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The Best Exp Exploit !! (possible Spolier)
Posted: Tue Mar 01, 2005 10:02 pm
by EbonSlippery
The Best Exp Exploit !! (possible Spoiler)
hey guys. ok most people talk about the Sith tomb on Korriban and beating up Hssss dragons. dont bother, it takes too long at 400 exp per kill plus lightsiders may have a tough time.
the best way is:
gather Kreia (exp bonus) and Bao Dur (good demolitions skill). park yourselves between 2 zone areas. lay down 15 deadly mines, then zone to the next area. lay down 15 deadly mines. zone back, recover 15 mines then re lay them. zone and repeat. this was giving me about 9500 experience points per rotation, or about 4 levels in 20 minutes. is it exciting? not really but it takes much less time than the Korriban trick.
gather the deadly mines on Dxun (busy little robot room) and a whole crap load on GOTOs yacht.
I stopped at lvl 44 because I had all the skills I needed, more force points and powers than I could use. Note the difficulty of the game is relative: the higher level you are, the more vitality points your opponents have. in other words, you dont really need to be super high level
let me know what you think!
Posted: Wed Mar 02, 2005 3:17 am
by UserUnfriendly
even better if whoever you send has some major treat injury skills, and someone has great demolitions skills.
break down huge assortment of medpacks and mines and grenades. by this time you have offensive force powers and heal powers. if who ever is breaking down the items does it before the exile is back in party, his/hers/its treat injury skill is rolled for chems produced by breakdown. before the exile is released, if you go for all the programs and required security passes, you can find a lab station. break chems down, and make devistating mines.
a few hundred more per cycle, but it all adds up...
good one...
Posted: Wed Mar 02, 2005 3:44 am
by Exil
how do u lay down mines??? and can i do this on the fields of dantionie?
Posted: Wed Mar 02, 2005 4:11 am
by Solusek
How does that Korriban Exploit Work?
Posted: Wed Mar 02, 2005 5:42 am
by Ergophobia
You can lay down mines from the menu where your protective force powers also are, if you have a few points in demolitions. Deadly mines require a demolition of 5 to set, devastating require 10. Mines can be set virtually anywhere.
Posted: Wed Mar 02, 2005 7:17 am
by Jon_Irenicus
Korriban Trick:
Inside the Shyrack cave you get into this dark side cavern (alone). At the far end of this "tomb", you'll find a sith corpse that will spawn hissis (sp?) when you open it up. There is a bug that doesn't turn this corpse "off" when you touch it once, so you can touch it again and again, and it will spawn 3 more hissis to fight you. You can spawn 30 at a time and use force storm to kill em all. I think they give 400 exp per kill.
Posted: Wed Mar 02, 2005 8:28 am
by Solusek
Thx. I will try that one =)
Posted: Wed Mar 02, 2005 8:54 am
by Jon_Irenicus
I just tried this, it is a lot more evil compared to the Korriban trick. It is far superior, because you can have Kreia (for exp bonus), you can use another NPC for recovering the mines (it requires about 24 demolitions for devastating mines) and there is no danger involved. Plus, you can do it anytime in the game (you do not need a specific location or level, you can do it with lesser mines, etc...)
Even lightsiders can easily do it as mentioned above.
Posted: Wed Mar 02, 2005 9:04 am
by Ergophobia
So... I could take Mira and Kreia, use Mira to do all the stuff so nobody trips a mine and get a 7% exp bonus too... this sounds really great, gotta try out soon.
Posted: Wed Mar 02, 2005 12:15 pm
by jeremiah
The mines even though you transition and you do get xp for disabling are still classified as friendly mines when you go back so you CAN'T make them explode by stepping on them so you don't really need Mira. What is nice is that XP scales with level as well. Hsiss tend to lower in xp as your characters level higher.
Posted: Wed Mar 02, 2005 5:32 pm
by dragonemp
Hsiss is better because there's no loading time, Kotor2 has very high possiblity to CTD during loading. You can touch the corpse as many times as you want till your FPS drop to single digit, then force storm them all, rinse and repeat. of course this is dark side only trick.
Posted: Wed Mar 02, 2005 6:06 pm
by jeremiah
Which is why this is a good exploit for all characters. Otherwise, having LSers go the meelee with the Hsiss route would be even more tedious. Either that or invest in Master force drain and Force body to conserve/regenerate their force points.
Posted: Thu Mar 03, 2005 3:19 am
by Ergophobia
Force Storm on LS isn't that much of a problem... I can cast it like 10 times in a row before I have to recharge. Get a lightsaber that recovers force points, maybe FP regeneration feat, and you're set.
Posted: Thu Mar 03, 2005 5:50 am
by Jon_Irenicus
I had frequent crashes when I tried the mine trick on Dxun (going between Mandalorian camp and the jungle) but I never had a crash when I did it on Nar Shaddaa (going between docks and landing pad). The game also autosaves when you do it on Nar Shaddaa.
Posted: Thu Mar 03, 2005 12:25 pm
by dragonemp
[QUOTE=Ergophobia]Force Storm on LS isn't that much of a problem... I can cast it like 10 times in a row before I have to recharge. Get a lightsaber that recovers force points, maybe FP regeneration feat, and you're set.[/QUOTE]
FP cost is not the problem, but as Light, you can NOT regenerate FP in secret tomb on korriban
Posted: Thu Mar 03, 2005 6:28 pm
by UserUnfriendly
[QUOTE=dragonemp]FP cost is not the problem, but as Light, you can NOT regenerate FP in secret tomb on korriban[/QUOTE]
if you plan to do the secret tomb as a lightsider, you must invest in master force drain.
i've never taken that tomb except as a lightsider...lightsiders can't die in that area of the tomb. true for darksider?
Posted: Fri Mar 25, 2005 4:12 pm
by RedClaw
LS'ers DO regen FPs in the Secret Tomb, just very very slowly. A sabre with FP regen, a Jedi Robe and the Force Focus headgear and you can regen your points at a decent rate. Still slow, but better than a snails pace.
Posted: Fri Mar 25, 2005 4:19 pm
by Grishnakh
You don't need any of that stuff in the tomb to fight the infinite Hsss. It just makes things go a little faster. Personally, I didn't have any trouble wading through infinite Hsss with nothing but a lightsaber. Korriban was my last world. By that time my defenses were so high that the Hsss couldn't hit me anyways. I'd just trigger a wave of them, slaughter them all with dual blades, and do it all over again. In hindsight, I should have prepared for the Tomb by tooling up a double-bladed saber because even as a Consular/Master I wasn't using Force powers at all.
As a Guardian/WM it should be a cakewalk and free XP.
I did notice one part in the tomb sequence where my FP got instantly regenerated. In a couple of the initial battles I ripped through tons of FP and was nearly depleted. Then a cut-scene, another room, and I was instantly full. I probably wasn't watching the regen bar closely. I suspect that there are portions of the Tomb where FP regens normally.
Posted: Sat Mar 26, 2005 4:26 am
by Ergophobia
No, I think it just gets refilled at some points. I believe when entering a room or finishing a room.
Posted: Sun Mar 27, 2005 10:35 am
by Brockaine22
Light side is just as effective against Hssiss although it takes a bit longer...click the corpse a good 15 times then statis field and spam force wave...same thing as dark side it just takes longer