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Mace of Disruption

Posted: Fri Feb 11, 2005 11:22 pm
by Ravenbane
Umm, doesn't seem to work.
I'm playing the battle squares andd I've just got it, tried using it against a shadow, and a drowned dead and nothing seems to happen. I've got the feedback options on, so I can seen saving throws for fireballs and things but no saving throws when they get hit by the mace.

I'm assuming drowned dead is undead, and shadows should be too. I dont have the patch, but this wasn't listed as one of the things it fixed so does anyone else have this problem???

Posted: Sat Feb 12, 2005 12:13 am
by Wrath-Of-Egg
Well... i am correct that weapon ahs save of 14DC.. or something like that.

Posted: Sat Feb 12, 2005 2:03 am
by Ravenbane
Something like that, and Its works fine against elementals and daemons, which I presume are 'outsiders' but drowned dead and shadows dont prompt a saving throw, so are these not undead, or soes it not work against undead or what

Posted: Sat Feb 12, 2005 7:18 pm
by Patrick
Hey RavenBane, I think that for this game, shadows are not undead. Also I don't think it will work on Drownded dead either, (sp?)... Should work fine otherwise.

Posted: Mon Feb 14, 2005 2:46 am
by silverdragon72
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...mace of disruption has a DC of 14 or 15!

...more or less every BS monster has a fort save of 14+

...there are only very few with a fort save of 10 to 14!

so the monster most roll a 0 = critical miss that it gets disrupted - means only a chance of 5%!


...and the mace of disruption works against almost every type of summons (elementals, shadows, demons & undead) besides of the drowned undead (seems to be a bug)!


...so if you want to use the mace of dosruption in BS give it to someone with high BAB and many high BAB attacks per round...

...doesn't count the damage you just need to score as muchs hits as possible in 60 seconds and you need some luck... ;)


the mace isn't that great in BS but it's really great at...- spoiler:

...Kuldahar pass - where most undeads have a fort save of ~10 !


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