[QUOTE=Da_venom]i mean this
small guns isn't the best tag cause u can get energy weapons fairly quick so ditch the small guns, besides u can read enough books for small guns(note small guns won't be very good in end game unles u go for pure aimed shots)
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And that will make you hit squath with small guns, until you "fairly quick" get some energy weapons.
Which weapons are we talking about here anyways, for instance I never use "laser" weapons because they work against the worst damage reduction and damage treshold in the game on all the armours, except the leather amour?
So you are actually better of using normal weapons compared to laser weapons regardless of when you get them. Plasma and Pulse are the 2 good energy weapons.
Besides - I always played through "normally", and didn't cheese my way into a n early plasmarifle or pulse (the best weapon in the game).
Also - the Gauss rifle is one of the best weapon - only second to the Turbo Plasma and Pulse YK42B damage wise, but with better range, but also worse DR/DT - so Small Guns are still good in the endgame.
[QUOTE=Da_venom]<snip>
and why tag a skill when u get enough skill points troughout game? it's about perks so stay with perks don't use perks to increase skills
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Because there is only so many perks that are that good for playing a ranged sniperish character.
These are:
Awareness
Better Criticals (luck above 6)
Bouns Rate of Fire
Sharpshooter
Sniper
And even awareness can be skipped totally for flavour. That leaves many perks leftover to stuff like Tag, Magnetic Personality, Quick Pockets, Empathy (fun one to have by the way) etc.
[QUOTE=Da_venom]<snip>
first aid and doctor aren't good either because just face the facts they heal way to few. U get enough stimpacks troughout the game i always end up with more then 100 stimpacks and prolly around 40 super stimppacks
as for repair, there just aren't enough things to use repair on
as for lockpick, lockpickers will help u pick locks more easy
and for science it's more for experienced players who know where to use the skill(it's only for quest purposes)
the only good thing too tag is speech because there are no books u can read to upgrade the skill and for the others meantioned (save lockpick) are books to read from and skilled people will know how to raise their skill above 100 without comphrehasion perk
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Doctor especially - is for more things then simply healing yourself.
Not many things to repair, that is true, but there are still situations where I was happy to have highish repari - and as a third tagged skill it can be quite allright depending on what floats your boat.
Same with lockpicking and science.
Speech is good yes - but with high intelligence I find it nice to have, but not need to have, so having it tagged might be nice for some situations, but it is far from nesecary.
And with 3 tagged skills at start and the possiblity for an extra at level 12 I even fail to see your point. Because according to you - only energy weapons and speech is good ... but you still have 3, so might as well take one of them I've suggested as well
Just because there is one that is better then the other dosen't mean you couldnt' take the one less "better" when there is room, now does it?
[QUOTE=Da_venom]<snip>
so do i have to point out anymore xandax?
( don't take this personally, just a thing i watch when i play the game)[/QUOTE]
Not really - but you have an opinnion.
Now - my characters have usually been able to blaze through enemies as well, after gaining a few levels so I really don't think yours is "better" - it is simply different and perhaps easier. Because you lay forth a tactic that people can only use if they have either played the game a few times or read walkthroughs - and that is not "better" in my view. That is cheesy.