Diminishing returns at the high-levels
Posted: Mon Mar 14, 2005 9:25 pm
NOte: I cant actually take credit for this thread, I'm copying it from another site.
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Ever notice that there really isn't much difference between a 20th and 30th level Fighter? How about a Mage? A Cleric? A Monk?
It's kinda sad, but the only big difference is a few High Level Abilities. The point of this thread is to determine which class (or multiclass) character(s) go the best without hitting a level of "diminishing returns."
My initial thought is that Fighters (and their kits), Thieves (and their kits), Rangers, Paladins, Barbarians and Monks hit this "diminishing returns" level earliest. The warrior classes don't advance in THAC0 after level 20 or 21, they don't really gain too many more hit points (although it is more than any other class), by this level you're probably specialized in any and all weapons you'll ever want to use, and there's only so many "Greater Whirlwinds" one can use. The saving grace of a Paladin is the ability to summon a planetar, which is extremely powerful and helps the good cleric of the party by saving him a 7th level spell slot.
Monks reach a certain level where their magic resistance stops getting better. At that point on, they're very boring. They just don't really change at all.
Thieves still advance in all of their skills, but as seen by people who use Imoen, you don't really need any higher than 100 in locks and trap removing skills, and the other abilities are so high it doesn't matter either. Aside from some cool (or cheesey, depending on how you look at it) trap-related HLAs, and UAI (which everybody seems to take), there really isn't much in the way of High Level Abilities there either.
I guess Clerics, Druids, and Wizards (and all of their kits) are marginally better than the warrior classes because they will earn some extra spell casting slots. The HLAs of the priestly spellchuckers are pretty boring, save for "summon greater elemental" IMHO. And after passing level 14 as a druid (difficult to do if you're using Jaheira), the druid gets a bunch of bonuses, but the best of them are the added spell slots.
The arcane spellchuckers (Wizards and Sorcerers) get some cool HLAs, like the extra spell slots and improved alacrity. Aside from these, they still reach the same level of diminishing returns that all of the other classes do.
My question to you all is this: What class(es) don't hit a level of diminishing returns? Are there any? If not, what classes take a long time to hit that level? I'm thinking that the classes that take their time to hit that level will end up being the most interesting to me.
The only thing I can think of is using multiclassed characters a lot. There must be some other way.
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Ever notice that there really isn't much difference between a 20th and 30th level Fighter? How about a Mage? A Cleric? A Monk?
It's kinda sad, but the only big difference is a few High Level Abilities. The point of this thread is to determine which class (or multiclass) character(s) go the best without hitting a level of "diminishing returns."
My initial thought is that Fighters (and their kits), Thieves (and their kits), Rangers, Paladins, Barbarians and Monks hit this "diminishing returns" level earliest. The warrior classes don't advance in THAC0 after level 20 or 21, they don't really gain too many more hit points (although it is more than any other class), by this level you're probably specialized in any and all weapons you'll ever want to use, and there's only so many "Greater Whirlwinds" one can use. The saving grace of a Paladin is the ability to summon a planetar, which is extremely powerful and helps the good cleric of the party by saving him a 7th level spell slot.
Monks reach a certain level where their magic resistance stops getting better. At that point on, they're very boring. They just don't really change at all.
Thieves still advance in all of their skills, but as seen by people who use Imoen, you don't really need any higher than 100 in locks and trap removing skills, and the other abilities are so high it doesn't matter either. Aside from some cool (or cheesey, depending on how you look at it) trap-related HLAs, and UAI (which everybody seems to take), there really isn't much in the way of High Level Abilities there either.
I guess Clerics, Druids, and Wizards (and all of their kits) are marginally better than the warrior classes because they will earn some extra spell casting slots. The HLAs of the priestly spellchuckers are pretty boring, save for "summon greater elemental" IMHO. And after passing level 14 as a druid (difficult to do if you're using Jaheira), the druid gets a bunch of bonuses, but the best of them are the added spell slots.
The arcane spellchuckers (Wizards and Sorcerers) get some cool HLAs, like the extra spell slots and improved alacrity. Aside from these, they still reach the same level of diminishing returns that all of the other classes do.
My question to you all is this: What class(es) don't hit a level of diminishing returns? Are there any? If not, what classes take a long time to hit that level? I'm thinking that the classes that take their time to hit that level will end up being the most interesting to me.
The only thing I can think of is using multiclassed characters a lot. There must be some other way.