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BGII How did they do it

Posted: Sat Jan 08, 2005 3:18 am
by hagar
Hi

I used to be a programmer by trade few years ago.

Does anyone know or know where to find details about how BG/BGII was devloped.
BG only required 2Mb video and small PC CPU, DirectX6!
But the graphics game play is still impressive.
I know a lot of people worked on it over a year. and they used an Infinity game engine . Its been a while now and I wonder does anyone know some tech details

Did they use VC++? OOP
Did they use Tile mapping for scenes,
Was the graphics so well done that the Tiles were simply detailed
I want to know how to create just 1 scrolling map screen that looks as good.
Just using any freeware tile map prgram is nowhere as good as BG.
Can you get any source code downloads now,
how did they do any of it from a source code perspective....

thanks

Posted: Sat Jan 08, 2005 7:09 am
by SimDing0
BG2 areas were rendered in 3dsmax (there's a screenshot showing this somewhere in the credits, apparently) as a single large image, but the TIS fileformat which stores them ingame is tileset-based, so the image is split up. Apparently this makes it easier to load a map efficiently or something.

Posted: Sat Jan 08, 2005 4:54 pm
by hagar
do you no where I could get more information about development?

thanks

Posted: Sat Jan 08, 2005 5:56 pm
by Andyr
You might want to ask at the BioWare forums since they were responsible