Question about a mod
Question about a mod
I've seen some mods that increase the difficulty of the game, but alot of them add other monsters and faction and stuff. I'm just curious if you guys know of any mod that just increases the existing monsters difficulty without adding anything else to the game. Basically I'm just looking for a mod that balances the game a bit more because even with the difficulty slider all the way up you can pretty much slaughter anything after you hit lvl 20.
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Animal Realism
From the readme:
The Animal Realism Plugin is a simple modification that allows for more believable
animal behaviour (i.e. less suicidal rats, fish, cliff racers, etc.)
Blighted animals will still attack as normal because the blight has caused
them to lose their internal instincts. This allows them to bypass the laws of
natural selection, making it okay for us to kill them without worrying on
how their species ever could have survived with such stupidity.
Also, stronger looking animals have been made stronger. This was done
through an increase in animal combat skill, animal agility and animal strength.
Dreughs have also recieved in increase in damage. (Dreughs are lethal now)
Changes:
-Normal cliff racers will not attack characters, they will run (fly) if attacked.
-Diseased cliff racers will attack only if attacked first..
-Blighted cliff racers will still attack characters.
-Normal guars will not attack characters (they may however try to be cute and lick you).
-Guars will run if attacked.
-Wild guars will attack only if attacked first.
-Kwama Foragers will attack only if attacked first.
-Blighted Kwama Foragers will still attack.
-Normal rats will not attack character, they will run if attacked.
-Diseased rats will attack only if attacked first.
-Blighted rats still attack.
-Mudcrabs attack only if attacked first.
-Diseased mudcrabs will attack only if attacked first.
-Slaughterfish will not attack characters, they will fight if attacked.
-Perch (Small Slaughterfish) will not attack characters.
-Dreughs are now as mean as they look. (They deal more damage and hit more frequently)
-Nix-hounds have been made much stronger. (They hit more frequently)
-Aljits have been made stronger. (They hit more frequently)
-Kagouti have been made stronger. (They hit more frequently)
-Scamps have been made a little stronger. (They hit more frequently)
This makes the game much more enjoyable for several reasons:
1. It is simply more realistic from a role playing perspective
2. It increases the difficulty involved in battling certain creatures, thus making the game more challenging while ensuring you aren't wasting your arrows or wearing down your blade on cliff racers, slaughter fish etc.
3. If your major or minor skills include any of the armours or weapons you level more slowly which helps to balance the game out.
From the readme:
The Animal Realism Plugin is a simple modification that allows for more believable
animal behaviour (i.e. less suicidal rats, fish, cliff racers, etc.)
Blighted animals will still attack as normal because the blight has caused
them to lose their internal instincts. This allows them to bypass the laws of
natural selection, making it okay for us to kill them without worrying on
how their species ever could have survived with such stupidity.
Also, stronger looking animals have been made stronger. This was done
through an increase in animal combat skill, animal agility and animal strength.
Dreughs have also recieved in increase in damage. (Dreughs are lethal now)
Changes:
-Normal cliff racers will not attack characters, they will run (fly) if attacked.
-Diseased cliff racers will attack only if attacked first..
-Blighted cliff racers will still attack characters.
-Normal guars will not attack characters (they may however try to be cute and lick you).
-Guars will run if attacked.
-Wild guars will attack only if attacked first.
-Kwama Foragers will attack only if attacked first.
-Blighted Kwama Foragers will still attack.
-Normal rats will not attack character, they will run if attacked.
-Diseased rats will attack only if attacked first.
-Blighted rats still attack.
-Mudcrabs attack only if attacked first.
-Diseased mudcrabs will attack only if attacked first.
-Slaughterfish will not attack characters, they will fight if attacked.
-Perch (Small Slaughterfish) will not attack characters.
-Dreughs are now as mean as they look. (They deal more damage and hit more frequently)
-Nix-hounds have been made much stronger. (They hit more frequently)
-Aljits have been made stronger. (They hit more frequently)
-Kagouti have been made stronger. (They hit more frequently)
-Scamps have been made a little stronger. (They hit more frequently)
This makes the game much more enjoyable for several reasons:
1. It is simply more realistic from a role playing perspective
2. It increases the difficulty involved in battling certain creatures, thus making the game more challenging while ensuring you aren't wasting your arrows or wearing down your blade on cliff racers, slaughter fish etc.
3. If your major or minor skills include any of the armours or weapons you level more slowly which helps to balance the game out.
Spoiler
testingtest12
Spoiler
testingtest12
Ever thought of *thinking* differently?
Well, what is the easiest way of making the enemies more challenging? Weakening oneself...
There are many ways to accomplish that. You can add own "borders" to the game. For instance, when you're playing anything but a thief, don't steal. Plain and simple. You'll quickly experience the need of a couple of coins. Then you can try to stop looting everything a dead body has on it. Try thinking of being in a rotten cave, it's hot, sweat's running down your forehead, this nasty chain-armor just stings everywhere, that damn tower shield is just way to heavy and you start hating yourself for not going with short swords instead of these stupid axes. Anyway, you just managed to slaughter that swindling smuggler. What do you find? Parts of steel armour...eh, now. It's heavy, isn't it? And it's a long way back. You can't use it, all you can do is...sell it, *after* this long walk. Let's leave it and take nothing but the coins, the scrolls, rings, amuletts and perhaps that nice shirt - who minds blood stains anyway?
Well, I think you got the point. Take what you need, leave the rest to rot. You'll really appreciate the money you'll earn through honest work. Really.
Alright, another possible way is taking several mods which for instance increase the time you need to level up or master certain skills. There are many of 'em. Well, I forgot the name of that mod now....but I'm sure others can help you with that. Morrowind Expanded perhaps....dunno. Anyway, I need about 4 times as long to reach level 10. I'm rollin' with the difficulty bar at maximum, now that's really hard. I'm poor all the time and can't effort training, because the costs were increased by a couple of mods as well. And you know what? The game's never been so much fun befor. Just give it a try.
Well, what is the easiest way of making the enemies more challenging? Weakening oneself...
There are many ways to accomplish that. You can add own "borders" to the game. For instance, when you're playing anything but a thief, don't steal. Plain and simple. You'll quickly experience the need of a couple of coins. Then you can try to stop looting everything a dead body has on it. Try thinking of being in a rotten cave, it's hot, sweat's running down your forehead, this nasty chain-armor just stings everywhere, that damn tower shield is just way to heavy and you start hating yourself for not going with short swords instead of these stupid axes. Anyway, you just managed to slaughter that swindling smuggler. What do you find? Parts of steel armour...eh, now. It's heavy, isn't it? And it's a long way back. You can't use it, all you can do is...sell it, *after* this long walk. Let's leave it and take nothing but the coins, the scrolls, rings, amuletts and perhaps that nice shirt - who minds blood stains anyway?
Well, I think you got the point. Take what you need, leave the rest to rot. You'll really appreciate the money you'll earn through honest work. Really.
Alright, another possible way is taking several mods which for instance increase the time you need to level up or master certain skills. There are many of 'em. Well, I forgot the name of that mod now....but I'm sure others can help you with that. Morrowind Expanded perhaps....dunno. Anyway, I need about 4 times as long to reach level 10. I'm rollin' with the difficulty bar at maximum, now that's really hard. I'm poor all the time and can't effort training, because the costs were increased by a couple of mods as well. And you know what? The game's never been so much fun befor. Just give it a try.
"Some people say that I must be a terrible person, but it’s not true. I have the heart of a young boy in a jar on my desk."
-Stephen King
-Stephen King