Custom Traits, Histories, Disciplines,Weapons, Skins, Items. NO SPAM!!
Posted: Fri Dec 03, 2004 10:59 pm
You can change any character trait (well almost) in the traiteffects000.txt
I was able to adjust the Max 4 Physical Traits limitation on my Tremere to Max 5.
Also you can change or add any trait in the histories, basically make your own histories.
You want extra soak, you got it, and did you say infinite Fortitude (well I actually hadn’t this) but the durations/strengths of Disciplines are defiantly affected here as my Tremere get 12% bonus to Thaumaturgy and many histories have longer duration like Blood Buff.
Btw you don’t have to restart a new character any Custom Clan Histories or Traits you create are immediately effective.
This file is located in your Vdata/system directory; remember to back up your original before experimenting.
Seems you can boost any Attribute to a max of +10, i.e. Physical, Social and Mental.
That does not add to your 1-5 dots it is total you can get in any single Attribute.
Extraction
Ok everybody asking about these files we are using please get, Turfster's RED HOT TOOL
Don’t forget to thank him and buy him some beer, too.
http://www.freewebs.com/dresdensinn/vpktool%20v3.5.rar
This tool unpacks your pack files, i.e. pack101.vpk, located in your Vampire-Bloodlines\Vampire directory.
Second Tool in the works, WOW looks GREAT, -Mordred-
http://www.vampireheaven.com/vheaven/bo ... e=1#pid775
Patches
General Fixes.
Hey everyone Check out dan_upright's Fantastic Patches, not only has he fix the Game Stopping Bug at the Society of Leopold but he has fixed so many bugs I can’t keep count anymore
Broken quest, bad dialogues, fixed rewards and fixed bonus/penalties, I be he likes beer, too
This is a page of he downloads, Vampire stuff is on the bottom.
http://oma.cultoftheinept.com/downloads/
XP Patch
Don’t forget you NEED MO XP, with Obex's Super XP patch; it adds about 15% more XP to your game, mostly to big quest adding a point or two.
I have always thought we didn’t get enough XP and I think its great bet he likes beer, too
http://www.vampireheaven.com/vheaven/fi ... d&file=133
Super Jump
Here are the functions that effect jump, located in the config.cfg
sv_jump_boost "100.0"
sv_jump_maxspeed "350.0"
sv_jump_boost_immediate "1"
Normal jump is about 25 if I remember at a 100 where I have mine I jump as high as streetlights.
How to use any Model’s Skin for your Player.
Big Thanks to HellWolve for this tip. Wink
In the Models folder pic you favorite Model Skin or skins, ill explain using one, which you allow you to make a different Model Skin for each armor if you wish.
Say you like Jeanette and your playing Malkavian and you want her for all your different Model Skins, everyone basically gets 4, cause each armor in the game is really a Model Skin.
So Vampire\Models\Charater\Npc\Unique\Santa_Monica\Jeanette you get
jeanette.dx7_2bone.vtx
jeanette.dx80.vtx
jeanette.mdl
jeanette.phy
Then go to Models\Character\PC\Female\Malkavian you get \armor0 - \armor3.
I made a backup up folder in each of the folders called "1" like so \armor0\1 - \armor3\1.
Then move all the original files of each armor folder into the backup folder "1", now you have saved all your originals incase you need them.
Next copy all 4 of Jeanette's files into each of the 4 armor folders \armor0 - \armor3.
Next rename all 4 of Jeanette's files in \armor0 to the name of the original files which are now located in \armor0\1 which you can easily reference.
Next do the same for \armor1 rename all Jeanette's files to the names of the originals located in \armor1\1.
Do the same for \armor2 and \armor3, your finished start the game and enjoy.
Since your using the same skin (in this example) you will always see Jeanette using all 4 armors.
You can select which armor you want by cycling the F3 key in the game, once you get other armors.
Feats and Traits are a little different and more difficult, due to they have odd names like "Close_Combat_Brawl" is the Unarmed Feat.
