Page 1 of 1

Melee or Force Powers?

Posted: Mon Nov 29, 2004 11:41 pm
by Aenon Jurtis
ok i have been wondering what to do i have been playing a bunch of times as melee as a soldier and dont know how i should do my for so called "mage" should i give him kill? insanity? master shock? master valor for light ? what should i do so i can make my guy a very well put together consular. or a sentinel half and half i just dont know what to do ???????help me out?




OnE PaTh..................OnE ChOiCe..............OnE DeStInY


DarK Or LighT

Your Choice

Posted: Tue Nov 30, 2004 1:19 am
by Skuld
Well on my first and only(so far) run through I played as a Scout/Sentinel. This gives you a nice balance. I picked mostly inate force powerd except for statis field, destroy droid, force wave, and heal. I'm not a huge fan of using buffing "spells" so I opt for the direct result powers instead. That's just my opinion, and there are plenty out there. A gould mage however would almost have to be half Consular just for the force points, but then again you can really do wahtever you want.

Posted: Tue Nov 30, 2004 1:35 am
by Aenon Jurtis
yep

ya i can do it my way but i do like hearing what others do have to say ya know different perspectives on things and then i can try it out and see what the best way is and report back on it

Posted: Tue Nov 30, 2004 3:03 am
by sun_facer
If you want to be a mage, you want to be consular, not a guardian. Consulars have extra innate defense which allows them to survive the occasional close encounter.

Choose whatever starting class you like, but remember that mages should have decent dex, low str, high wisdom and charisma. Afterall, your force powers, especially the offensive ones tend to rely on that. Also, you are likely to choose dark force powers. So it's easier to go dark.

I know this is debatable but powers that buff up stats and speed are more for sentinels and guardians. If you want to be a mage, you want powers like insanity, force storm, choke/kill, death field. Some say that dark mages can wear armour. I disagree. A lot of darkside powers are NOT restricted by armour. But the BEST darkside powers are.

Imagine a lightside mage. U would probably end up like a paladin on Diablo, buffing up ur team-mates. Either that or pay the alignment penalty for casting darkside powers. The only spectacular battle the lightside mage will likely to have is against driods. You can try... I also will like to know how anyone can play a lightside mage...

Or you could play longer as a scoundrel to gain the Sneak Attacks, then specialize in Stasis/Insanity to do some sneaky kills.

I have never played a mage on my PC before, but I have my Jolee alongside me most of the time. He's erm.. well, my kinda guy, best of both worlds. I dun even have speed for him coz I never expect him to actually use his lightsaber. I changed his script to Jedi support and he easily outshone Bastila... and in some instances Juhani.

However, I have to include the warning that mages need to rest after long battles... they need their Force points. Melee guardians are more independent on force powers and can move from one battle to another almost instantly without stopping for a drink or to smell the flowers.

Posted: Tue Nov 30, 2004 1:52 pm
by Aenon Jurtis
ya

cause at first i was a setinal with my girl character but she wasnt she was a conslar cause i messed it up i thought consular was half and half and sentinals were all force so i was messed up so i got it now thanks

Posted: Tue Nov 30, 2004 6:32 pm
by Jack Dell
Lightside consulars rule. Double-wielding consular that never misses stasis that costs 10 fp and has 3-18 sneak attack rules any enemy with force speed. And youll likely never run out of force points, even on the star forge.

Posted: Wed Dec 01, 2004 2:29 pm
by Malta Soron
Guardian-Consular Hybride overrules.

Posted: Thu Dec 02, 2004 2:49 pm
by KrazyJedi
[QUOTE=sun_facer]
Imagine a lightside mage. U would probably end up like a paladin on Diablo, buffing up ur team-mates. Either that or pay the alignment penalty for casting darkside powers. The only spectacular battle the lightside mage will likely to have is against driods. You can try... I also will like to know how anyone can play a lightside mage...

[/QUOTE]

It's quite easy to play an "offensive" Jedi using Force Wave series. It's a universal power available to either side, and damages multiple opponents, possibly stunning them. Using Wave followed up by Master Flurry or two with dual sabers (3 attacks/round) is deadly to most opponents.