Change for Weapon Finesse
Posted: Fri Jan 14, 2005 6:58 am
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FROM THE OBSIDIAN FORUMS
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We all know weapon finesse. It's that great feat that allows one to choose between using their Dexterity or Strength modifier towards their attack bonus. Before it's inception, role playing lived in a stringent world where Strength was for Melee and Dexterity was for Ranged. Weapon Finesse has allowed people to create melee fighters that survive on coordination and reflexes as opposed to brute force. While this has been a positive change, I think it could have been done better. Let me explain.
My issue with the current system lies in the fact that it requires (or at least encourages) one to choose Strength or Dexterity. If you don't select finesse, you put stats into Strength, and basically ignore Dexterity. If you do select finesse you do the exact opposite, pumping up Dexterity while turning a blind eye to Strength. Putting stats into both is wasteful, as you end up losing out on attack bonus points (the modifiers overlap).
Are we really supposed to believe that fighters with a balanced combination of Strength and Dexterity are less effective than hypercoordinated wimps or stumbling brutes? Such thoughts are beyond foolish. To this end I have one simple change to Weapon Finesse: Make the attack bonus be the sum of a character's Strength and Dexterity modifiers.
For example:
Str. 14 +2
Dex. 16 +3
Under this new system a melee character would gain a +5 to their attack bonus - the same as if they had placed all their points into either just Strength or just Dexterity. Their damage modifier would still be +2, and their armor class bonus would still be +3, only the attack bonus would be affected. Also, those using ranged weapons would still only receive the Dexterity bonus to attack, and would thus have a +3.
In the end this would be far more realistic, as someone who is both dextrous and strong is going to get more hits in than someone of equal Dexterity who lacks the Strength to lift their weapon, or to blow through their enemy's defense. The same goes for the opposite scenario, where the balanced character is compared to someone strong enough to blow through defense, yet is too uncoordinated to hit the spot required to do so. This would make a character with both attributes just as viable an option as characters which specialize in one or the other (which is basically any decent character under the current system). What's more, with balanced characters showing some validity, medium armor will finally serve a purpose (oh come on, except for bonus abilities, who really uses medium armor?).
Personally, I think we should forget about making people select a feat; this new system should be the rule for melee fighting. Still, if for some reason people think a feat should still be selected (I don't know why, but just say), this is the system it should employ. I'm actually amazed that it isn't used already. It's not exactly a difficult concept; other people have to have thought of this idea as well.
Now, I realize that this isn't exactly a ground breaking aspect of game mechanics. It's just a small change that I have always thought people would figure out, and have always been bugged by when they didn't. Anyway, that's my two cents. Who knows, maybe if enough people read this and agree with it we'll find it implemented in KOTOR III.
- JediBob
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I think this would be a good idea. Anyone else?
FROM THE OBSIDIAN FORUMS
--------------------------------------------------------------------------
We all know weapon finesse. It's that great feat that allows one to choose between using their Dexterity or Strength modifier towards their attack bonus. Before it's inception, role playing lived in a stringent world where Strength was for Melee and Dexterity was for Ranged. Weapon Finesse has allowed people to create melee fighters that survive on coordination and reflexes as opposed to brute force. While this has been a positive change, I think it could have been done better. Let me explain.
My issue with the current system lies in the fact that it requires (or at least encourages) one to choose Strength or Dexterity. If you don't select finesse, you put stats into Strength, and basically ignore Dexterity. If you do select finesse you do the exact opposite, pumping up Dexterity while turning a blind eye to Strength. Putting stats into both is wasteful, as you end up losing out on attack bonus points (the modifiers overlap).
Are we really supposed to believe that fighters with a balanced combination of Strength and Dexterity are less effective than hypercoordinated wimps or stumbling brutes? Such thoughts are beyond foolish. To this end I have one simple change to Weapon Finesse: Make the attack bonus be the sum of a character's Strength and Dexterity modifiers.
For example:
Str. 14 +2
Dex. 16 +3
Under this new system a melee character would gain a +5 to their attack bonus - the same as if they had placed all their points into either just Strength or just Dexterity. Their damage modifier would still be +2, and their armor class bonus would still be +3, only the attack bonus would be affected. Also, those using ranged weapons would still only receive the Dexterity bonus to attack, and would thus have a +3.
In the end this would be far more realistic, as someone who is both dextrous and strong is going to get more hits in than someone of equal Dexterity who lacks the Strength to lift their weapon, or to blow through their enemy's defense. The same goes for the opposite scenario, where the balanced character is compared to someone strong enough to blow through defense, yet is too uncoordinated to hit the spot required to do so. This would make a character with both attributes just as viable an option as characters which specialize in one or the other (which is basically any decent character under the current system). What's more, with balanced characters showing some validity, medium armor will finally serve a purpose (oh come on, except for bonus abilities, who really uses medium armor?).
Personally, I think we should forget about making people select a feat; this new system should be the rule for melee fighting. Still, if for some reason people think a feat should still be selected (I don't know why, but just say), this is the system it should employ. I'm actually amazed that it isn't used already. It's not exactly a difficult concept; other people have to have thought of this idea as well.
Now, I realize that this isn't exactly a ground breaking aspect of game mechanics. It's just a small change that I have always thought people would figure out, and have always been bugged by when they didn't. Anyway, that's my two cents. Who knows, maybe if enough people read this and agree with it we'll find it implemented in KOTOR III.
- JediBob
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I think this would be a good idea. Anyone else?