I’m still working on getting all the correct names, also a Feat can only be boosted with these bonus points to a total of 20,
I’m guessing this is due to each Attribute and Trait can be maxed to a total of 10 bonus points.
It’s possible that an Occult item could boost a Trait/Attribute past 10, there by boosting a Feat past 20, still checking.
Ok its max 20 Occults don’t boost past 20.
Special Soak WARNING if you max out Soak_Pool, it seems to make armor and Occult items stop functioning in your game, thankfully I was using a test save game, be careful.
Hacking Stats on Weapons.
Just some basic stuff really altering your weapon stats, these are found in Vdata\Items.
Ok haven’t figured out how to modify the ammo total, so I just modified how much ammo fits in a clip.
Example the rifles will only hold 20, plus 6 in a clip, so I modified the clip to 90(or whatever) shots before reload.
There are some limits to how big you can make a clip, i.e. Killomatic is normally 33, and it seems to max out at 77.
Of course changing the Supershotgun to clip of 100 shot is very fun especially if you lower the kick also. Razz
Anyway I haven’t tested all the limitations but just backup all the weapons before you mod.
"Size" - Alters number of ammo in a single clip.
"Dropped_Ammo" - Alters the size of clips in dropped weapons.
"ReloadTime" - How fast your weapon reloads.
"Range" - Accurate range, depends on your Ranged skill also how accurate.
"SkillRequirement" - What Ranged skill level is required to use this weapon.
"BaseLethality" - Base damage of single ammo, before your Ranged skill is added.
"KickPitchMin" - Min setting for kick of weapon from top to bottom of screen.
"KickPitchMax" - Max setting for kick of weapon from top to bottom of screen.
"KickYawMin" - Min setting for kick of weapon from left to right of screen.
"KickYawMax" - Max setting for kick of weapon from left to right of screen.
"Accuracy" - How accurate the weapon is going to be.
Modifing your Disciplines for close to Constant On with no or adjusted cost.
Ill use my Tremere as an example first I edited my Traiteffects000.txt (Vdata\System) to give my Tremere, Presence with duration of 500 (random # of seconds active).
"Trait" "Presence"
"Modifier" "Duration 500%"
Then modified my Stats.txt setting all Durations under "Active Presence" to 500.
Then changed my Bloodpool cost from -1 to +1 as a test, 0 is probably best.
"Stat" "BloodPool +1"
Then started my game activated Presence and couldn’t even see the timer bar moving, plus I have activated, "Auto Renew" which unless its a different cost should only charge you 0 bloodpoints from your bloodpool.
Still playing with this so more to come but you can do this with any Passive Discipline like Fortitude or Potence.
How to add or remove any Disciplines.
You can add or remove any Discipline (at least that I have tested), you can get all Disciplines at once, but you Hotkeys (default "K") wont work; the max you can have is 5 if you want your Hotkeys to work.
Each buy cost 10xp and each sell give you 10xp.
Vstats sell Obfuscate - If you have 1 dot you sell it twice, once to remove the dot and once to remove the Discipline.
Vstats buy Obfuscate - If you want to buy take one to buy the Discipline and one for each Dot.
Here is a Legend:
"+" or "-" -- Add or subtract to the base value
"*" -- Multiply the base value
"/" -- Divide the base value
"Max" -- The Maximum possible value is this
"Min" -- The Minimum possible value is this
"%" --
"Value" -- Ignore the base value. Use this instead.
"Cost" -- Use this cost structure instead of the default.
"BloodCost" -- Modify the BloodCost to activate this (discipline) by a given value (+/-).
"Damage" -- Modify the Damage from this (discipline) by a given %.
"Duration" -- Modify the Duration of this (discipline) by a given %.
Here are most of the bonuses or penalties, examples are:
Attribute/Traits:
Strength
Dexterity
Stamina
Charisma
Manipulation
Appearance
Perception
Intelligence
Wits
Brawl
Dodge
Intimidation
Subterfuge
Firearms
Melee
Security
Stealth
Computer
Finance
Investigation
Academics
Animal Ken
Athletics - Activating in Stats.txt causes crash to desktop.
