Midgame Character Developement Question - *no spoilers please*
Posted: Tue Nov 30, 2004 12:25 am
So, I'm wondering how to spend my XP these nights to maximize fun level. My situation is as follows:
I'm at the Society of Leopold in the main quest, with most of the side quests I've seen completed (though not all, wanting to wait until character developement decisions are made before doing some, such as the VV quests).
My guy is a female Malcavian, with relevant stats-
- high persuasion (9)
- low seduction (3)
- medium dementation (3)
- high research (9), which has been used to boost various skills
- high lockpicking (10 w/ blood buff)
- high hacking (9 w/ auspex, natural wits of 3)
- intimidate (6)
- decent combat stats, through tomes and training during conversation and only 12 XP (brawl 4, melee 5, firearms 3, dodge 1)
I'm happy with what I've done so far, with the exception of upping my obfuscate skill to level 3, but at the time I thought I'd want to take it all the way to 5. I have just under 30 XP to spend, and I'm wondering which direction would be best at this point in the game. Of course the options are numerous, but here are some of the ones that I've been looking at.
- maxing dementation for the fun and funny dialog options (will need more XP, obviously).
- building up seduction, which will go fast at first since it's so low. I know this will make interacting with VV more fun and get me more (unneeded) feedstations, but I don't think I'd want it unless it got me more.
- spending 18 XP (because of tome) to up defence to 8 by maxing dodge.
- adding the 10th point of persuasion for 16 XP.
So, what do peolpe think I should do? Or do first, anyway. I've noticed that Malkavians don't have persuasion options that other clans do, such as not being able to convince the cop on the Dane that I was a reporter. I don't know if the also get other persuasion options that other clans don't, or if the 10th point in the feat adds any extra options, so I'm hesitant to pump persuasion. I had a little bit of trouble taking the 3 bodied guys in the Warrens head on (almost had to use a blood pack for the first time), but other than that it's been smooth sailing, so I'm hesitant to "waste" XP on combat skills just yet. My concerns with seduction are stated above, and with demented dialoge options aparently few and far between, I'm hesitant to spend the 35 XP needed to get demented^5. Of course, the paucity of red options could just be because I don't have a high enough level. Thanks for your thoughts in advance.
I'm at the Society of Leopold in the main quest, with most of the side quests I've seen completed (though not all, wanting to wait until character developement decisions are made before doing some, such as the VV quests).
My guy is a female Malcavian, with relevant stats-
- high persuasion (9)
- low seduction (3)
- medium dementation (3)
- high research (9), which has been used to boost various skills
- high lockpicking (10 w/ blood buff)
- high hacking (9 w/ auspex, natural wits of 3)
- intimidate (6)
- decent combat stats, through tomes and training during conversation and only 12 XP (brawl 4, melee 5, firearms 3, dodge 1)
I'm happy with what I've done so far, with the exception of upping my obfuscate skill to level 3, but at the time I thought I'd want to take it all the way to 5. I have just under 30 XP to spend, and I'm wondering which direction would be best at this point in the game. Of course the options are numerous, but here are some of the ones that I've been looking at.
- maxing dementation for the fun and funny dialog options (will need more XP, obviously).
- building up seduction, which will go fast at first since it's so low. I know this will make interacting with VV more fun and get me more (unneeded) feedstations, but I don't think I'd want it unless it got me more.
- spending 18 XP (because of tome) to up defence to 8 by maxing dodge.
- adding the 10th point of persuasion for 16 XP.
So, what do peolpe think I should do? Or do first, anyway. I've noticed that Malkavians don't have persuasion options that other clans do, such as not being able to convince the cop on the Dane that I was a reporter. I don't know if the also get other persuasion options that other clans don't, or if the 10th point in the feat adds any extra options, so I'm hesitant to pump persuasion. I had a little bit of trouble taking the 3 bodied guys in the Warrens head on (almost had to use a blood pack for the first time), but other than that it's been smooth sailing, so I'm hesitant to "waste" XP on combat skills just yet. My concerns with seduction are stated above, and with demented dialoge options aparently few and far between, I'm hesitant to spend the 35 XP needed to get demented^5. Of course, the paucity of red options could just be because I don't have a high enough level. Thanks for your thoughts in advance.