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Mur'Neth NPC mod for BG1 Tutu version 3 released!

Posted: Thu Jan 06, 2005 9:44 am
by Andyr
G3 is pleased to announce the release of version 3 of the Mur'Neth NPC mod for BG1 Tutu!

Read about the mod here: http://www.gibberlings3.net/murneth/

View the complete ReadMe here: http://www.gibberlings3.net/readmes/rea ... 7neth.html

Download it here: http://www.gibberlings3.net/downloads/index.php#murneth

And discuss it in forums here: http://forums.gibberlings3.net/index.php?showforum=50

If you're wondering what's new in this release, let me tell you:
- Updated installer to WeiDU 167.
- Added a component with the option to remove rare select sounds.
- Added crossmod banter with Ghreyfain's Indira mod, from the Pocket Plane Group.
- There is now an additional encounter occuring near the end of the game. It happens if you've had Mur'Neth in the party, but he has disapproved of your actions and left...
- Switched to _BIMOEN for Imoen's banter file.
- Fixed the kit's missing poison immunity.
- Fixed a problem with the Khalid banter repeating.
- Miscellaneous typo fixes.
- Added more voiced material - thanks, JC.
- Added some more interjections.

Have fun! :)

Andyr

Posted: Fri Jan 07, 2005 4:10 am
by Coot
One of the most original npc's yet! This one sounds really really good. The god of ooze... :D :D :D Where do you guys come up with brilliant crap like that??

Posted: Fri Jan 07, 2005 6:14 am
by VonDondu
This takes the idea of having evil slimeballs in your party to a whole new level. I'm very impressed. :)

Posted: Fri Jan 07, 2005 12:47 pm
by Andyr
Thanks. :)

They're creatures which do exist in the game setting. I was flicking through the Monsters of Faerun supplement and there's a brilliant picture of a Ghaunadan shifting to human form after oozing under a door. And I thought... ace. That's essentially where the idea came from.

Actually, I had a look and the pic is also online: http://www.wizards.com/dnd/images/mof_g ... aePG49.jpg