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Enseric mods

Posted: Tue Feb 08, 2005 8:53 pm
by Dragonosopher
Enseric mods(HotU)

I'm sure everyone here has beefed up the sentient sword Enserric a tthe forge at least a few times, and i want some peoples fav combos of abbilities.

i always put haste on it, usually keep it as a longsword, but now and then use it as a greatsword for fighter types. true seeing, acid damage, and an additional +1 enhancement are the others i put on it this time.

I'm wondering what others have done

Posted: Wed Feb 09, 2005 10:52 am
by Fiberfar
I take the swords enchantment abilities to the max..... the sword end up with 10 enchantment, 2d6 acid, true seeing SR 20, haste and the rest of the buffs.....

What sword I make it into depends on the class I play... Fighters or paladins get a greatsword, while rangers get a longsword. Rogue get the shortsword and my spellcasters get a dagger.

Posted: Wed Feb 09, 2005 7:18 pm
by Dragonosopher
but you cant give the swrod ALL the buffs. it claims your sword is too powerfull to work on after about 3-4 upgrades.

i also just found you can give it energy drain when you get to the cult hideout

Posted: Thu Feb 10, 2005 2:34 am
by Fat Puck
I recently buffed my greatsword with everything (2d6 acid I think it's the best choice; there are less monsters immune to acid than the other powers) and reached +10 starting from a +3. It's important to underline that if you empower your weapon in the cult temple (strenght drain) you are going to exclude any chance of more upgrades by the smith.