Occult
Feats so far:
Ranged_Combat - Max 20, no sway even with Bach's double scope.
Defensive_Maneuvers - Max 20
Close_Combat_Brawl - Max 20
Automatic_Soak_Successes
Soak_Pool - Replaces in game armor Max 20 to Bash, Lethal and aggravated.
Armor_Rating - Replaces in game armor Max 5 to Bash and Lethal.
Close_Combat_Melee - Max 20
Intrusion - Max 10
Intimidate - Max 10
Seduction - Max 10
Haggle - Max 10
Persuasion - Max 10
Hacking - Max 20
Inspection - Max 20
Research - Max 10
Sneaking - Max 10 Would love to get this up higher since its forced fail later in certain areas, maybe Stealth.xls?
Throwing
Animal Friendship
Jumping
Others:
Generation_Blood_Pool_Max
Frenzy_Check_Mod
Frenzy_Strength_Mod
Excluded_Equipment - Any item in the game i.e. weapons or inventory
Included_Equipment - Same as above.
Raise" "Current_Rating * 1 - * multiplier
Experience_Modifier
Corpus_Vampirus
BloodPool
Humanity
Starting_Equipment
Health_Buffer
Reaction
Attrib_Order
Trait_Order
Reaction
Duration 125% - Extend the duration of Disciplines % is adjustable.
Disciplines:
VampHeal_Type
Animalism
Appearance
Auspex
Blood_Buff
Celerity
Dementation
Dominate
Fortitude
Numina
Obfuscate
Potence
Presence
Protean
Thaumaturgy
Technical:
default_fov
Fx_No_Resist_Feeding
Fx_Translucency
Fx_Motion_Trail
Fx_Fortitude
Fx_Presence
Fx_Bloodshield
Fx_Bloodthrob
Fx_Feed_Bonus_Tramps
Fx_Feed_Bonus_Opp_Gender
FX_Increased_Rat_Feed
Fx_Humanity_Mods_Doubled
Fx_Cannot_Rat_Feed
Had to cut this in half as it wouldnt post.
Acleacius
I was able to adjust the Max 4 Physical Traits limitation on my Tremere to Max 5.
Also you can change or add any trait in the histories, basically make your own histories.
You want extra soak, you got it, and did you say infinite Fortitude (well I actually hadn’t this) but the durations/strengths of Disciplines are defiantly affected here as my Tremere get 12% bonus to Thaumaturgy and many histories have longer duration like Blood Buff.
Btw you don’t have to restart a new character any Custom Clan Histories or Traits you create are immediately effective.
This file is located in your Vdata/system directory; remember to back up your original before experimenting.
Seems you can boost any Attribute to a max of +10, i.e. Physical, Social and Mental.
That does not add to your 1-5 dots it is total you can get in any single Attribute.
Extraction
Ok everybody asking about these files we are using please get, Turfster's RED HOT TOOL
Don’t forget to thank him and buy him some beer, too.
http://www.freewebs.com/dresdensinn/vpktool%20v3.5.rar
This tool unpacks your pack files, i.e. pack101.vpk, located in your Vampire-Bloodlines\Vampire directory.
Second Tool in the works, WOW looks GREAT, -Mordred-
http://www.vampireheaven.com/vheaven/bo ... e=1#pid775
Patches
General Fixes.
Hey everyone Check out dan_upright's Fantastic Patches, not only has he fix the Game Stopping Bug at the Society of Leopold but he has fixed so many bugs I can’t keep count anymore
Broken quest, bad dialogues, fixed rewards and fixed bonus/penalties, I be he likes beer, too
This is a page of he downloads, Vampire stuff is on the bottom.
http://oma.cultoftheinept.com/downloads/
XP Patch
Don’t forget you NEED MO XP, with Obex's Super XP patch; it adds about 15% more XP to your game, mostly to big quest adding a point or two.
