]In tactics, there was more than just the guns for the technology aspect. There was a whole civilization based on the technology. There were the golems (Worker 7 and 8, for instance) not to mention the Engineer's fun little toys used within the story for small side quests. Not only that, but technology mixed well with the fantasy setting, with limited use and interference.
Not only that, but how can you deny the use of technology within Final Fantasy 3/6? The game was the first step for the Final Fantasy series to including even more technology! The Magicite armour, the steam powered locomotive, the lighting used for the Opera House, the Mechanical castle that could translocate, not to mention the entire city of Vector, and it's Magicte factory with the actually assemble-line esque build.
Those two games are good examples of a mixing of fantasy and technology.
Final Fantasy 7, 8 and 10 were not. It created a ridiculous feel about the fact that the main cast was using archaic weapons in order to fight the more technologically advanced ones. If anything, it broke the suspension of disblief as soon as it made a sword more powerful than a gun. not only that, but he inclusion in modern types of transportation (cars, electric boats, submarines, even the techno-vamped airships, not to mention a space station and uber-advanced civilization in 8), as well as technology striking closer to home. all these aspects are so close to our current level (minus the uber advanced civilization), that it takes away from the fantasy aspect of the RPG, to a point where there is no mystery to you, or the characters in what many things should, or will do.
But, seeing as you've said that you don't appreciate the later ones as much as 7, I'll try to remain focused on that one for future reference.
Another beef I have, with the destruction of the final fantasy series, is the Materia system. I'm sorry right now, but to me, this is what killed the uniqueness of each character. A system in which every possible character was allowed to use magic, a force that is supposed to be, in almost every system that uses it, an extremely powerful, rare gift, and all of sudden, everyone and their uncle can use the damn stuff. At least within Final Fantasy 3/6, the Magicite learning process gave certain little bonus' to leveling with certain magicite, which allowed some semblance of unique character traits to remain. Even in Tactics, which anyone could work as any class, there were still aspects that defined how powerful the magic would be (Zodiac signs, times of the year, relations to the target of the cast spell, and that's to name a few).
To me, Final Fantasy 7 killed what was one of the greatest lines of RPG's we've seen, and there are many, many reasons why I think so (some of which I have outlined. I personally won't start on the story, as that one is quite subjective).[/QUOTE]
As a matter of fact, Aegis, I find myself agreeing with you. 1, 2, 4, 6, and 9 all seemed to be quite comforting with their relaxation of technology. Tech was important, but not entirely dominant. Magic and archaic tech had strong places in these Final Fantasy games.
Oh, and for the record, although 4 and 6 are the true classics in this series to me, I appreciate FF9's use of the Ability/Learn system to gain spells and what-not. In fact, that's one of the reasons I actually got back into the game recently. Getting Excalibur (but NOT Excalibur II) and other things was the big reason, though.
Tactics definitely has its merits as well. 'Nuff said about that, since you pretty much summed it up.

Posted: Fri Jan 14, 2005 8:23 pm
by Bloodmire
u sound like half the crew from ffx with there macina hateing attitude lol
tactics is amazing but i also like some of ther others 7,8,9,10 i have played on 10-2 but the less sed on that the better. i want to get 1,2,3,4,5,6 but i dont no where to get my hands on them
Posted: Sat Jan 15, 2005 9:52 am
by Galuf the Dwarf
Bloodmire wrote:u sound like half the crew from ffx with there macina hateing attitude lol
I honestly don't know how to comment on this.
tactics is amazing but i also like some of ther others 7,8,9,10 i have played on 10-2 but the less sed on that the better. i want to get 1,2,3,4,5,6 but i dont no where to get my hands on them
If you're looking for the reissues of those games, I can give the Playstation sets that they come in.