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Anomen (may include spoilers)

Posted: Mon Jan 10, 2005 4:21 am
by Raven_Song
Is it just me or should he have more proficiency?

I picked him up when he was a level 8 cleric yet he didn't seem to have all the proficiency slots he should given he was previously a fighter.

If I'm right he should have started with 4 slots and gained an additional 2 slots by level 7 as a fighter.

As a level 8 cleric he should have another 4 giving a potential total of 11.

Yet he has [*] Warhammer
[*] Sword and Shield Style
[**] Mace
[**] Sling

Now maths isn't my strong suit but that's only 6, thus wasting a potential five proficiency points. :(

Also how can he have dualled in the first place? Even if his quest is successful and he gains the Wisdom he still falls short of the required score for dual classing.

Still his character still makes more sense than Valygar, who hates magic so much he becomes the only ranger class capable of casting mage spells and takes katana as a weapon specialization and golem as a racial enemy. :confused:

Posted: Mon Jan 10, 2005 5:29 am
by Deadalready
1: Many of the npcs in the game have incorrect weapon proficiencies and skills, to my knowledge Imoen, Valygar and Aerie apparently have botched values. There's more but to fix them you'll need to search for the Baldur Dash Patch to fix the problems.

2: Valygar comes from a long line of mages and the blood ability to naturally use magic is permantantly part of him. As far as he doesn't like it he still has magic abilities even though he's trying not to become a mage. (I believe)

Posted: Mon Jan 10, 2005 7:11 am
by Raven_Song
I've actually got the latest fix pack from Baldurdash.

Oh well there is always Shadow Keeper.

Who knows, maybe I'll give him grand mastery in slings, girdle of ? giant strength, gauntlets of dexterity and the sling of seeking. :D

Posted: Mon Jan 10, 2005 1:42 pm
by Qwinn
I don't think multi-class characters get the combined proficiencies of their classes, I think they get the best progression between them (good thing too - 10 proficiencies as a fighter/cleric versus 6 as a pure fighter doesn't make sense at all). So basically a fighter 7/cleric 7 gets the proficiencies of a fighter 7. As such, 6 proficiencies (4 at startup, 1 at level 3, 1 at level 6) would be accurate.

Not sure why you find Valygar's use of katanas or golems as a racial enemy to be out of character. I never understood katanas to be more "mage-friendly" than any other blade (now if he was enraptured with quarterstaves I might see your point), especially when his katana has a bleed-effect that is terrific for disrupting spell-casting mages, and it actually makes perfect sense that he'd pick golems as a racial enemy - after all, if his intent is to kill mages, what's he most likely going to find protecting those mages?

Qwinn

Posted: Mon Jan 10, 2005 1:49 pm
by Yeltsu
I think he means that katanas can't harm most golems. Slashing dmg don't work

Posted: Mon Jan 10, 2005 1:55 pm
by Qwinn
Aaaaah, okay, that -is- a very fair point. I'm actually going out of my way to get Valygar at level 8 in my current game in order to get to pick his level 9 and 12 proficiencies - letting him waste those slots on dagger is just ludicrous. And yes, those slots will most definetly be going to blunt weapons.

Qwinn

Posted: Mon Jan 10, 2005 4:56 pm
by The Great Hairy
[QUOTE=Yeltsu]I think he means that katanas can't harm most golems. Slashing dmg don't work[/QUOTE]

Clay golems only. Slashing weapons work fine on Flesh, Stone and Iron golems (as long as they have the right enchantment level to harm the golem - +1 for Flesh, +2 for Stone and +3 for Iron).

I honestly can't remember how proficiencies work with multi-classed PCs in 2nd Ed. I think that the level they get a proficiency is averaged out, so that a Fighter/Cleric would get 1 proficiency every four levels.

However Anomen is not multi-class, he's dual class. Again, I can't remember exactly how it works for dual class PCs, but I'm pretty sure that there is some limitation on it. I'll check the manual and get back to you on this.

Cheers,
TGHO

Posted: Mon Jan 10, 2005 5:24 pm
by Ekental
Dual class uses proficiencies for the first class up to first class lvl + 2nd class proficiencies.

Posted: Tue Jan 11, 2005 2:53 am
by lompo
[QUOTE=Ekental]Dual class uses proficiencies for the first class up to first class lvl + 2nd class proficiencies.[/QUOTE]

Exactly, so Anomen should have gotten 6 prof. as a 7 fight. plus at lev. 8 4 extra prof. points for the cleric class.
For multiclass char. you gain the prof. points at the rate of the most fighting oriented class: a F/C will get 4 prof at start and then one every 3 lev. of the FIGHTER class, a M/T will get 2 prof at start and then 1 prof every 4 lev. of the THIEF class and so on.

Posted: Tue Jan 11, 2005 4:24 am
by Raven_Song
Yeah, my comment about Valygar and the katana/golem choice was pretty much as Yeltsu figured. My background is in Icewind Dale 2 where all golems take very little (if any) damage from non-bludgeoning weapons. I'd have thought having a Lich as his favoured enemy would have made more sense given his background, but that's just me.

Also this Icewind Dale 2 being 3E rules I'm used to a bit more flexibility with multiclassing, and never had to deal with dual classing, such stringent weapon restrictions and NPC's wailing on each other at inappropriate moments.

Have to say though I definitely prefer BG2. :D