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Script Question
Posted: Mon Dec 06, 2004 9:21 pm
by Nimh
Does anyone know of a script, or a plugin with a script in it, that could basically turn a fireplace on or off? Or if this is even possible? ... I'm looking at a site now about writing scripts for morrowind, but I thought maybe I'd just ask. Any help would be appreciated, thanks!
~Nimh
Posted: Tue Dec 07, 2004 6:12 am
by Alien_Newborn
As far as I know, I don't think it is possible, but then again why would you want to? I've always found that a fireplace really adds to the coziness of a room. I suppose in the real world it would be a good idea to turn it off before you go out, but for some reason it doesn't really seem to matter in Morrowind.
Under the influence (again),
Alien_Newborn
Posted: Tue Dec 07, 2004 10:04 am
by moltovir
Well setting a fireplace off or on isn't the only thing you could do with such a script... Imagine a quest were you would have to torch the hideout of the big evildoers by putting a carpet on fire...
I advise asking the MW summit or official boards, thats where you can find the more talented modders.
Posted: Tue Dec 07, 2004 2:25 pm
by Nimh
While I agree a fireplace adds coziness to a room, walking into a dark room and turning one on while you're there seems a little more cozy to me, IMO =) I guess I'm a hands on sort of player. I like walking around opening cupboard doors and activating switches that open doors and stuff. Anyways, it was just an idea I had for a mod I'm building.
Thanks for the direction too, I will check at those sites.
~Nimh
Posted: Tue Dec 07, 2004 7:00 pm
by paulsbo
from a coding standpoint, it shouldn't be that hard to do. fireplace begins with model A, when player hits "use," fireplace gets model B (on fire)--similar to doors.
Posted: Wed Dec 08, 2004 12:32 am
by Nimh
Yeah I didn't think it was all that difficult, but I also know next to nothing about coding... thought maybe I'd skip that step. Guess this gives me a reason to learn a little more though.
Thanks again for the input.
Posted: Thu Dec 09, 2004 6:34 am
by Monolith
Once on my trips though the world wide web I stumbled accros a certain lighting mod which was said to allow the player to turn candles and stuff on and off. Well, I've never tried it out and...I've never seen it again. Sounded cool though...
Posted: Thu Dec 09, 2004 8:37 am
by fable
This would be interesting to see. To be semi-realistic, as you suggest, you'd have to apply a torch to the fireplace. I don't think the game will support spells affecting objects in this fashion, or a fireball spell would be a possibility. In any case, it could be neat.

Posted: Thu Dec 09, 2004 12:12 pm
by Monolith
Hey, this reminds me of a scripted event in Havish (I think), where a warehouse starts to burn. I haven't experienced this myself, because I still haven't visited Havish, but I read something like that in a review. Could be helpful to check that script or ask the guy who made Havish...
Posted: Fri Dec 10, 2004 1:11 am
by Nimh
Hey, just wanted to say thank you again for the help. After about 6 hours of trial and error using the Balmora Tower mod's waterfall script I'm now the proud owner of a dwarven crank operated fireplace lol. I even got the crank to turn

Maybe I'll work on the "torch to fireplace" method next. Thanks again guys.
~Nimh