Journal : Solo Wild Mage
Posted: Wed Mar 09, 2005 9:51 pm
I recently started a solo ... and wondered what could be fun to play. I already soloed as a Swashy/Mage (It looks like a weaker FMT), and I wanted something really different; a char who can't do everything. I've watched all classes... and found out that I would enjoy playing a sorceror, but since it's one of the best character in the game (beside dual classed char like Kensai/Thief, Kensai/Mage, Berserker/Cleric, Wizard Slayer/Thief, etc.), and since I wanted a more challenging go-through, I looked at specialists mages. When I saw "Wild Mage", I immediately fell in love with this class.
I rolled my char (Nothing great... I just picked the 4th or 5th roll, a decent one) :
Str : 12 (A few points here, to be able to walk with a full plate in my inventory, nothing more)
Dex : 19 (Yeah, btw I'm an elve, and I need a good AC as a soloer)
Con : 16 (I heard that 17 and 18 Con just give bonuses to fighters...)
Int : 18 (Main stat)
Wis : 17 (For wishes)
Cha : 8 (I've put the rest here... there's also a minimum for elves I think)
So I'm now starting Irenicus' Dungeon with my Lawful Neutral (Ferret ) Elven Female Wild Mage, Alhana.
I killed mephits and goblins pretty easily. The ogre mage was a real joke... he died from a Chromatic Orb. For the golems, I used Spider Spawn (or something like that) with myself throwing Minute Melf's Meteors.
The Duergards were a piece of cake too... 2 Fireballs and a few magic missile later, they were toasted. I managed to remember the trap in the North-East corridor and to avoid it, and I killed the guy with the bastard sword + 1 with a few summons and my last spells (Melf's Acid Arrows and 1 Laroch Minor Drain (Innate)).
After this, I killed the Othyug (sp?) with Melf acid arrows, and managed to get everything in both chambers with traps. I also agreed to help those Dryads. After having acquired the statue that lead to the elemental plane of the air, I've managed to kill all mephits here pretty easily, and to bring back the lamp to the Djinn.
The second level of Irenicus' Dungeon is were I started to have strange effects with my casting (I have a few wild surges before... but mainly "Spell cast normaly"). Entering the portal room, my first spell (Raide deads) went made... and I shooted a Fireball instead (pretty cool... killed a few mephits and hurt those portals). After this, I used my spiders summons to keep mephits busy while Alhana was shooting spells (Acid Arrows, MMM and Fire Arrows) to the 4 portals.
The clone went down fast, and all other minor opponents until Frennedan. I opened his cage, and cast all my offensives spells left (not many... only 3-4). After those few spells, he's Near Dead. Then, I try to use my Nahal's Reckless Dweomers (only spells left but a mirror image and a knock) and here's the effet I get :
- Roll 4 more time
- Healed
- Spell cast normaly
- Invisible
- Roll 4 more time
- Itchy?
- Spell cast normaly
- Hasted
- Roll 2 more time
- Dizzy?
- What's in my pockets?
That was funny... I am now fightning an invisible/hasted/almost fully healed Frennedan with only 4 Nahal's Reckless Dweomers. I managed to kill him, because one of my Dweomers gave me a 2 extra rolls. A "Spell cast at double level", with a Chromatic Orb can be deadly... =)
After this, I managed to kill the vampire in the North room before it vanishes (Nice XP... ). The fight with those dwarves was quite easy too... not talking about those Goblins... Piece of cake really!
After having exited the dungeon, I did sold a few items, had my ferret steal a certain ring from a certain person at the Adventurer Mart and entered the circus. I solved the riddle, managed to free the ogre (Aerie) and killed all illusions within the next room with a Dispel scroll (in a stash nearby... to easy!). I killed the ogre-mage (gnome illusionist) with a few spider summons and magic missiles.
I am now heading towards the copper coronet... Wish me luck =)
I really enjoy Wild Mage a wild surges... it's increadibly unpredictable and funny! I enjoyed my fight with Frennedan the doppleganger...
I rolled my char (Nothing great... I just picked the 4th or 5th roll, a decent one) :
Str : 12 (A few points here, to be able to walk with a full plate in my inventory, nothing more)
Dex : 19 (Yeah, btw I'm an elve, and I need a good AC as a soloer)
Con : 16 (I heard that 17 and 18 Con just give bonuses to fighters...)
Int : 18 (Main stat)
Wis : 17 (For wishes)
Cha : 8 (I've put the rest here... there's also a minimum for elves I think)
So I'm now starting Irenicus' Dungeon with my Lawful Neutral (Ferret ) Elven Female Wild Mage, Alhana.
I killed mephits and goblins pretty easily. The ogre mage was a real joke... he died from a Chromatic Orb. For the golems, I used Spider Spawn (or something like that) with myself throwing Minute Melf's Meteors.
The Duergards were a piece of cake too... 2 Fireballs and a few magic missile later, they were toasted. I managed to remember the trap in the North-East corridor and to avoid it, and I killed the guy with the bastard sword + 1 with a few summons and my last spells (Melf's Acid Arrows and 1 Laroch Minor Drain (Innate)).
After this, I killed the Othyug (sp?) with Melf acid arrows, and managed to get everything in both chambers with traps. I also agreed to help those Dryads. After having acquired the statue that lead to the elemental plane of the air, I've managed to kill all mephits here pretty easily, and to bring back the lamp to the Djinn.
The second level of Irenicus' Dungeon is were I started to have strange effects with my casting (I have a few wild surges before... but mainly "Spell cast normaly"). Entering the portal room, my first spell (Raide deads) went made... and I shooted a Fireball instead (pretty cool... killed a few mephits and hurt those portals). After this, I used my spiders summons to keep mephits busy while Alhana was shooting spells (Acid Arrows, MMM and Fire Arrows) to the 4 portals.
The clone went down fast, and all other minor opponents until Frennedan. I opened his cage, and cast all my offensives spells left (not many... only 3-4). After those few spells, he's Near Dead. Then, I try to use my Nahal's Reckless Dweomers (only spells left but a mirror image and a knock) and here's the effet I get :
- Roll 4 more time
- Healed
- Spell cast normaly
- Invisible
- Roll 4 more time
- Itchy?
- Spell cast normaly
- Hasted
- Roll 2 more time
- Dizzy?
- What's in my pockets?
That was funny... I am now fightning an invisible/hasted/almost fully healed Frennedan with only 4 Nahal's Reckless Dweomers. I managed to kill him, because one of my Dweomers gave me a 2 extra rolls. A "Spell cast at double level", with a Chromatic Orb can be deadly... =)
After this, I managed to kill the vampire in the North room before it vanishes (Nice XP... ). The fight with those dwarves was quite easy too... not talking about those Goblins... Piece of cake really!
After having exited the dungeon, I did sold a few items, had my ferret steal a certain ring from a certain person at the Adventurer Mart and entered the circus. I solved the riddle, managed to free the ogre (Aerie) and killed all illusions within the next room with a Dispel scroll (in a stash nearby... to easy!). I killed the ogre-mage (gnome illusionist) with a few spider summons and magic missiles.
I am now heading towards the copper coronet... Wish me luck =)
I really enjoy Wild Mage a wild surges... it's increadibly unpredictable and funny! I enjoyed my fight with Frennedan the doppleganger...