I have always thought we didn’t get enough XP and I think its great bet he likes beer, too
http://www.vampireheaven.com/vheaven/fi ... d&file=133
Super Jump
Here are the functions that effect jump, located in the config.cfg
sv_jump_boost "100.0"
sv_jump_maxspeed "350.0"
sv_jump_boost_immediate "1"
Normal jump is about 25 if I remember at a 100 where I have mine I jump as high as streetlights.
How to use any Model’s Skin for your Player.
Big Thanks to HellWolve for this tip. Wink
In the Models folder pic you favorite Model Skin or skins, ill explain using one, which you allow you to make a different Model Skin for each armor if you wish.
Say you like Jeanette and your playing Malkavian and you want her for all your different Model Skins, everyone basically gets 4, cause each armor in the game is really a Model Skin.
So Vampire\Models\Charater\Npc\Unique\Santa_Monica\Jeanette you get
jeanette.dx7_2bone.vtx
jeanette.dx80.vtx
jeanette.mdl
jeanette.phy
Then go to Models\Character\PC\Female\Malkavian you get \armor0 - \armor3.
I made a backup up folder in each of the folders called "1" like so \armor0\1 - \armor3\1.
Then move all the original files of each armor folder into the backup folder "1", now you have saved all your originals incase you need them.
Next copy all 4 of Jeanette's files into each of the 4 armor folders \armor0 - \armor3.
Next rename all 4 of Jeanette's files in \armor0 to the name of the original files which are now located in \armor0\1 which you can easily reference.
Next do the same for \armor1 rename all Jeanette's files to the names of the originals located in \armor1\1.
Do the same for \armor2 and \armor3, your finished start the game and enjoy.
Since your using the same skin (in this example) you will always see Jeanette using all 4 armors.
You can select which armor you want by cycling the F3 key in the game, once you get other armors.
Feats and Traits are a little different and more difficult, due to they have odd names like "Close_Combat_Brawl" is the Unarmed Feat.
I’m still working on getting all the correct names, also a Feat can only be boosted with these bonus points to a total of 20,
I’m guessing this is due to each Attribute and Trait can be maxed to a total of 10 bonus points.
It’s possible that an Occult item could boost a Trait/Attribute past 10, there by boosting a Feat past 20, still checking.
Ok its max 20 Occults don’t boost past 20.
Special Soak WARNING if you max out Soak_Pool, it seems to make armor and Occult items stop functioning in your game, thankfully I was using a test save game, be careful.
Hacking Stats on Weapons.
Just some basic stuff really altering your weapon stats, these are found in Vdata\Items.
Ok haven’t figured out how to modify the ammo total, so I just modified how much ammo fits in a clip.
Example the rifles will only hold 20, plus 6 in a clip, so I modified the clip to 90(or whatever) shots before reload.
There are some limits to how big you can make a clip, i.e. Killomatic is normally 33, and it seems to max out at 77.
Of course changing the Supershotgun to clip of 100 shot is very fun especially if you lower the kick also. Razz
Anyway I haven’t tested all the limitations but just backup all the weapons before you mod.
"Size" - Alters number of ammo in a single clip.
"Dropped_Ammo" - Alters the size of clips in dropped weapons.
"ReloadTime" - How fast your weapon reloads.
"Range" - Accurate range, depends on your Ranged skill also how accurate.
"SkillRequirement" - What Ranged skill level is required to use this weapon.
"BaseLethality" - Base damage of single ammo, before your Ranged skill is added.
"KickPitchMin" - Min setting for kick of weapon from top to bottom of screen.
"KickPitchMax" - Max setting for kick of weapon from top to bottom of screen.
"KickYawMin" - Min setting for kick of weapon from left to right of screen.
"KickYawMax" - Max setting for kick of weapon from left to right of screen.
"Accuracy" - How accurate the weapon is going to be.
Modifing your Disciplines for close to Constant On with no or adjusted cost.
Ill use my Tremere as an example first I edited my Traiteffects000.txt (Vdata\System) to give my Tremere, Presence with duration of 500 (random # of seconds active).
