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Couple of questions
Posted: Sat Nov 27, 2004 11:16 am
by restless
After playing through the game, I am very impressed with the story, and the detail in the dialogues - to be short, I am now looking for other games with similar detail to the storyline. Other similar games that I have played are all the Baldur's Gate games(although i didnt enjoy it as much as i enjoyed Planescape: Torment), KOTOR, and the Neverwinter Nights series, but neither of these had the same detail as I found here. I have also played Arcanum(which i didnt like at all), Fable and Icewind Dale(both Fable and IWD seemed too combat-oriented).
Does anyone here know of any other games that is similar to Planescape: Torment in this particular way? I have heard good things and bad things about the Fallout series, would that be what I am looking for?
Feedback appreciated.
Edit - I also have one question about the game, during the whole game my character's alignment never changed - I stayed True Neutral until the end, my question is, does the game really support evil characters? There doesnt seem to be any evil PC's, and most of what I ran across seemed to be aimed at good characters - would I have seen a difference if my character had been evil?
Posted: Sat Nov 27, 2004 11:46 am
by MikeDykeLike
Planescape: Torment is better written and more text heavy than any other game I know. You might want to try Fallout 1 and 2 however (seeing as they're from Black Isle as well and have quite an interesting story), but be prepared that these games are different in the effect that they're entirely turnbased, unlike Planescape.
Posted: Sat Nov 27, 2004 2:25 pm
by Intergalactic
Fallout and Fallout 2 have some of the funniest and coolest dialouges i know.
But the setting is quite different.
I can't think of any game with an equally deep storyline and well writen Npcs.
Both "Vampire - the Masquerade" feature an "interesting" hero too and have a similiar intense atmosphere ,though.
As far as your question is concerned, the game does feature alignment shifts.
But it is quite hard to get evil. It has been some years since i played but i remember, that i was neutral evil one time i played it.
I think the reason why most NPS are in some shade of neutral is, make it possible to take them along with any alignment.
Posted: Sat Nov 27, 2004 5:35 pm
by fable
[QUOTE=restless]Edit - I also have one question about the game, during the whole game my character's alignment never changed - I stayed True Neutral until the end, my question is, does the game really support evil characters?[/quote]
You can sell one of your teammates as a slave, and deliberately bait a former lover who is now a ghost yet still devoted to you. But in the final analysis, I would agree: you don't really pursue a separate course of development as someone who is totally ego-centered. After all, you do choose to stop a remarkably selfish action of yours which costs lives; that would be good. Though the way the developers' cleverly fashioned it, stopping your immortality can also be perceived as a selfish act of sorts--since it's hinted more than once your mind is going thanks to your endless resurrections, and that you won't keep it through many more transitions.
For games, you might want to check out Ultima VII: The Black Gate. Along with its immediate predecessor, this is the game that actually set many of the rules now considered standard in a third person graphical RPG with multiple party members. It even includes a bit of self-will on the part of your party members, though nowhere near as much as PS:T or BG2. And it does provide a degree of interaction with the environment that remains unequaled, since.
Check out Betrayal at Krondor, too. The dialog is good, the plot is extremely well-written, and the word-locked chests are easily the best intellectual puzzles ever added to an RPG. The game is freeware, so you can download it from Home of the Underdogs.
Posted: Sat Nov 27, 2004 6:59 pm
by restless
Thanks for the replies, I am going to take a look at the Fallout games and Ultima VII: The Black Gate. Along with this, I have two more questions: How does Icewind Dale II compare to BG2 / IWD story and gameplay-wise?
Also, is there a way to use the Bronze Sphere in Planescape:Torment? I would really like to see the last moments of the original Nameless One's life it's supposed to contain.
Posted: Sat Nov 27, 2004 7:14 pm
by fable
IWD2 is very similar in most respects to IWD: linear game, specific missions, user-created party, etc. It's got more to it in other regards, but don't expect a different kind of RPG.
While looking for Ultima VII, don't neglect
this site. It contains the results of hard work by many programmers over several years, perfecting a program that lets you play Ultima VII (both the Black Gate and its immediate successor) on Windows 98/2000/XP. Until now, that simply wasn't possible. EA has a death grip on the rights to the game proper, but neither they nor Origin Systems ever had any interest in devoting resources to making it playable outside a late DOS/early Windows environment. Ultima VII used a proprietary memory manager. Now, everything works once more.
Posted: Sat Nov 27, 2004 10:17 pm
by Wayfarer
[QUOTE=restless]Also, is there a way to use the Bronze Sphere in Planescape:Torment? I would really like to see the last moments of the original Nameless One's life it's supposed to contain.[/QUOTE]
Yes restless,
HIGHLIGHT-
It is usable at the end game(fortress of regrets) for a massive amount of good stuff. Just make sure you bring it with you before you leave through the portal.
Posted: Sun Nov 28, 2004 2:13 am
by restless
Wayfarer, thats odd because, my save is at the very end, last room where the 'boss' is - and when i use the sphere, all i get is the option to examine it, and then put it away, nothing happens.
Posted: Sun Nov 28, 2004 6:42 am
by Vicsun
[QUOTE=restless]Wayfarer, thats odd because, my save is at the very end, last room where the 'boss' is - and when i use the sphere, all i get is the option to examine it, and then put it away, nothing happens.[/QUOTE]
spoilers:
Talk to the good incarnation to learn how to use it
Posted: Tue Nov 30, 2004 1:18 am
by Platter
More specifically (spoilers);
You need an INT of 17 to figure something out in the dialog with the Good Incarnation. Then you can use it. What you need to find out is...
(seperate spoiler)
that the Good Incarnation is actually the original incarnation.
Posted: Tue Nov 30, 2004 5:44 pm
by Wayfarer
Even more specifically:
Nah...I got nothin'.