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Going Unenchanted?
Posted: Tue Jan 04, 2005 3:26 pm
by dragon wench
I am strongly considering not placing any enchanted clothing, armor or weapons on my present character.. going for discretion here, and I thought it might be fun. The only enchanted jewelly she will ever wear will be ease-of-use types of rings that make travelling a bit easier, i.e CE water breathing, water walking etc. I may even avoid CE levitation, instead relying on a high acrobatics ability and potions.
Has anybody else ever done this?
Posted: Tue Jan 04, 2005 3:47 pm
by fable
Since restarting playing about 8 months ago, I've used mods that prevent all but the simplest CEs (like Light), so CE levitation, invisibility, high level chameleon, etc, just isn't possible. Even items native to the main plot that offer high level enchantments are changed. Since I know so much about the environment, it helps makes MW more of a challenge.
Posted: Tue Jan 04, 2005 4:02 pm
by Eric V
good idea dragon wench
i play on the xbox and if it was not for the new expansion and the ability to change the difficultey i probley would not have played the 2nd time. good thinking dragon . sorry cant spell hehe
Posted: Tue Jan 04, 2005 4:04 pm
by Yeltsu
I played that way with my first character
Posted: Wed Jan 05, 2005 3:28 am
by Wrath-Of-Egg
That plugin sounds like one of Adventures plugins..

Posted: Wed Jan 05, 2005 8:14 am
by fable
You might also consider Sri's Alchemy: do without any potions that puff up Intelligence, and makes some spells so horrendously expensive in magicka points that they're impossible to use for enchantments.
Posted: Wed Jan 05, 2005 9:55 am
by dragon wench
[QUOTE=fable]You might also consider Sri's Alchemy: do without any potions that puff up Intelligence, and makes some spells so horrendously expensive in magicka points that they're impossible to use for enchantments.[/QUOTE]
I actually just started using Sri's and I really like it. Though, I never used fortify intelligence anyway, so for me it just makes alchemy much more interesting. Plus, since my character has the Atronach as her birth sign, I like the fact it is now much easier to create restore magicka potions.
I am very seriously considering relying entirely on potions for levitation, water breathing/walking etc. But I admit, I find it quite handy to be able to have a CE walking on water item..