Call of Cthulhu
Posted: Mon Jan 03, 2005 6:57 pm
The game of Lovecraftian horror. Everybody who's a real dicechucker has heard of it, but not enough have played it.
Why is it so great?
1. The setting. The "Cthulhu Mythos" allow the Keeper (GM) to make a lot of personal choices as to how things go.
2. The character system is the best. Forget class/level systems where you gain XP through fighting and spend it on your oratory abilities, or whatever, this system advances skills through use, and leaves it at that. Your character's HP won't go up due to experience. It makes it all more convincing.
3. The system is incredibly easy to fiddle with. I've come up with skill point changes, ammunition damage tables, etc, all easily. And if it's unbalanced, that's where #4 comes in:
4. It doesn't have to be balanced, necessarily. While it helps a lot, there are situations where balance wouldn't be appropriate: No matter what you do, you won't be taking down Cthulhu, or as some call him, Big C.
5. You get to use d100s. Either the 2 d10 kind, or the big ones where it's hard to tell what number they land on.
I love Call of Cthulhu. It's the only game I've ever played where I couldn't find something inherently wrong with the character system, and that's saying something.
Why is it so great?
1. The setting. The "Cthulhu Mythos" allow the Keeper (GM) to make a lot of personal choices as to how things go.
2. The character system is the best. Forget class/level systems where you gain XP through fighting and spend it on your oratory abilities, or whatever, this system advances skills through use, and leaves it at that. Your character's HP won't go up due to experience. It makes it all more convincing.
3. The system is incredibly easy to fiddle with. I've come up with skill point changes, ammunition damage tables, etc, all easily. And if it's unbalanced, that's where #4 comes in:
4. It doesn't have to be balanced, necessarily. While it helps a lot, there are situations where balance wouldn't be appropriate: No matter what you do, you won't be taking down Cthulhu, or as some call him, Big C.
5. You get to use d100s. Either the 2 d10 kind, or the big ones where it's hard to tell what number they land on.
I love Call of Cthulhu. It's the only game I've ever played where I couldn't find something inherently wrong with the character system, and that's saying something.