Not saving levels (spoiler)
Posted: Thu Dec 09, 2004 12:17 pm
Hiya fellows! Just completed the game once more...
This game has a bug which causes your party members to lag behind your main character by the number of levels that you save on Taris.
When I played a level4 scout/ lvl16 guardian, i reached the Star Forge with the rest of my party at level 16.
This time, I did not save levels. When I was nearing Deck 2, all of party was at level 20. Although I dun have a statistic to show, I did notice that the DJs' force powers worked considerably less on my party, since all powers take into consideration wisdom/charisma mods and character level.
This made my game easier. And surprisingly, I did not have problems with Malak too. I played a lvl8 soldier/lvl12 guardian (double-wield, speed +power attack) starting at 14/14/14/8/14/14. The ending levels were a breeze, very comfortable pace.
The best thing this time is that I dun have to look out for Jolee. He was at level 20... and many force powers did not work on him.. and thermal detonators did not harm him too much either. In fact, he constantly had enough FP for Master Valor, which made sure those lousy Plague-casting DJ did not get their way... so my lvl3 Implant - Poision Immunity was kinda obsolete.
Anyone else played without saving levels and found the game more fun?
This game has a bug which causes your party members to lag behind your main character by the number of levels that you save on Taris.
When I played a level4 scout/ lvl16 guardian, i reached the Star Forge with the rest of my party at level 16.
This time, I did not save levels. When I was nearing Deck 2, all of party was at level 20. Although I dun have a statistic to show, I did notice that the DJs' force powers worked considerably less on my party, since all powers take into consideration wisdom/charisma mods and character level.
This made my game easier. And surprisingly, I did not have problems with Malak too. I played a lvl8 soldier/lvl12 guardian (double-wield, speed +power attack) starting at 14/14/14/8/14/14. The ending levels were a breeze, very comfortable pace.
The best thing this time is that I dun have to look out for Jolee. He was at level 20... and many force powers did not work on him.. and thermal detonators did not harm him too much either. In fact, he constantly had enough FP for Master Valor, which made sure those lousy Plague-casting DJ did not get their way... so my lvl3 Implant - Poision Immunity was kinda obsolete.
Anyone else played without saving levels and found the game more fun?