Level-up Advice?
Posted: Fri Dec 03, 2004 11:06 am
I wondered if I could get some advice on leveling up 2 of my party. One is my pure-fighter and the other is a rogue 3/Demarch of Mask 7. I’ve just (finally!) finished the Battle Squares and now its time to level up to 11th level. FYI, its my first time through IWD2 and I don’t plan to do the HOF mode (I think I'd rather go through it again with a smaller group). Here’s my party:
1) Gold Dwarf- fighter 10, (tank); LN; Str 20, Dex 12, Con 20, Int 8, Wis 12, Cha 6; skills (intimidate 13); feats (bullheaded, cleave, power attack, iron will, improved critical, lightning reflexes, WS: Hammer, WS: Long Sword)
2) Human- Rogue 3 / Demarch of Mask 7, (backup healer & summoner, scout, spellsword and sniper); NE; Str 12, Dex 19, Con 14, Int 10, Wis 17, Cha 6; skills (bluff 1, concentration 10, disable device 3, hide 9, move silently 9, search 5); feats (blind fight, combat casting, dash, dodge, rapid shot, subvocal casting)
3) Human- Fighter 4 / Barbarian 7 (tank and battle squares champion)
4) Shield Dwarf- Battleguard of Tempus 11 (healer, summoner)
5) Lightfoot Halfling- Rogue 2 / Diviner 9 (loremaster, alchemist, thief & backup bombardier)
6) Human Sorceress 11 (bombardier, diplomat)
They’ve been a fun and effective bunch so far. Characters 3-6 are straightforward for the rest of this game but I can’t decide what to do with the first two.
For instance, should I just keep the gold dwarf fighter (#1) as a pure fighter or multi-class him into something else? He’s fine as is but is running out of useful feats to take and I already have another pure-tank. He can’t take any levels of Paladin, Barbarian and most orders of Cleric because of his alignment. He’s also blocked from taking many feats because of his low INT, DEX and lack of concentration points. What other available feats are worth taking (he’s got 5 more coming!)? I imagine that his Int and Cha are too low for any sorcerer or wizard levels. Is there anything to be gained from adding a few cleric or druid levels? What about bard or rogue?
The human rogue/cleric (#2) was originally supposed to have ranger or fighter levels and be a mage-killer, scout and backup healer guy but ended up being more of a sniper and healer without the warrior-class levels. So now he can scout ahead but can’t really do any damage once he gets there. I could multi-class with some ranger or fighter levels to emphasize either the mage-killer or sniper roles. He could also just keep going as a cleric. Adding anything new would of course require a level of 20% MC penalty or squatting. Maybe some monk levels would work here since he has a high wisdom?
Any thoughts would be a big help! Sorry for the extra-long post.
Thanks.
-ishuman
1) Gold Dwarf- fighter 10, (tank); LN; Str 20, Dex 12, Con 20, Int 8, Wis 12, Cha 6; skills (intimidate 13); feats (bullheaded, cleave, power attack, iron will, improved critical, lightning reflexes, WS: Hammer, WS: Long Sword)
2) Human- Rogue 3 / Demarch of Mask 7, (backup healer & summoner, scout, spellsword and sniper); NE; Str 12, Dex 19, Con 14, Int 10, Wis 17, Cha 6; skills (bluff 1, concentration 10, disable device 3, hide 9, move silently 9, search 5); feats (blind fight, combat casting, dash, dodge, rapid shot, subvocal casting)
3) Human- Fighter 4 / Barbarian 7 (tank and battle squares champion)
4) Shield Dwarf- Battleguard of Tempus 11 (healer, summoner)
5) Lightfoot Halfling- Rogue 2 / Diviner 9 (loremaster, alchemist, thief & backup bombardier)
6) Human Sorceress 11 (bombardier, diplomat)
They’ve been a fun and effective bunch so far. Characters 3-6 are straightforward for the rest of this game but I can’t decide what to do with the first two.
For instance, should I just keep the gold dwarf fighter (#1) as a pure fighter or multi-class him into something else? He’s fine as is but is running out of useful feats to take and I already have another pure-tank. He can’t take any levels of Paladin, Barbarian and most orders of Cleric because of his alignment. He’s also blocked from taking many feats because of his low INT, DEX and lack of concentration points. What other available feats are worth taking (he’s got 5 more coming!)? I imagine that his Int and Cha are too low for any sorcerer or wizard levels. Is there anything to be gained from adding a few cleric or druid levels? What about bard or rogue?
The human rogue/cleric (#2) was originally supposed to have ranger or fighter levels and be a mage-killer, scout and backup healer guy but ended up being more of a sniper and healer without the warrior-class levels. So now he can scout ahead but can’t really do any damage once he gets there. I could multi-class with some ranger or fighter levels to emphasize either the mage-killer or sniper roles. He could also just keep going as a cleric. Adding anything new would of course require a level of 20% MC penalty or squatting. Maybe some monk levels would work here since he has a high wisdom?
Any thoughts would be a big help! Sorry for the extra-long post.
Thanks.
-ishuman