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Modding: Capabilities & Tools

Posted: Tue Jan 18, 2005 12:53 pm
by ~NOBODY~
I know this question has been asked a number of times, but my search returned a few posts that were quite outdated, so I thought I'd ask myself. As I see, the only possibilities are retextureing\skinning and adding clans. However, what about dialog, scripting, quests, design... And also what tools can be used for modding the game? I know it's built on the Source engine, so I expect Hammer to be an option, but as I'm not really sure, I'd really like to know what you, people, do.

Tanx in advance!

Posted: Wed Jan 19, 2005 8:39 am
by Shodan
We can't. We need an SDK or some very good source who will get us started with the scripting. The way it is now, we definetly need a SDK. Without it, we can only re-skin a few bodies, modify some stats, add (read: change a existing clan to a different clan) a Clan and diciplines. That's all i'm afraid.

Posted: Wed Jan 19, 2005 12:17 pm
by ~NOBODY~
That's bad... I was expecting something more... Well, just saw someone here talking about a dialogue tool, and it seems to be real... Gotta lok into that sometime.

Posted: Wed Jan 19, 2005 12:54 pm
by Shodan
[QUOTE=~NOBODY~]That's bad... I was expecting something more... Well, just saw someone here talking about a dialogue tool, and it seems to be real... Gotta lok into that sometime.[/QUOTE]

Ah yes, I forgot about that one. There is a dialogue tool. I'm not sure where it's located though.

Posted: Wed Jan 19, 2005 1:11 pm
by ~NOBODY~
Well, as more of a programmer I'd be more glad for a scripting discovery, but since the scripts inside the archives don't seem to be too complicated, I'd be expecting someone to figure it out soon...

Posted: Wed Jan 19, 2005 1:34 pm
by Maxinion
Don't worry about it man. Go check out http://www.planetvampire.com , the modding section. They've done a lot of work already there. The most we can do, though, is modify scripts and models-- new areas, modifying areas, etc., are still beyond us.

Posted: Wed Jan 19, 2005 1:41 pm
by ~NOBODY~
Good, good. I've visited that site once but couldn't get anywhere - always gave me some errors. The forums seem to work now though... And the sticky seems to be resourceful...

Posted: Mon Jun 04, 2007 3:48 pm
by AnakinSolo01
new clans mod

Hi, I'm trying the at the Vampire: The Masquerade - Bloodlines P&P Mod + Clans 2.10 Mod but I don't know where to put it or how to make it work. Any help or ideas?

Posted: Tue Jun 05, 2007 1:23 am
by Wesp5
AnakinSolo01 wrote:Hi, I'm trying the at the Vampire: The Masquerade - Bloodlines P&P Mod + Clans 2.10 Mod but I don't know where to put it or how to make it work. Any help or ideas?
I guess you just need to copy the included vampire folder on top of the one in your game directory.

Posted: Tue Jun 05, 2007 5:49 pm
by AnakinSolo01
what?

I'm sorry but I need a bit more than that :) I'm kind of computer dumb. How do I take the file and past or insert it into the game? I tried some KOTOR and they say post mods in the Override file of the game. Does V:MB have something like that?