Ambidexterity Vs Rapid Shot
Posted: Fri Feb 25, 2005 8:41 pm
In most of the games I have played, I have taken the Weapon Finesse, Two-Weapon Fighting and Ambidexterity feats and used a Rapier in the main hand and a Short Sword, Mace or Hand Axe in the off hand. This allows an extra attack per turn with a penalty of -2 in both hands. It also has the advantage that you can largely ignore STR and throw all of your Attribute points into DEX, thus boosting both your attack and defense at the same time.
But recently, I discovered that you can achieve similar results slightly more cheaply by taking the Point Blank Shot and Rapid Shot feats. This also has an extra attack at a -2 penalty but it uses one less feat. If you have the Martial Weapon or Elven Weapons feats (which are free for fighters or elves respectively) this also has the advantage that Long Bows do more base damage than the weapons mentioned above. Also, magic bows are more plentiful and have a greater variety of options than magic versions of the weapons in question. Finally magic arrows are more readily available and tend to do more elemental damage than most (+d6 rather than +1 or +2).
The only downsides that I see are that arrows are expendable (unless you find the Tansheron's short bow which can be tough) and you miss out on the Improved Two Weapon Fighting (which adds an additional off-hand attack) but these seem relatively minor drawbacks compared with an extra feat early in the game.
Does anyone else see something I am missing?
But recently, I discovered that you can achieve similar results slightly more cheaply by taking the Point Blank Shot and Rapid Shot feats. This also has an extra attack at a -2 penalty but it uses one less feat. If you have the Martial Weapon or Elven Weapons feats (which are free for fighters or elves respectively) this also has the advantage that Long Bows do more base damage than the weapons mentioned above. Also, magic bows are more plentiful and have a greater variety of options than magic versions of the weapons in question. Finally magic arrows are more readily available and tend to do more elemental damage than most (+d6 rather than +1 or +2).
The only downsides that I see are that arrows are expendable (unless you find the Tansheron's short bow which can be tough) and you miss out on the Improved Two Weapon Fighting (which adds an additional off-hand attack) but these seem relatively minor drawbacks compared with an extra feat early in the game.
Does anyone else see something I am missing?