"Trait" "Presence"
"Modifier" "Duration 500%"
Then modified my Stats.txt setting all Durations under "Active Presence" to 500.
Then changed my Bloodpool cost from -1 to +1 as a test, 0 is probably best.
"Stat" "BloodPool +1"
Then started my game activated Presence and couldn’t even see the timer bar moving, plus I have activated, "Auto Renew" which unless its a different cost should only charge you 0 bloodpoints from your bloodpool.
Still playing with this so more to come but you can do this with any Passive Discipline like Fortitude or Potence.
How to add or remove any Disciplines.
You can add or remove any Discipline (at least that I have tested), you can get all Disciplines at once, but you Hotkeys (default "K") wont work; the max you can have is 5 if you want your Hotkeys to work.
Each buy cost 10xp and each sell give you 10xp.
Vstats sell Obfuscate - If you have 1 dot you sell it twice, once to remove the dot and once to remove the Discipline.
Vstats buy Obfuscate - If you want to buy take one to buy the Discipline and one for each Dot.
Here is a Legend:
"+" or "-" -- Add or subtract to the base value
"*" -- Multiply the base value
"/" -- Divide the base value
"Max" -- The Maximum possible value is this
"Min" -- The Minimum possible value is this
"%" --
"Value" -- Ignore the base value. Use this instead.
"Cost" -- Use this cost structure instead of the default.
"BloodCost" -- Modify the BloodCost to activate this (discipline) by a given value (+/-).
"Damage" -- Modify the Damage from this (discipline) by a given %.
"Duration" -- Modify the Duration of this (discipline) by a given %.
Here are most of the bonuses or penalties, examples are:
Attribute/Traits:
Strength
Dexterity
Stamina
Charisma
Manipulation
Appearance
Perception
Intelligence
Wits
Brawl
Dodge
Intimidation
Subterfuge
Firearms
Melee
Security
Stealth
Computer
Finance
Investigation
Academics
Animal Ken
Athletics - Activating in Stats.txt causes crash to desktop.
Occult
Feats so far:
Ranged_Combat - Max 20, no sway even with Bach's double scope.
Defensive_Maneuvers - Max 20
Close_Combat_Brawl - Max 20
Automatic_Soak_Successes
Soak_Pool - Replaces in game armor Max 20 to Bash, Lethal and aggravated.
Armor_Rating - Replaces in game armor Max 5 to Bash and Lethal.
Close_Combat_Melee - Max 20
Intrusion - Max 10
Intimidate - Max 10
Seduction - Max 10
Haggle - Max 10
Persuasion - Max 10
Hacking - Max 20
Inspection - Max 20
Research - Max 10
Sneaking - Max 10 Would love to get this up higher since its forced fail later in certain areas, maybe Stealth.xls?
Throwing
Animal Friendship
Jumping
Others:
Generation_Blood_Pool_Max
Frenzy_Check_Mod
Frenzy_Strength_Mod
Excluded_Equipment - Any item in the game i.e. weapons or inventory
Included_Equipment - Same as above.
Raise" "Current_Rating * 1 - * multiplier
Experience_Modifier
Corpus_Vampirus
BloodPool
Humanity
Starting_Equipment
Health_Buffer
Reaction
Attrib_Order
Trait_Order
Reaction
Duration 125% - Extend the duration of Disciplines % is adjustable.
Disciplines:
VampHeal_Type
Animalism
Appearance
Auspex
Blood_Buff
Celerity
Dementation
Dominate
Fortitude
Numina
Obfuscate
Potence
Presence
Protean
Thaumaturgy
Technical:
default_fov
Fx_No_Resist_Feeding
Fx_Translucency
Fx_Motion_Trail
Fx_Fortitude
Fx_Presence
Fx_Bloodshield
Fx_Bloodthrob
Fx_Feed_Bonus_Tramps
Fx_Feed_Bonus_Opp_Gender
FX_Increased_Rat_Feed
Fx_Humanity_Mods_Doubled
Fx_Cannot_Rat_Feed
Had to cut this in half as it wouldnt post.
Acleacius