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Whats the best hi-level ability to get in the warrior pool?
Posted: Sun Jan 09, 2005 6:11 pm
by MakDaddy
read the title =p
Posted: Sun Jan 09, 2005 7:11 pm
by Klorox
Greater Whirlwind.
Posted: Mon Jan 10, 2005 10:33 am
by nephtu
Well, id depends, somewhat
Assuming we're restricting ourselves to offensive abilities, GWW is really great for archers and fighters using two handers, and is a rockin' good choice generally.
For dual wielders, who can get 8+ attacks a round with Improved Haste, Smite or Greater Deathblow may actually be a better choice, though both are more resticted.
Posted: Mon Jan 10, 2005 1:51 pm
by Qwinn
Gotta disagree. I think GWW is superior to all the others available to fighters(which I find are almost totally useless) regardless of the circumstances. As far as balancing individual classes goes, I don't think one can just assume a friendly "improved haste" to be in effect at all times. Frankly GWW is overpowered and three fighters/rangers/paladins all using it at the same time makes many battles trivially easy, which is why I have grown to greatly like the Refinements mod, as it strips that ability from rangers and paladins (they still keep regular Whirlwind) and replaces them with more balanced options. I think it was a very wise balancing move to give only pure fighters (and their kits) GWW as an option as a way to balance fighters against the generally superior rangers/paladins (especially if you don't use the grandmastery un-nerf tweak).
Qwinn
Posted: Mon Jan 10, 2005 5:22 pm
by Ekental
Dualwielders with improved haste ... Critical Strike is a bit better I think.
Posted: Mon Jan 10, 2005 5:56 pm
by Nimiety
Aren't many bosses immune to critical hits? If so, then GWW is king. If not, then I'd have to say critical strike is pretty powerful.
N...
Posted: Mon Jan 10, 2005 6:28 pm
by UserUnfriendly
greater death blow...
use with arrow of detonation or jaheira's fireseeds...
Posted: Tue Jan 11, 2005 3:08 am
by DarkApos
yeah that is pretty good but arrows of detonation dont come by too easy. in fact i think i have only seen a few around.
Posted: Wed Jan 12, 2005 2:27 pm
by MitchMc
[QUOTE=DarkApos]yeah that is pretty good but arrows of detonation dont come by too easy. in fact i think i have only seen a few around.[/QUOTE]
After you do the thief stronghold quest your in house merchant sells them
if you are a fighter use ease of use for the thief stronghold note you might need to have the expanded thieves guild installed as well)
In terms of ther main question my preference is GWW
improved haste seems to wear off to quickly (an impression only)
cheers
MitchMc
Posted: Thu Jan 13, 2005 2:07 am
by lompo
[QUOTE=MitchMc]
improved haste seems to wear off to quickly (an impression only)
[/QUOTE]
Well "3 rnd + 1 rnd/lvl" isn't a short time, considering that your mage/sorc. should be over 20th lvl, compeared to the meager round of GWW.
For me the one I used more is Hardiness: 40% res. to phisical dmg isn't bad (specially for Barb. and/or combined with DoE or other items that have dmg red.), and is the only HLA that last a decent amount of time (1 rnd every 2 lvl of the caster, so usually more than 10 rnd).
Posted: Fri Jan 21, 2005 3:30 pm
by Edar Macilrille
Personally I prefer both GWW and Critical Strike. Depending on the enemy. Deathblow and Greater Deathblow are not that useful as all the really bad- bad- bad guys are too high level to notice (or I may be thinking ToB). I thus mostly have GWW and CS supplemented by a few deathblows (they can come in handy), Smite, hardiness and resistance to magic.
Best wishes; Palle