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Romance

Posted: Sat Jan 15, 2005 9:30 am
by Serenity
I've read a lot in this forum about it in the game, but never read how you start one. Is it something you download or do or say in the game.

Posted: Sat Jan 15, 2005 11:01 am
by Coot
Spoilers ahead:





The romances start sort of naturally. There are only a few npc's in the (vanilla)game that you can romance and they have to be in your party for the romance to take place. Also, there are racial restrictions. For instance, gnomes can only romance Aerie. Some races don't get any lovin'.
You don't have to download anything but there are some romance mods out there you can get.

Posted: Sat Jan 15, 2005 12:44 pm
by Tower_Master
Like Coot said, the romances just "pop up" if you keep certain characters in your party long enough, starting out innocently enough at first. Oh, and, just a heads up, you can only romance members of the OPPOSITE gender, so, even if you have NPC "x" in your party, they won't initiate the dialogue with a member of the same sex.

Posted: Sat Jan 15, 2005 1:25 pm
by Ekental
Just some quickie FAQs... (Vanilla version)
Gnomes can only romance Aerie
Elves can not romance Viconia
Half-Orcs and Dwarfs can't romance anyone.

Posted: Sat Jan 15, 2005 6:15 pm
by Patrick
Big question, I've had for servral days now. Possible spoiler AHEAD
What is the CluaConsole code for romance progression?? Creates banter chatter.

Posted: Sun Jan 16, 2005 1:17 pm
by Ekental
As far as I know it doesn't exist... you can only set the variables for romance. It is however possible to cause the next banter chatter to appear with SK.

Posted: Sun Jan 16, 2005 11:28 pm
by Patrick
@Ekental how with SK? Change global variables??

Posted: Mon Jan 17, 2005 10:19 am
by jcompton
SetGlobal("XXXXXRomance","GLOBAL",1)

sets the romance timer to expire. But this won't guarantee that the next LT will fire because it may have other conditions.

Posted: Tue Jan 18, 2005 2:49 am
by Patrick
S P O I L E R A H E A D A H O Y
Here is what I've Unvailed with Clua-console-codes regarding romances

Active Romance
Code 0=Never started/ 1=Progressing/ 2=Lives,Loved/ 3=Dead
Reconize Active Code.... <{reveals currant active code}> [Xxxx=Char-name]
CLUAConsole:GetGlobal("XxxxRomanceActive","Global")
Set Active Code..... <{set currant active code}> [Line end Xx=Code Above]
CLUAConsole:SetGlobal("XxxxRomanceActive",Global","Xx")

Love Talk
Code Jaheira=70/ Aerie=48/ Vicona=76/ Anomen=36/, {#'s are Code Maxed}
Place Mouse Pointer over Charactor and type Clua-code={Entered}
CLUAConsole:GetGlobal("LoveTalk","Locals") /// ,Reveals currant code.
CLUAConsole:SetGlobal("LoveTalk",Locals","Xx") ,Set code---Xx=#'s above

Romance Time Expires
CLUAConsole:SetGlobal("XxxxRomance","Global","1") ////
Romance time expires, (pending other variables)/ Xxxxx=charactors name

Posted: Tue Jan 18, 2005 3:01 am
by Patrick
Priority 1
My question on my addministration of the codes is thus,
I have Ease of use installed, Multipale Romances
My Aerie romance was active and at 2 and talk code at 49.

My Jaheira Romance was at 3 and talk code at 29.

With regards to Jaheira, (who I want to romance also)
I set my Active code to 2 and my talk code to 55.
I then Put up the code for Romance timer to banter.
Should this be good enough to work or should I set her talk code to max at 70 or 71. Or should I set her active code at 1 as progressing.

Priority 2
Are there any other romances, without additonal npcs installed.
I have ascention, redemption, unfinished business, expanded thiefs stronghold, and ease of use (most or all of), and few minor mods for banter or items. I thought I could romance Imoen somewhere, though I have'nt got there yet? What about Nalia?
Humbly yours
Patrick of Amn the BG Fan