You don't need that many skill points...(spoiler?)
Posted: Sun Dec 19, 2004 10:31 pm
not sure if its a spoiler or not...
but it turns out according to the gameguide that there are a lot of places where you either go solo, or you can't take the npc you want with you...
now some of us have already remarked skills is really important...so its best if your pc has good skills in many different areas...which basically shuts out maybe the consular and definately the guardian from many xp and loot based opportunities...
not so...
ok, the way it works is if you don't have enemies in sight, you are assumed to have rolled a natural 20...because the game assumes that the player is just going to sit down and keep retrying a skill based action until they reach the maximum possible score...like picking a lock, or disarming a mine..
so with one point investment in security, you automatically get 21 points of security ability!!!
in the first area, all the low security locks i've seen have a dc 21, which means my guardian was able to pick them, and get all the items without breaking any...a security spike adds 10 points, so i can pick dc 33 no sweat... (20 assumed, +10 spike, +2 int bonus, 1 point skill)
with a 3 point investment in demolitions, i got 25 ability in demolitions, with int of 14, (+2 to skill)...minor frag mines have a dc 25 to disarm...dc 10 to set, and i think the most powerful mines require dc 25 to set...thus, while my pc is able to recover minor frag mines, he can still set the most powerful mines if i want to without needing another npc with me...(though of course i'd want atton or someone else to disarm them for me...)
so with some minor investments in skill points, you can make your pc able to do a lot...naturally not nearly as much as npcs who are quite powerful in skills, but certainly helpful for many many areas in the game...
dump the old tactics of putting points into persuade and treat injury...you need to invest very wisely, but you can now do a lot more as the pc than you thought you could!!!
known automatic 20 abilitys...
demolitions
computer
security
please add to the listing, by checking on high feedback...i am hoping persuade is among them, so i can invest more into repair and computer use, since both are necessary...
(spoilers)
to get the full upgrades to T3...(like the upgrades to hk-47 in the first game)
but it turns out according to the gameguide that there are a lot of places where you either go solo, or you can't take the npc you want with you...
now some of us have already remarked skills is really important...so its best if your pc has good skills in many different areas...which basically shuts out maybe the consular and definately the guardian from many xp and loot based opportunities...
not so...
ok, the way it works is if you don't have enemies in sight, you are assumed to have rolled a natural 20...because the game assumes that the player is just going to sit down and keep retrying a skill based action until they reach the maximum possible score...like picking a lock, or disarming a mine..
so with one point investment in security, you automatically get 21 points of security ability!!!
in the first area, all the low security locks i've seen have a dc 21, which means my guardian was able to pick them, and get all the items without breaking any...a security spike adds 10 points, so i can pick dc 33 no sweat... (20 assumed, +10 spike, +2 int bonus, 1 point skill)
with a 3 point investment in demolitions, i got 25 ability in demolitions, with int of 14, (+2 to skill)...minor frag mines have a dc 25 to disarm...dc 10 to set, and i think the most powerful mines require dc 25 to set...thus, while my pc is able to recover minor frag mines, he can still set the most powerful mines if i want to without needing another npc with me...(though of course i'd want atton or someone else to disarm them for me...)
so with some minor investments in skill points, you can make your pc able to do a lot...naturally not nearly as much as npcs who are quite powerful in skills, but certainly helpful for many many areas in the game...
dump the old tactics of putting points into persuade and treat injury...you need to invest very wisely, but you can now do a lot more as the pc than you thought you could!!!
known automatic 20 abilitys...
demolitions
computer
security
please add to the listing, by checking on high feedback...i am hoping persuade is among them, so i can invest more into repair and computer use, since both are necessary...
(spoilers)
to get the full upgrades to T3...(like the upgrades to hk-47 in the first game)